Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono

git-svn-id: https://svn.eduke32.com/eduke32@7976 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/build.vcxproj.filters
#	source/build/src/mdsprite.cpp
This commit is contained in:
terminx 2019-08-13 14:44:16 +00:00 committed by Christoph Oelckers
parent 55e3188afb
commit 04811f21f4
12 changed files with 91 additions and 345 deletions

View file

@ -234,6 +234,7 @@ engine_objs := \
softsurface.cpp \
mmulti_null.cpp \
mutex.cpp \
timer.cpp \
xxhash.c \
md4.cpp \
colmatch.cpp \

View file

@ -293,6 +293,7 @@
<ClCompile Include="..\..\source\build\src\texcache.cpp" />
<ClCompile Include="..\..\source\build\src\textfont.cpp" />
<ClCompile Include="..\..\source\build\src\tiles.cpp" />
<ClCompile Include="..\..\source\build\src\timer.cpp" />
<ClCompile Include="..\..\source\build\src\voxmodel.cpp" />
<ClCompile Include="..\..\source\build\src\wiibits.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
@ -372,6 +373,7 @@
<ClInclude Include="..\..\source\build\include\sjson.h" />
<ClInclude Include="..\..\source\build\include\softsurface.h" />
<ClInclude Include="..\..\source\build\include\texcache.h" />
<ClInclude Include="..\..\source\build\include\timer.h" />
<ClInclude Include="..\..\source\build\include\tracker.hpp" />
<ClInclude Include="..\..\source\build\include\vfs.h" />
<ClInclude Include="..\..\source\build\include\winbits.h" />

View file

@ -191,6 +191,8 @@
<ClCompile Include="..\..\source\glbackend\glbackend.cpp">
<Filter>GL Interface</Filter>
</ClCompile>
<ClCompile Include="..\..\source\build\src\timer.cpp">
<Filter>Source Files</Filter>
<ClCompile Include="..\..\source\glbackend\gl_samplers.cpp">
<Filter>GL Interface</Filter>
</ClCompile>
@ -394,7 +396,9 @@
<ClInclude Include="..\..\source\build\include\vfs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\glbackend\glbackend.h">
<ClInclude Include="..\..\source\build\include\timer.h">
<Filter>Header Files</Filter>
<Filter>GL Interface</Filter>
</ClInclude>
<ClInclude Include="..\..\source\glbackend\gl_samplers.h">

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@ -9,6 +9,7 @@
#include "compat.h"
#include "osd.h"
#include "timer.h"
#ifdef __cplusplus
extern "C" {
@ -262,21 +263,6 @@ void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
extern int32_t inputchecked;
int32_t timerInit(int32_t);
void timerUninit(void);
void timerUpdate(void);
int32_t timerGetFreq(void);
uint64_t timerGetTicksU64(void);
uint64_t timerGetFreqU64(void);
double timerGetHiTicks(void);
void (*timerSetCallback(void (*callback)(void)))(void);
#if defined RENDERTYPESDL && !defined LUNATIC
static FORCE_INLINE uint32_t timerGetTicks(void) { return (uint32_t)SDL_GetTicks(); }
#else
uint32_t timerGetTicks(void);
#endif
int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
void wm_setapptitle(const char *name);

View file

@ -0,0 +1,18 @@
#pragma once
#ifndef timer_h__
#define timer_h__
#include "compat.h"
int32_t timerInit(int32_t);
void timerUninit(void);
void timerUpdate(void);
int32_t timerGetRate(void);
uint64_t timerGetTicksU64(void);
uint64_t timerGetFreqU64(void);
double timerGetHiTicks(void);
uint32_t timerGetTicks(void);
void (*timerSetCallback(void (*callback)(void)))(void);
#endif // timer_h__

