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- streamlined and fixed game startup with '-map' option.
* Blood: Initialize global pointers in app_init so that they are not NULL. * consider Mapinfo data when checking for a given level name. * removed redundant level name output.
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63bc36e3c4
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2 changed files with 9 additions and 8 deletions
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@ -454,19 +454,18 @@ void UserConfig::ProcessOptions()
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void CheckUserMap()
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{
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if (userConfig.CommandMap.IsEmpty()) return;
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if (FindMapByName(userConfig.CommandMap))
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{
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return; // we already got a record for this map so no need for further checks.
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}
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FString startupMap = userConfig.CommandMap;
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if (startupMap.IndexOfAny("/\\") < 0) startupMap.Insert(0, "/");
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DefaultExtension(startupMap, ".map");
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startupMap.Substitute("\\", "/");
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NormalizeFileName(startupMap);
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if (fileSystem.FileExists(startupMap))
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if (!fileSystem.FileExists(startupMap))
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{
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Printf("Using level: \"%s\".\n", startupMap.GetChars());
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}
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else
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{
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Printf("Level \"%s\" not found.\n", startupMap.GetChars());
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Printf(PRINT_HIGH, "Level \"%s\" not found.\n", startupMap.GetChars());
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startupMap = "";
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}
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userConfig.CommandMap = startupMap;
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@ -453,11 +453,13 @@ void GameInterface::app_init()
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UpdateDacs(0, true);
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enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;
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gViewIndex = myconnectindex;
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gMe = gView = &gPlayer[myconnectindex];
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}
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static void gameInit()
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{
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//RESTART:
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gViewIndex = myconnectindex;
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gMe = gView = &gPlayer[myconnectindex];
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