From 0c43366a04f55a1e64b7e4897ca82b105bd58a2d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 16 Sep 2022 18:29:22 +0200 Subject: [PATCH] - added a TranslateSector wrapper using vectors --- source/games/blood/src/triggers.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index 91a80e0be..da2b908ee 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -1000,6 +1000,11 @@ void TranslateSector(sectortype* pSector, int a2, int a3, int a4, int a5, int a6 } +void TranslateSector(sectortype* pSector, int wave1, int wave2, const DVector2& pivot, const DVector2& pt1, DAngle ang1,const DVector2& pt2, DAngle ang2, bool allWalls) +{ + TranslateSector(pSector, wave1, wave2, int(pivot.X * worldtoint), int(pivot.Y * worldtoint), int(pt1.X * worldtoint), int(pt1.Y * worldtoint), ang1.Buildang(), int(pt2.X * worldtoint), int(pt2.Y * worldtoint), ang2.Buildang(), allWalls); +} + //--------------------------------------------------------------------------- // //