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- added a quick hack to move a misplaced vertex in RR E1L1's barn.
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@ -421,6 +421,11 @@ void prelevel_r(int g, TArray<DDukeActor*>& actors)
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prelevel_common(g);
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p = &ps[screenpeek];
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if (currentLevel->levelNumber == 1001 && wall.Size() > 4687 && wall[4592].pos.X == 1612 && wall[4592].pos.Y == -2714) // fix sector overlap in E1L1 Taylor Town
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{
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dragpoint(&wall[4592], { 1615., -2715. });
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}
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if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE)
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ps[myconnectindex].steroids_amount = 0;
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