View file

@ -92,8 +92,6 @@ static mdmodel_t *mdload(const char *);
static void mdfree(mdmodel_t *);
int32_t globalnoeffect=0;
extern int32_t timerticspersec;
void freeallmodels()
{
int32_t i;
@ -1010,7 +1008,7 @@ void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
fps = smooth->mdsmooth ? Blrintf((1.0f / ((float)tile2model[tile].smoothduration * (1.f / (float)UINT16_MAX))) * 66.f)
: anim ? anim->fpssc : 1;
i = (mdtims - sprext->mdanimtims) * ((fps * timerticspersec) / 120);
i = (mdtims - sprext->mdanimtims) * ((fps * timerGetRate()) / 120);
j = (smooth->mdsmooth || !anim) ? 65536 : ((anim->endframe + 1 - anim->startframe) << 16);
@ -1018,7 +1016,7 @@ void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
if (i < 0) { i = 0; sprext->mdanimtims = mdtims; }
//compare with j*2 instead of j to ensure i stays > j-65536 for MDANIM_ONESHOT
if (anim && (i >= j+j) && (fps) && !mdpause) //Keep mdanimtims close to mdtims to avoid the use of MOD
sprext->mdanimtims += j/((fps*timerticspersec)/120);
sprext->mdanimtims += j/((fps*timerGetRate())/120);
k = i;

View file

@ -320,8 +320,8 @@ static int osdfunc_fileinfo(osdcmdptr_t parm)
" CRC-32: %08X (%g sec)\n"
" xxHash: %08X (%g sec)\n",
parm->parms[0], kfilelength(h),
crcval, (double)crctime/timerGetFreq(),
xxhash, (double)xxhtime/timerGetFreq());
crcval, (double)crctime/timerGetRate(),
xxhash, (double)xxhtime/timerGetRate());
kclose(h);

View file

@ -1169,123 +1169,6 @@ void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur)
//
//
static uint32_t timerfreq;
static uint32_t timerlastsample;
int32_t timerticspersec=0;
static double msperu64tick = 0;
static void(*usertimercallback)(void) = NULL;
//
// inittimer() -- initialize timer
//
int32_t timerInit(int32_t tickspersecond)
{
if (timerfreq) return 0; // already installed
// initprintf("Initializing timer\n");
#if defined(_WIN32) && SDL_MAJOR_VERSION == 1
int32_t t = win_inittimer();
if (t < 0)
return t;
#endif
timerfreq = 1000;
timerticspersec = tickspersecond;
timerlastsample = SDL_GetTicks() * timerticspersec / timerfreq;
usertimercallback = NULL;
msperu64tick = 1000.0 / (double)timerGetFreqU64();
return 0;
}
//
// uninittimer() -- shut down timer
//
void timerUninit(void)
{
timerfreq=0;
#if defined(_WIN32) && SDL_MAJOR_VERSION==1
win_timerfreq=0;
#endif
msperu64tick = 0;
}
//
// sampletimer() -- update totalclock
//
void timerUpdate(void)
{
if (!timerfreq) return;
int64_t i = SDL_GetTicks();
int32_t n = tabledivide64(i * timerticspersec, timerfreq) - timerlastsample;
if (n <= 0) return;
totalclock += n;
timerlastsample += n;
if (usertimercallback)
for (; n > 0; n--) usertimercallback();
}
#if defined LUNATIC
//
// getticks() -- returns the sdl ticks count
//
uint32_t timerGetTicks(void)
{
return (uint32_t)SDL_GetTicks();
}
#endif
// high-resolution timers for profiling
#if SDL_MAJOR_VERSION != 1
uint64_t timerGetTicksU64(void)
{
return SDL_GetPerformanceCounter();
}
uint64_t timerGetFreqU64(void)
{
return SDL_GetPerformanceFrequency();
}
#endif
// Returns the time since an unspecified starting time in milliseconds.
// (May be not monotonic for certain configurations.)
ATTRIBUTE((flatten))
double timerGetHiTicks(void)
{
return (double)timerGetTicksU64() * msperu64tick;
}
//
// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
//
int32_t timerGetFreq(void)
{
return timerticspersec;
}
//
// installusertimercallback() -- set up a callback function to be called when the timer is fired
//
void(*timerSetCallback(void(*callback)(void)))(void)
{
void(*oldtimercallback)(void);
oldtimercallback = usertimercallback;
usertimercallback = callback;
return oldtimercallback;
}

