- same procedure for wall switches

This commit is contained in:
Christoph Oelckers 2022-12-11 15:16:19 +01:00
parent d9122a0482
commit 0c0199fbdc
3 changed files with 51 additions and 138 deletions

View file

@ -1517,13 +1517,13 @@ void togglespriteswitches(DDukeActor* act, const TexExtInfo& ext, int lotag, int
case SwitchDef::Combo:
if (other_ext.switchphase == 0)
{
if (act && act == other) other->spr.setspritetexture(other_swdef.states[1]);
if (act == other) other->spr.setspritetexture(other_swdef.states[1]);
else if (other->spr.hitag == 0) correctdips++;
numdips++;
}
else
{
if (act && act == other) other->spr.setspritetexture(other_swdef.states[0]);
if (act == other) other->spr.setspritetexture(other_swdef.states[0]);
else if (other->spr.hitag == 1) correctdips++;
numdips++;
}
@ -1553,4 +1553,48 @@ void togglespriteswitches(DDukeActor* act, const TexExtInfo& ext, int lotag, int
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void togglewallswitches(walltype* wwal, const TexExtInfo& ext, int lotag, int& correctdips, int& numdips)
{
for (auto& wal : wall)
{
if (lotag != wal.lotag) continue;
auto& other_ext = GetExtInfo(wal.walltexture());
auto& other_swdef = switches[other_ext.switchindex];
switch (other_swdef.type)
{
case SwitchDef::Combo:
if (other_ext.switchphase == 0)
{
if (&wal == wwal) wal.setwalltexture(other_swdef.states[1]);
else if (wal.hitag == 0) correctdips++;
numdips++;
}
else
{
if (&wal == wwal) wal.setwalltexture(other_swdef.states[0]);
else if (wal.hitag == 1) correctdips++;
numdips++;
}
break;
case SwitchDef::Multi:
wal.setwalltexture(other_swdef.states[(other_ext.switchphase + 1) & 3]);
break;
case SwitchDef::Access:
case SwitchDef::Regular:
wal.setwalltexture(other_swdef.states[1 - other_ext.switchphase]);
break;
}
}
}
END_DUKE_NS

View file

@ -204,6 +204,7 @@ bool checkaccessswitch_d(int snum, int switchpal, DDukeActor* act, walltype* wwa
//
//---------------------------------------------------------------------------
void togglespriteswitches(DDukeActor* act, const TexExtInfo& ext, int lotag, int& correctdips, int& numdips);
void togglewallswitches(walltype* wwal, const TexExtInfo& ext, int lotag, int& correctdips, int& numdips);
bool checkhitswitch_d(int snum, walltype* wwal, DDukeActor *act)
{
@ -262,66 +263,7 @@ bool checkhitswitch_d(int snum, walltype* wwal, DDukeActor *act)
}
togglespriteswitches(act, ext, lotag, correctdips, numdips);
for (auto& wal : wall)
{
if (lotag == wal.lotag)
switch (wal.wallpicnum)
{
case DTILE_DIPSWITCH:
case DTILE_TECHSWITCH:
case DTILE_ALIENSWITCH:
if (!act && &wal == wwal) wal.wallpicnum++;
else if (wal.hitag == 0) correctdips++;
numdips++;
break;
case DTILE_DIPSWITCHON:
case DTILE_TECHSWITCHON:
case DTILE_ALIENSWITCHON:
if (!act && &wal == wwal) wal.wallpicnum--;
else if (wal.hitag == 1) correctdips++;
numdips++;
break;
case DTILE_MULTISWITCH:
case DTILE_MULTISWITCH_2:
case DTILE_MULTISWITCH_3:
case DTILE_MULTISWITCH_4:
wal.wallpicnum++;
if (wal.wallpicnum > (DTILE_MULTISWITCH_4))
wal.wallpicnum = DTILE_MULTISWITCH;
break;
case DTILE_ACCESSSWITCH:
case DTILE_ACCESSSWITCH2:
case DTILE_SLOTDOOR:
case DTILE_LIGHTSWITCH:
case DTILE_SPACELIGHTSWITCH:
case DTILE_SPACEDOORSWITCH:
case DTILE_LIGHTSWITCH2:
case DTILE_POWERSWITCH1:
case DTILE_LOCKSWITCH1:
case DTILE_POWERSWITCH2:
case DTILE_PULLSWITCH:
case DTILE_HANDSWITCH:
case DTILE_DIPSWITCH2:
case DTILE_DIPSWITCH3:
wal.wallpicnum++;
break;
case DTILE_HANDSWITCHON:
case DTILE_PULLSWITCHON:
case DTILE_LIGHTSWITCH2ON:
case DTILE_POWERSWITCH1ON:
case DTILE_LOCKSWITCH1ON:
case DTILE_POWERSWITCH2ON:
case DTILE_SLOTDOORON:
case DTILE_LIGHTSWITCHON:
case DTILE_SPACELIGHTSWITCHON:
case DTILE_SPACEDOORSWITCHON:
case DTILE_DIPSWITCH2ON:
case DTILE_DIPSWITCH3ON:
wal.wallpicnum--;
break;
}
}
togglewallswitches(wwal, ext, lotag, correctdips, numdips);
if (lotag == -1)
{

