diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index ea2850ea3..4248df2da 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -3107,9 +3107,6 @@ ACTOR_STATIC void G_MoveWeapons(void) goto next_sprite; } - if (FURY) - goto next_sprite; - // hard coded projectiles switch (DYNAMICTILEMAP(pSprite->picnum)) {