mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 13:10:39 +00:00
- converted FuncAnubis into a class.
This commit is contained in:
parent
ce78b23fb6
commit
0fc490bf40
2 changed files with 320 additions and 314 deletions
|
@ -438,6 +438,13 @@ struct AIAnim : public ExhumedAI
|
|||
void Draw(RunListEvent* ev) override;
|
||||
};
|
||||
|
||||
struct AIAnubis : public ExhumedAI
|
||||
{
|
||||
void Tick(RunListEvent* ev) override;
|
||||
void Draw(RunListEvent* ev) override;
|
||||
void RadialDamage(RunListEvent* ev) override;
|
||||
void Damage(RunListEvent* ev) override;
|
||||
};
|
||||
|
||||
|
||||
void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);
|
||||
|
|
|
@ -155,28 +155,16 @@ void BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint
|
|||
nCreaturesTotal++;
|
||||
}
|
||||
|
||||
void FuncAnubis(int nObject, int nMessage, int nDamage, int nRun)
|
||||
void AIAnubis::Tick(RunListEvent* ev)
|
||||
{
|
||||
int nAnubis = RunData[nRun].nVal;
|
||||
int nAnubis = ev->RunValue();
|
||||
auto ap = &AnubisList[nAnubis];
|
||||
assert(nAnubis >= 0 && nAnubis < (int)AnubisList.Size());
|
||||
|
||||
int nSprite = ap->nSprite;
|
||||
auto sp = &sprite[nSprite];
|
||||
short nAction = ap->nAction;
|
||||
int nAction = ap->nAction;
|
||||
|
||||
bool bVal = false;
|
||||
|
||||
switch (nMessage)
|
||||
{
|
||||
default:
|
||||
{
|
||||
DebugOut("unknown msg %d for Anubis\n", nMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
case 0x20000:
|
||||
{
|
||||
if (nAction < 11) {
|
||||
Gravity(nSprite);
|
||||
}
|
||||
|
@ -409,23 +397,30 @@ void FuncAnubis(int nObject, int nMessage, int nDamage, int nRun)
|
|||
return;
|
||||
}
|
||||
|
||||
case 0x90000:
|
||||
void AIAnubis::Draw(RunListEvent* ev)
|
||||
{
|
||||
seq_PlotSequence(nObject, SeqOffsets[kSeqAnubis] + AnubisSeq[nAction].a, ap->nFrame, AnubisSeq[nAction].b);
|
||||
break;
|
||||
auto ap = &AnubisList[ev->RunValue()];
|
||||
seq_PlotSequence(ev->nIndex, SeqOffsets[kSeqAnubis] + AnubisSeq[ap->nAction].a, ap->nFrame, AnubisSeq[ap->nAction].b);
|
||||
}
|
||||
|
||||
case 0xA0000: // fall through to next case
|
||||
void AIAnubis::RadialDamage(RunListEvent* ev)
|
||||
{
|
||||
if (nAction >= 11) {
|
||||
return;
|
||||
auto ap = &AnubisList[ev->RunValue()];
|
||||
if (ap->nAction < 11)
|
||||
{
|
||||
ev->nDamage = runlist_CheckRadialDamage(ap->nSprite);
|
||||
Damage(ev);
|
||||
}
|
||||
}
|
||||
|
||||
nDamage = runlist_CheckRadialDamage(nSprite);
|
||||
fallthrough__;
|
||||
}
|
||||
case 0x80000:
|
||||
void AIAnubis::Damage(RunListEvent* ev)
|
||||
{
|
||||
auto ap = &AnubisList[ev->RunValue()];
|
||||
int nSprite = ap->nSprite;
|
||||
auto sp = &sprite[nSprite];
|
||||
int nAction = ap->nAction;
|
||||
int nDamage = ev->nDamage;
|
||||
|
||||
if (nDamage)
|
||||
{
|
||||
if (ap->nHealth <= 0)
|
||||
|
@ -435,7 +430,7 @@ void FuncAnubis(int nObject, int nMessage, int nDamage, int nRun)
|
|||
|
||||
if (ap->nHealth > 0)
|
||||
{
|
||||
int nTarget = nObject;
|
||||
int nTarget = ev->nIndex;
|
||||
|
||||
// loc_258D6:
|
||||
if (nTarget < 0) {
|
||||
|
@ -492,14 +487,18 @@ void FuncAnubis(int nObject, int nMessage, int nDamage, int nRun)
|
|||
if (nAction < 11)
|
||||
{
|
||||
DropMagic(nSprite);
|
||||
ap->nAction = (nMessage == 0xA0000) + 11;
|
||||
ap->nAction = (ev->nMessage == EMessageType::RadialDamage) + 11;
|
||||
ap->nFrame = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void FuncAnubis(int nObject, int nMessage, int nDamage, int nRun)
|
||||
{
|
||||
AIAnubis ai;
|
||||
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
|
||||
}
|
||||
|
||||
END_PS_NS
|
||||
|
|
Loading…
Reference in a new issue