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- deleted add_int_pos
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@ -82,11 +82,6 @@ public:
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spr.pos.Z += z * zinttoworld;
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}
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void add_int_pos(const vec3_t& add)
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{
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spr.pos += { add.X* inttoworld, add.Y* inttoworld, add.Z* zinttoworld };
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}
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constexpr int int_ang() const
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{
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return spr.angle.Buildang();
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