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- SW: Manually remove call to MoveScrollMode2D()
in anticipation of branch automap
being merged.
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1 changed files with 0 additions and 6 deletions
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@ -217,12 +217,6 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
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int32_t fvel = 0, svel = 0;
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fixed_t q16avel = 0, q16horz = 0;
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// If in 2D follow mode, scroll around using glob vars
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// Tried calling this in domovethings, but key response it too poor, skips key presses
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// Note: this get called only during follow mode
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if (automapFollow && automapMode != am_off && pp == Player + myconnectindex && !Prediction)
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MoveScrollMode2D(Player + myconnectindex, hidInput);
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if (loc.actions & SB_RUN)
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{
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turnamount = pp->sop_control ? RUNTURN * 3 : RUNTURN;
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