From 055982f0dbc1e826cfe04e1746ca5573ba8af8b3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 26 Dec 2021 01:22:41 +0100 Subject: [PATCH] - smaller u in track.cpp --- source/games/sw/src/track.cpp | 43 ++++++++++++++++------------------- 1 file changed, 20 insertions(+), 23 deletions(-) diff --git a/source/games/sw/src/track.cpp b/source/games/sw/src/track.cpp index eddcec3e1..95fd63e48 100644 --- a/source/games/sw/src/track.cpp +++ b/source/games/sw/src/track.cpp @@ -676,7 +676,7 @@ void SectorObjectSetupBounds(SECTOR_OBJECTp sop) bool FoundOutsideLoop = false; bool SectorInBounds; SECTORp *sectp; - USERp u = sop->sp_child->u(); + DSWActor* child = sop->sp_child; static const uint8_t StatList[] = { @@ -714,8 +714,8 @@ void SectorObjectSetupBounds(SECTOR_OBJECTp sop) KillActor(BoundActor); // set radius for explosion checking - based on bounding box - u->Radius = ((xhigh - xlow) + (yhigh - ylow)) >> 2; - u->Radius -= (u->Radius >> 2); // trying to get it a good size + child->user.Radius = ((xhigh - xlow) + (yhigh - ylow)) >> 2; + child->user.Radius -= (child->user.Radius >> 2); // trying to get it a good size // search for center sprite if it exists @@ -842,14 +842,12 @@ void SectorObjectSetupBounds(SECTOR_OBJECTp sop) } if (!itActor->hasU()) - u = SpawnUser(itActor, 0, nullptr); - else - u = itActor->u(); + SpawnUser(itActor, 0, nullptr); - u->RotNum = 0; + itActor->user.RotNum = 0; itActor->spr.backuppos(); - u->oz = itActor->spr.opos.Z; + itActor->user.oz = itActor->spr.opos.Z; switch (itActor->spr.statnum) { @@ -891,14 +889,14 @@ void SectorObjectSetupBounds(SECTOR_OBJECTp sop) } - u->sx = sop->xmid - itActor->spr.pos.X; - u->sy = sop->ymid - itActor->spr.pos.Y; - u->sz = sop->mid_sector->floorz - itActor->spr.pos.Z; + itActor->user.sx = sop->xmid - itActor->spr.pos.X; + itActor->user.sy = sop->ymid - itActor->spr.pos.Y; + itActor->user.sz = sop->mid_sector->floorz - itActor->spr.pos.Z; - SET(u->Flags, SPR_SO_ATTACHED); + SET(itActor->user.Flags, SPR_SO_ATTACHED); - u->sang = itActor->spr.ang; - u->spal = itActor->spr.pal; + itActor->user.sang = itActor->spr.ang; + itActor->user.spal = itActor->spr.pal; // search SO's sectors to make sure that it is not on a // sector @@ -923,8 +921,8 @@ void SectorObjectSetupBounds(SECTOR_OBJECTp sop) { if (sop->sectp[j] == itActor->spr.sector()) { - SET(u->Flags, SPR_ON_SO_SECTOR); - u->sz = itActor->spr.sector()->floorz - itActor->spr.pos.Z; + SET(itActor->user.Flags, SPR_ON_SO_SECTOR); + itActor->user.sz = itActor->spr.sector()->floorz - itActor->spr.pos.Z; break; } } @@ -1057,9 +1055,8 @@ void SetupSectorObject(sectortype* sectp, short tag) auto actorNew = SpawnActor(STAT_SO_SP_CHILD, 0, nullptr, sectp, sop->xmid, sop->ymid, sop->zmid, 0, 0); sop->sp_child = actorNew; - u = actorNew->u(); - u->sop_parent = sop; - SET(u->Flags2, SPR2_SPRITE_FAKE_BLOCK); // for damage test + actorNew->user.sop_parent = sop; + SET(actorNew->user.Flags2, SPR2_SPRITE_FAKE_BLOCK); // for damage test // check for any ST1 sprites laying on the center sector SWSectIterator it(sectp); @@ -1122,8 +1119,8 @@ void SetupSectorObject(sectortype* sectp, short tag) if (actor->spr.clipdist == 3) { change_actor_stat(actor, STAT_NO_STATE); - u = SpawnUser(actor, 0, nullptr); - u->ActorActionFunc = nullptr; + SpawnUser(actor, 0, nullptr); + actor->user.ActorActionFunc = nullptr; } break; @@ -1183,11 +1180,11 @@ void SetupSectorObject(sectortype* sectp, short tag) KillActor(actor); break; case SO_MAX_DAMAGE: - u->MaxHealth = SP_TAG2(actor); + actorNew->user.MaxHealth = SP_TAG2(actor); if (SP_TAG5(actor) != 0) sop->max_damage = SP_TAG5(actor); else - sop->max_damage = u->MaxHealth; + sop->max_damage = actorNew->user.MaxHealth; switch (actor->spr.clipdist) {