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1 changed files with 1 additions and 1 deletions
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@ -800,7 +800,7 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,
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auto vect = OutAutomapVector(mxy - cpos, cangvect, czoom, xydim);
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DrawTexture(twod, tileGetTexture(actor->spr.picnum, true), vect.X, vect.Y, DTA_ClipLeft, viewport3d.Left(), DTA_ClipTop, viewport3d.Top(), DTA_ScaleX, czoom * (2. / 3.), DTA_ScaleY, czoom * (2. / 3.), DTA_CenterOffset, true,
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DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE);
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DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), DTA_TranslationIndex, TRANSLATION(Translation_Remap, actor->spr.pal), TAG_DONE);
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}
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}
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return true;
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