From 049c6f948d9a1da47da02255f73b84492952e8d6 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 18 Aug 2022 16:43:28 +0200 Subject: [PATCH] - deleted unused SpawnWallHole function. --- source/games/sw/src/weapon.cpp | 27 --------------------------- 1 file changed, 27 deletions(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 74b21310e..c5a3a5bc0 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -15058,33 +15058,6 @@ int BulletHitSprite(DSWActor* actor, DSWActor* hitActor, const DVector3& hit_pos return false; } -// not used -DSWActor* SpawnWallHole(sectortype* hit_sect, walltype* hit_wall, int hit_x, int hit_y, int hit_z) -{ - short w,nw,wall_ang; - - auto actor = insertActor(hit_sect, STAT_DEFAULT); - actor->spr.xrepeat = actor->spr.yrepeat = 16; - actor->spr.cstat = 0; - actor->spr.pal = 0; - actor->spr.shade = 0; - actor->spr.extra = 0; - actor->spr.clipdist = 0; - actor->spr.xoffset = actor->spr.yoffset = 0; - actor->set_int_pos({ hit_x, hit_y, hit_z }); - actor->spr.picnum = 2151; - - //actor->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_ALIGNMENT_WALL); - actor->spr.cstat |= (CSTAT_SPRITE_ALIGNMENT_WALL); - actor->spr.cstat |= (CSTAT_SPRITE_ONE_SIDE); - - wall_ang = NORM_ANGLE(getangle(hit_wall->delta())-512); - - actor->set_int_ang(NORM_ANGLE(wall_ang + 1024)); - - return actor; -} - bool HitscanSpriteAdjust(DSWActor* actor, walltype* hit_wall) { int16_t ang;