From 0f3da7194a5ce3f49a5bd45204048b7d0b3a7c3e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 4 Jan 2021 11:45:50 +0100 Subject: [PATCH] - actually compile the game code as larger units and integrate them in the main project. This eliminates the problematic subprojects for good. Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC. --- source/CMakeLists.txt | 15 ++-- source/blood/CMakeLists.txt | 72 ---------------- source/blood/all.cpp | 70 ++++++++++++++++ source/core/def_.cpp | 139 +++++++++++++++++++++++++++++++ source/exhumed/CMakeLists.txt | 54 ------------ source/exhumed/all.cpp | 50 +++++++++++ source/games/duke/CMakeLists.txt | 53 ------------ source/games/duke/all.cpp | 21 +++++ source/games/duke/all_d.cpp | 15 ++++ source/games/duke/all_r.cpp | 12 +++ source/sw/CMakeLists.txt | 67 --------------- source/sw/all.cpp | 62 ++++++++++++++ 12 files changed, 378 insertions(+), 252 deletions(-) delete mode 100644 source/blood/CMakeLists.txt create mode 100644 source/blood/all.cpp create mode 100644 source/core/def_.cpp delete mode 100644 source/exhumed/CMakeLists.txt create mode 100644 source/exhumed/all.cpp delete mode 100644 source/games/duke/CMakeLists.txt create mode 100644 source/games/duke/all.cpp create mode 100644 source/games/duke/all_d.cpp create mode 100644 source/games/duke/all_r.cpp delete mode 100644 source/sw/CMakeLists.txt create mode 100644 source/sw/all.cpp diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index e11797d52..95eaebc22 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -1025,6 +1025,14 @@ set (PCH_SOURCES core/menu/loadsavemenu.cpp core/menu/razemenu.cpp + + #Duke is split because Duke and RR need different constants. + games/duke/all.cpp + games/duke/all_d.cpp + games/duke/all_r.cpp + exhumed/all.cpp + blood/all.cpp + sw/all.cpp ) if( ${HAVE_VM_JIT} ) @@ -1094,7 +1102,7 @@ if( UNIX ) endif() endif() -target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma duke blood sw exhumed ) +target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma ) include_directories( ${CMAKE_CURRENT_SOURCE_DIR} @@ -1353,8 +1361,3 @@ require_strnicmp() unset( PCH_SOURCES ) unset( HEADER_FILES ) unset( NOT_COMPILED_SOURCE_FILES ) - -add_subdirectory( games/duke ) -add_subdirectory( blood ) -add_subdirectory( sw ) -add_subdirectory( exhumed ) diff --git a/source/blood/CMakeLists.txt b/source/blood/CMakeLists.txt deleted file mode 100644 index bc17cb20f..000000000 --- a/source/blood/CMakeLists.txt +++ /dev/null @@ -1,72 +0,0 @@ - -set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOONE_EXTENSIONS" ) - -set( PCH_SOURCES - src/actor.cpp - src/ai.cpp - src/aibat.cpp - src/aibeast.cpp - src/aiboneel.cpp - src/aiburn.cpp - src/aicaleb.cpp - src/aicerber.cpp - src/aicult.cpp - src/aigarg.cpp - src/aighost.cpp - src/aigilbst.cpp - src/aihand.cpp - src/aihound.cpp - src/aiinnoc.cpp - src/aipod.cpp - src/airat.cpp - src/aispid.cpp - src/aitchern.cpp - src/aiunicult.cpp - src/aizomba.cpp - src/aizombf.cpp - src/animatesprite.cpp - src/asound.cpp - src/barf.cpp - src/blood.cpp - src/callback.cpp - src/choke.cpp - src/controls.cpp - src/credits.cpp - src/db.cpp - src/dude.cpp - src/endgame.cpp - src/eventq.cpp - src/fire.cpp - src/fx.cpp - src/gameutil.cpp - src/gib.cpp - src/globals.cpp - src/hudsprites.cpp - src/inifile.cpp - src/levels.cpp - src/loadsave.cpp - src/messages.cpp - src/mirrors.cpp - src/misc.cpp - src/nnexts.cpp - src/osdcmd.cpp - src/player.cpp - src/prediction.cpp - src/preload.cpp - src/qav.cpp - src/replace.cpp - src/sbar.cpp - src/sectorfx.cpp - src/seq.cpp - src/sfx.cpp - src/sound.cpp - src/tile.cpp - src/trig.cpp - src/triggers.cpp - src/view.cpp - src/warp.cpp - src/weapon.cpp - src/d_menu.cpp -) - -add_game_library( blood ) diff --git a/source/blood/all.cpp b/source/blood/all.cpp new file mode 100644 index 000000000..23658ca4d --- /dev/null +++ b/source/blood/all.cpp @@ -0,0 +1,70 @@ +#ifndef NOONE_EXTENSIONS +#define NOONE_EXTENSIONS +#endif + +#include "src/actor.cpp" +#include "src/ai.cpp" +#include "src/aibat.cpp" +#include "src/aibeast.cpp" +#include "src/aiboneel.cpp" +#include "src/aiburn.cpp" +#include "src/aicaleb.cpp" +#include "src/aicerber.cpp" +#include "src/aicult.cpp" +#include "src/aigarg.cpp" +#include "src/aighost.cpp" +#include "src/aigilbst.cpp" +#include "src/aihand.cpp" +#include "src/aihound.cpp" +#include "src/aiinnoc.cpp" +#include "src/aipod.cpp" +#include "src/airat.cpp" +#include "src/aispid.cpp" +#include "src/aitchern.cpp" +#include "src/aiunicult.cpp" +#include "src/aizomba.cpp" +#include "src/aizombf.cpp" +#include "src/animatesprite.cpp" +#include "src/asound.cpp" +#include "src/barf.cpp" +#include "src/blood.cpp" +#include "src/callback.cpp" +#include "src/choke.cpp" +#include "src/controls.cpp" +#include "src/credits.cpp" +#include "src/db.cpp" +#include "src/dude.cpp" +#include "src/endgame.cpp" +#include "src/eventq.cpp" +#include "src/fire.cpp" +#include "src/fx.cpp" +#include "src/gameutil.cpp" +#include "src/gib.cpp" +#include "src/globals.cpp" +#include "src/hudsprites.cpp" +#include "src/inifile.cpp" +#include "src/levels.cpp" +#include "src/loadsave.cpp" +#include "src/messages.cpp" +#include "src/mirrors.cpp" +#include "src/misc.cpp" +#include "src/nnexts.cpp" +#include "src/osdcmd.cpp" +#include "src/player.cpp" +#include "src/prediction.cpp" +#include "src/preload.cpp" +#include "src/qav.cpp" +#include "src/replace.cpp" +#include "src/sbar.cpp" +#include "src/sectorfx.cpp" +#include "src/seq.cpp" +#include "src/sfx.cpp" +#include "src/sound.cpp" +#include "src/tile.cpp" +#include "src/trig.cpp" +#include "src/triggers.cpp" +#include "src/view.cpp" +#include "src/warp.cpp" +#include "src/weapon.cpp" +// This includes the VM so it is last +#include "src/d_menu.cpp" diff --git a/source/core/def_.cpp b/source/core/def_.cpp new file mode 100644 index 000000000..1801b958c --- /dev/null +++ b/source/core/def_.cpp @@ -0,0 +1,139 @@ +/* +** def.cpp +** Rewritten .def parser free of Build license restrictions. +** +**--------------------------------------------------------------------------- +** Copyright 2020 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + + +#include "build.h" +#include "compat.h" + +#include "mdsprite.h" // md3model_t +#include "buildtiles.h" +#include "bitmap.h" +#include "m_argv.h" +#include "gamecontrol.h" +#include "palettecontainer.h" +#include "mapinfo.h" +#include "sc_man.h" + + + + + +bool ParseDefFile(const char* file, FScanner *parent) +{ + int lump = fileSystem.FindFile(file); + bool success = false; + if (lump == -1) + { + if (!parent) Printf(PRINT_BOLD, "%sd: file not found\n", file); + else parent->ScriptError("%s: file not found\n", file); + return false; + } + FScanner sc; + if (parent) sc.symbols = std::move(parent->symbols); // the child parser needs to add