View file

@ -175,6 +175,7 @@ bool checkaccessswitch_r(int snum, int switchpal, DDukeActor* act, walltype* wwa
//---------------------------------------------------------------------------
void tag10000specialswitch(int snum, DDukeActor* act, const DVector3& v);
void togglespriteswitches(DDukeActor* act, const TexExtInfo& ext, int lotag, int& correctdips, int& numdips);
void togglewallswitches(walltype* wwal, const TexExtInfo& ext, int lotag, int& correctdips, int& numdips);
bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
{
@ -233,86 +234,12 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
}
togglespriteswitches(act, ext, lotag, correctdips, numdips);
for (auto& wal : wall)
{
if (lotag == wal.lotag)
switch (wal.wallpicnum)
{
case RTILE_DIPSWITCH:
case RTILE_TECHSWITCH:
case RTILE_ALIENSWITCH:
if (!act && &wal == wwal) wal.wallpicnum++;
else if (wal.hitag == 0) correctdips++;
numdips++;
break;
case RTILE_DIPSWITCHON:
case RTILE_TECHSWITCHON:
case RTILE_ALIENSWITCHON:
if (!act && &wal == wwal) wal.wallpicnum--;
else if (wal.hitag == 1) correctdips++;
numdips++;
break;
case RTILE_MULTISWITCH:
case RTILE_MULTISWITCH_2:
case RTILE_MULTISWITCH_3:
case RTILE_MULTISWITCH_4:
wal.wallpicnum++;
if (wal.wallpicnum > (RTILE_MULTISWITCH_4))
wal.wallpicnum = RTILE_MULTISWITCH;
break;
case RTILE_MULTISWITCH2:
case RTILE_MULTISWITCH2_2:
case RTILE_MULTISWITCH2_3:
case RTILE_MULTISWITCH2_4:
if (!isRRRA()) break;
wal.wallpicnum++;
if (wal.wallpicnum > (RTILE_MULTISWITCH2_4))
wal.wallpicnum = RTILE_MULTISWITCH2;
break;
case RTILE_BELLSWITCH:
if (!isRRRA()) break;
[[fallthrough]];
case RTILE_ACCESSSWITCH:
case RTILE_ACCESSSWITCH2:
case RTILE_SLOTDOOR:
case RTILE_LIGHTSWITCH:
case RTILE_SPACELIGHTSWITCH:
case RTILE_SPACEDOORSWITCH:
case RTILE_LIGHTSWITCH2:
case RTILE_POWERSWITCH1:
case RTILE_LOCKSWITCH1:
case RTILE_POWERSWITCH2:
case RTILE_PULLSWITCH:
case RTILE_HANDSWITCH:
case RTILE_DIPSWITCH2:
case RTILE_DIPSWITCH3:
case RTILE_ALERTSWITCH:
case RTILE_HANDLESWITCH:
wal.wallpicnum++;
break;
case RTILE_HANDSWITCHON:
case RTILE_PULLSWITCHON:
case RTILE_LIGHTSWITCH2ON:
case RTILE_POWERSWITCH1ON:
case RTILE_LOCKSWITCH1ON:
case RTILE_POWERSWITCH2ON:
case RTILE_SLOTDOORON:
case RTILE_LIGHTSWITCHON:
case RTILE_SPACELIGHTSWITCHON:
case RTILE_SPACEDOORSWITCHON:
case RTILE_DIPSWITCH2ON:
case RTILE_DIPSWITCH3ON:
case RTILE_ALERTSWITCHON:
case RTILE_HANDLESWITCHON:
wal.wallpicnum--;
break;
}
}
togglewallswitches(wwal, ext, lotag, correctdips, numdips);
if (lotag == -1)
{
setnextmap(false);
return 1;
}
DVector3 v(pos, ps[snum].GetActor()->getOffsetZ());