- SW: Manually remove call to MoveScrollMode2D() in anticipation of branch automap being merged.

This commit is contained in:
Mitchell Richters 2020-09-06 21:55:37 +10:00
parent 46a12cf58a
commit 07d4c78e1f

View file

@ -217,12 +217,6 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
int32_t fvel = 0, svel = 0;
fixed_t q16avel = 0, q16horz = 0;
// If in 2D follow mode, scroll around using glob vars
// Tried calling this in domovethings, but key response it too poor, skips key presses
// Note: this get called only during follow mode
if (automapFollow && automapMode != am_off && pp == Player + myconnectindex && !Prediction)
MoveScrollMode2D(Player + myconnectindex, hidInput);
if (loc.actions & SB_RUN)
{
turnamount = pp->sop_control ? RUNTURN * 3 : RUNTURN;