to the parent's symbol table so transfer its ownership for the parsing run. + sc.OpenLumpNum(lump); + sc.SetCMode(true); + sc.SetNoOctals(true); + sc.SetNoFatalErrors(true); + FString str; + + while (sc.GetString()) + { + if (sc.Compare({"#include", "include"})) + { + if (!sc.MustGetString()) + ParseDefFile(sc.String, &sc); + } + else if (sc.Compare({"#includedefault", "includedefault"})) + { + ParseDefFile(G_DefaultDefFile(), &sc); + } + else if (sc.Compare({"#define", "define"})) + { + parseDefine(sc); + } + else if (sc.Compare("definetexture")) + { + parseDefineTexture(sc); + } + else if (sc.Compare("defineskybox")) + { + parseDefineSkybox(sc); + } + else if (sc.Compare("definetint")) + { + parseDefineTint(sc); + } + else if (sc.Compare("alphahack")) // why 'hack'? + { + parseAlphaHack(sc); + } + else if (sc.Compare("alphahackrange")) // why 'hack'? + { + parseAlphaHackRange(sc); + } + if (sc.Compare({"spritecol", "2dcolidxrange")) // only used by Mapster32 so just read over them and ignore the result + { + parseDiscard<3>(sc); + } + else if (sc.Compare("2dcol")) // same here + { + parseDiscard<4>(sc); + } + else if (sc.Compare("fogpal")) + { + parseFogPal(sc); + } + else if (sc.Compare("nofloorpalrange")) + { + parseNoFloorpalRange(sc); + } + else if (sc.Compare("loadgrp")) + { + parseLoadGrp(sc); + } + else if (sc.Compare("cachesize") || sc.Compare("shadefactor")) + { + parseDiscard<1>(sc); + } + else if (sc.Compare("artfile")) + { + parseArtFile(sc); + } + + } + success = true; + + if (parent) parent->symbols = std::move(sc.symbols); + return success; +} \ No newline at end of file diff --git a/source/exhumed/CMakeLists.txt b/source/exhumed/CMakeLists.txt deleted file mode 100644 index e24689f2b..000000000 --- a/source/exhumed/CMakeLists.txt +++ /dev/null @@ -1,54 +0,0 @@ - -set( PCH_SOURCES - src/2d.cpp - src/anims.cpp - src/anubis.cpp - src/bubbles.cpp - src/bullet.cpp - src/cd.cpp - src/cheats.cpp - src/enginesubs.cpp - src/exhumed.cpp - src/fish.cpp - src/gameloop.cpp - src/grenade.cpp - src/gun.cpp - src/init.cpp - src/input.cpp - src/items.cpp - src/lavadude.cpp - src/light.cpp - src/lighting.cpp - src/lion.cpp - src/map.cpp - src/menu.cpp - src/move.cpp - src/movie.cpp - src/mummy.cpp - src/object.cpp - src/osdcmds.cpp - src/player.cpp - src/queen.cpp - src/ra.cpp - src/ramses.cpp - src/random.cpp - src/rat.cpp - src/rex.cpp - src/roach.cpp - src/runlist.cpp - src/save.cpp - src/scorp.cpp - src/sequence.cpp - src/set.cpp - src/snake.cpp - src/sound.cpp - src/spider.cpp - src/status.cpp - src/switch.cpp - src/trigdat.cpp - src/view.cpp - src/wasp.cpp - src/d_menu.cpp -) - -add_game_library( exhumed ) diff --git a/source/exhumed/all.cpp b/source/exhumed/all.cpp new file mode 100644 index 000000000..677466495 --- /dev/null +++ b/source/exhumed/all.cpp @@ -0,0 +1,50 @@ +#include "src/2d.cpp" +#include "src/anims.cpp" +#include "src/anubis.cpp" +#include "src/bubbles.cpp" +#include "src/bullet.cpp" +#include "src/cd.cpp" +#include "src/cheats.cpp" +#include "src/enginesubs.cpp" +#include "src/exhumed.cpp" +#include "src/fish.cpp" +#include "src/gameloop.cpp" +#include "src/grenade.cpp" +#include "src/gun.cpp" +#include "src/init.cpp" +#include "src/input.cpp" +#include "src/items.cpp" +#include "src/lavadude.cpp" +#include "src/light.cpp" +#include "src/lighting.cpp" +#include "src/lion.cpp" +#include "src/map.cpp" +#include "src/menu.cpp" +#include "src/move.cpp" +#include "src/movie.cpp" +#include "src/mummy.cpp" +#include "src/object.cpp" +#include "src/osdcmds.cpp" +#include "src/player.cpp" +#include "src/queen.cpp" +#include "src/ra.cpp" +#include "src/ramses.cpp" +#include "src/random.cpp" +#include "src/rat.cpp" +#include "src/rex.cpp" +#include "src/roach.cpp" +#include "src/runlist.cpp" +#include "src/save.cpp" +#include "src/scorp.cpp" +#include "src/sequence.cpp" +#include "src/set.cpp" +#include "src/snake.cpp" +#include "src/sound.cpp" +#include "src/spider.cpp" +#include "src/status.cpp" +#include "src/switch.cpp" +#include "src/trigdat.cpp" +#include "src/view.cpp" +#include "src/wasp.cpp" +// This includes the VM so it is last +#include "src/d_menu.cpp" diff --git a/source/games/duke/CMakeLists.txt b/source/games/duke/CMakeLists.txt deleted file mode 100644 index 8fb47d88f..000000000 --- a/source/games/duke/CMakeLists.txt +++ /dev/null @@ -1,53 +0,0 @@ - -set( PCH_SOURCES - src/2d_d.cpp - src/2d_r.cpp - src/actors.cpp - src/actors_r.cpp - src/actors_d.cpp - src/actors_lava.cpp - src/animatesprites_r.cpp - src/animatesprites_d.cpp - src/bowling.cpp - src/ccmds.cpp - src/cheats.cpp - src/d_menu.cpp - src/dispatch.cpp - src/flags_d.cpp - src/flags_r.cpp - src/game.cpp - src/game_misc.cpp - src/gamedef.cpp - src/gameexec.cpp - src/gameloop.cpp - src/gamevar.cpp - src/global.cpp - src/hudweapon_d.cpp - src/hudweapon_r.cpp - src/input.cpp - src/noise.cpp - src/player.cpp - src/player_d.cpp - src/player_r.cpp - src/player_w.cpp - src/premap.cpp - src/premap_d.cpp - src/premap_r.cpp - src/prediction.cpp - src/render.cpp - src/savegame.cpp - src/sbar.cpp - src/sbar_d.cpp - src/sbar_r.cpp - src/sectors.cpp - src/sectors_d.cpp - src/sectors_r.cpp - src/sounds.cpp - src/spawn.cpp - src/spawn_d.cpp - src/spawn_r.cpp - ) - -add_game_library2( duke ) - -include_directories( src ) diff --git a/source/games/duke/all.cpp b/source/games/duke/all.cpp new file mode 100644 index 000000000..c540326e5 --- /dev/null +++ b/source/games/duke/all.cpp @@ -0,0 +1,21 @@ +#include "src/actors.cpp" +#include "src/ccmds.cpp" +#include "src/cheats.cpp" +#include "src/d_menu.cpp" +#include "src/dispatch.cpp" +#include "src/game.cpp" +#include "src/game_misc.cpp" +#include "src/gamedef.cpp" +#include "src/gameexec.cpp" +#include "src/gameloop.cpp" +#include "src/global.cpp" +#include "src/input.cpp" +#include "src/noise.cpp" +#include "src/player.cpp" +#include "src/premap.cpp" +#include "src/prediction.cpp" +#include "src/render.cpp" +#include "src/savegame.cpp" +#include "src/sbar.cpp" +#include "src/sectors.cpp" +#include "src/spawn.cpp" diff --git a/source/games/duke/all_d.cpp b/source/games/duke/all_d.cpp new file mode 100644 index 000000000..65c9bf7c0 --- /dev/null +++ b/source/games/duke/all_d.cpp @@ -0,0 +1,15 @@ +#include "src/2d_d.cpp" +#include "src/actors_d.cpp" +#include "src/animatesprites_d.cpp" +#include "src/flags_d.cpp" +#include "src/hudweapon_d.cpp" +#include "src/player_d.cpp" +#include "src/player_w.cpp" +#include "src/premap_d.cpp" +#include "src/sbar_d.cpp" +#include "src/sectors_d.cpp" +#include "src/spawn_d.cpp" + +// These global files include names_d.h! +#include "src/sounds.cpp" +#include "src/gamevar.cpp" diff --git a/source/games/duke/all_r.cpp b/source/games/duke/all_r.cpp new file mode 100644 index 000000000..88e850128 --- /dev/null +++ b/source/games/duke/all_r.cpp @@ -0,0 +1,12 @@ +#include "src/2d_r.cpp" +#include "src/actors_r.cpp" +#include "src/actors_lava.cpp" +#include "src/animatesprites_r.cpp" +#include "src/bowling.cpp" +#include "src/flags_r.cpp" +#include "src/hudweapon_r.cpp" +#include "src/player_r.cpp" +#include "src/premap_r.cpp" +#include "src/sbar_r.cpp" +#include "src/sectors_r.cpp" +#include "src/spawn_r.cpp" diff --git a/source/sw/CMakeLists.txt b/source/sw/CMakeLists.txt deleted file mode 100644 index 258f44b3c..000000000 --- a/source/sw/CMakeLists.txt +++ /dev/null @@ -1,67 +0,0 @@ - -set( PCH_SOURCES - src/2d.cpp - src/actor.cpp - src/ai.cpp - src/break.cpp - src/bunny.cpp - src/cache.cpp - src/cheats.cpp - src/colormap.cpp - src/coolg.cpp - src/coolie.cpp - src/copysect.cpp - src/draw.cpp - src/eel.cpp - src/game.cpp - src/girlninj.cpp - src/goro.cpp - src/hornet.cpp - src/input.cpp - src/interpso.cpp - src/inv.cpp - src/jsector.cpp - src/jweapon.cpp - src/lava.cpp - src/light.cpp - src/mclip.cpp - src/menus.cpp - src/miscactr.cpp - src/morph.cpp - src/network.cpp - src/ninja.cpp - src/osdcmds.cpp - src/panel.cpp - src/player.cpp - src/predict.cpp - src/quake.cpp - src/ripper.cpp - src/ripper2.cpp - src/rooms.cpp - src/rotator.cpp - src/save.cpp - src/saveable.cpp - src/sbar.cpp - src/scrip2.cpp - src/sector.cpp - src/serp.cpp - src/skel.cpp - src/skull.cpp - src/slidor.cpp - src/sounds.cpp - src/spike.cpp - src/sprite.cpp - src/sumo.cpp - src/text.cpp - src/track.cpp - src/vator.cpp - src/vis.cpp - src/wallmove.cpp - src/warp.cpp - src/weapon.cpp - src/zilla.cpp - src/zombie.cpp - src/d_menu.cpp -) - -add_game_library( sw ) diff --git a/source/sw/all.cpp b/source/sw/all.cpp new file mode 100644 index 000000000..8087a4922 --- /dev/null +++ b/source/sw/all.cpp @@ -0,0 +1,62 @@ +#include "src/2d.cpp" +#include "src/actor.cpp" +#include "src/ai.cpp" +#include "src/break.cpp" +#include "src/bunny.cpp" +#include "src/cache.cpp" +#include "src/cheats.cpp" +#include "src/colormap.cpp" +#include "src/coolg.cpp" +#include "src/coolie.cpp" +#include "src/copysect.cpp" +#include "src/draw.cpp" +#include "src/eel.cpp" +#include "src/game.cpp" +#include "src/girlninj.cpp" +#include "src/goro.cpp" +#include "src/hornet.cpp" +#include "src/input.cpp" +#include "src/interpso.cpp" +#include "src/inv.cpp" +#include "src/jsector.cpp" +#include "src/jweapon.cpp" +#include "src/lava.cpp" +#include "src/light.cpp" +#include "src/mclip.cpp" +#include "src/menus.cpp" +#include "src/miscactr.cpp" +#include "src/morph.cpp" +#include "src/network.cpp" +#include "src/ninja.cpp" +#include "src/osdcmds.cpp" +#include "src/panel.cpp" +#include "src/player.cpp" +#include "src/predict.cpp" +#include "src/quake.cpp" +#include "src/ripper.cpp" +#include "src/ripper2.cpp" +#include "src/rooms.cpp" +#include "src/rotator.cpp" +#include "src/save.cpp" +#include "src/saveable.cpp" +#include "src/sbar.cpp" +#include "src/scrip2.cpp" +#include "src/sector.cpp" +#include "src/serp.cpp" +#include "src/skel.cpp" +#include "src/skull.cpp" +#include "src/slidor.cpp" +#include "src/sounds.cpp" +#include "src/spike.cpp" +#include "src/sprite.cpp" +#include "src/sumo.cpp" +#include "src/text.cpp" +#include "src/track.cpp" +#include "src/vator.cpp" +#include "src/vis.cpp" +#include "src/wallmove.cpp" +#include "src/warp.cpp" +#include "src/weapon.cpp" +#include "src/zilla.cpp" +#include "src/zombie.cpp" +#include "src/d_menu.cpp"