diff --git a/source/games/blood/src/sfx.cpp b/source/games/blood/src/sfx.cpp index 97e5545b5..070b941fe 100644 --- a/source/games/blood/src/sfx.cpp +++ b/source/games/blood/src/sfx.cpp @@ -120,7 +120,7 @@ void GameInterface::UpdateSounds() if (pPlayer->actor) { - listener.angle = -pPlayer->actor->spr.int_ang() * float(BAngRadian); // Build uses a period of 2048. + listener.angle = -pPlayer->actor->spr.angle.Radians(); listener.velocity.Zero(); listener.position = GetSoundPos(pPlayer->actor->spr.pos); listener.valid = true;