- RR: Pitch-adjusted velocity for operateweapon() when free-aiming.

This commit is contained in:
Mitchell Richters 2022-10-11 14:37:36 +11:00
parent 9a25b1d3f5
commit 0c4ad84c2e

View file

@ -2699,12 +2699,13 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
if (p->on_ground && (actions & SB_CROUCH))
{
vel = 15 / 16.;
zvel = p->horizon.sum().Tan() * 10.;
setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
}
else
{
vel = 140 / 16.;
zvel = -4 + p->horizon.sum().Tan() * 10.;
setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
zvel -= 4;
}
auto spawned = CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, DYNAMITE, -16, DVector2(0.140625, 0.140625),
@ -3106,12 +3107,13 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
vel = 15 / 16.;
zvel = p->horizon.sum().Tan() * 10.;
setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
}
else
{
vel = 2.;
zvel = -4 + p->horizon.sum().Tan() * 10.;
setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
zvel -= 4;
}
CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, POWDERKEG, -16, DVector2(0.140625, 0.140625), p->angle.ang, vel * 2, zvel, pact, 1);