- fixed uninitialized variable with 'hitasprite'.

This commit is contained in:
Christoph Oelckers 2020-11-01 17:06:52 +01:00
parent fd83b87b94
commit 0c2a7de550

View file

@ -136,6 +136,11 @@ inline int S_CheckActorSoundPlaying(DDukeActor* a, int soundNum, int channel = 0
return S_CheckActorSoundPlaying(a->GetIndex(), soundNum, channel);
}
inline int S_PlaySound3D(int num, DDukeActor * spriteNum, const vec3_t* pos, int channel = CHAN_AUTO, EChanFlags flags = 0)
{
return S_PlaySound3D(num, spriteNum ? spriteNum->GetIndex() : -1, pos, channel, flags);
}
inline DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, DDukeActor* Owner, signed char s_ss)
{
return &hittype[EGS(whatsect, s_x, s_y, s_z, s_pn, s_s, s_xr, s_yr, s_a, s_ve, s_zv, Owner ? Owner->GetIndex() : -1, s_ss)];
@ -299,6 +304,7 @@ inline int hitasprite(DDukeActor* actor, DDukeActor** hit)
short m;
int dist = hitasprite(actor->GetIndex(), &m);
if (m >= 0 && hit) *hit = &hittype[m];
else *hit = nullptr;
return dist;
}
END_DUKE_NS