View file

@ -173,52 +173,6 @@ static inline char grabmouse_low(char a)
#endif
}
// high-resolution timers for profiling
uint64_t timerGetTicksU64(void)
{
# if defined _WIN32
return win_getu64ticks();
# elif defined __APPLE__
return mach_absolute_time();
# elif _POSIX_TIMERS>0 && defined _POSIX_MONOTONIC_CLOCK
// This is SDL HG's SDL_GetPerformanceCounter() when clock_gettime() is
// available.
uint64_t ticks;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
ticks = now.tv_sec;
ticks *= 1000000000;
ticks += now.tv_nsec;
return ticks;
# elif defined GEKKO
return ticks_to_nanosecs(gettime());
# else
// Blar. This pragma is unsupported on earlier GCC versions.
// At least we'll get a warning and a reference to this line...
# pragma message "Using low-resolution (1ms) timer for getu64ticks. Profiling will work badly."
return SDL_GetTicks();
# endif
}
uint64_t timerGetFreqU64(void)
{
# if defined _WIN32
return win_timerfreq;
# elif defined __APPLE__
static mach_timebase_info_data_t ti;
if (ti.denom == 0)
(void) mach_timebase_info(&ti); // ti.numer/ti.denom: nsec/(m_a_t() tick)
return (1000000000LL*ti.denom)/ti.numer;
# elif _POSIX_TIMERS>0 && defined _POSIX_MONOTONIC_CLOCK
return 1000000000;
# elif defined GEKKO
return TB_NSPERSEC;
# else
return 1000;
# endif
}
void videoGetModes(void)
{
int32_t i, maxx = 0, maxy = 0;

View file

@ -0,0 +1,60 @@
#include "timer.h"
#include "build.h"
#include "compat.h"
#include <chrono>
using namespace std;
using namespace chrono;
static int32_t timerlastsample;
static int32_t timerticspersec=0;
static void(*usertimercallback)(void) = NULL;
int32_t timerGetRate(void) { return timerticspersec; }
void timerUninit(void) { timerticspersec = 0; }
uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count(); }
uint64_t timerGetTicksU64(void) { return high_resolution_clock::now().time_since_epoch().count(); }
uint64_t timerGetFreqU64(void) { return high_resolution_clock::period::den; }
// Returns the time since an unspecified starting time in milliseconds.
// (May be not monotonic for certain configurations.)
ATTRIBUTE((flatten))
double timerGetHiTicks(void) { return duration<double, milli>(high_resolution_clock::now().time_since_epoch()).count(); }
int32_t timerInit(int32_t const tickspersecond)
{
timerticspersec = tickspersecond;
timerlastsample = timerGetTicksU64() * timerticspersec / timerGetFreqU64();
usertimercallback = NULL;
return 0;
}
void timerUpdate(void)
{
if (!timerticspersec) return;
uint64_t n = (timerGetTicksU64() * timerticspersec / timerGetFreqU64()) - timerlastsample;
if (n <= 0) return;
totalclock += n;
timerlastsample += n;
if (usertimercallback)
for (; n > 0; n--) usertimercallback();
}
void(*timerSetCallback(void(*callback)(void)))(void)
{
void(*oldtimercallback)(void);
oldtimercallback = usertimercallback;
usertimercallback = callback;
return oldtimercallback;
}

View file

@ -18,8 +18,6 @@
int32_t backgroundidle = 1;
int64_t win_timerfreq = 0;
char silentvideomodeswitch = 0;
static char taskswitching = 1;
@ -147,38 +145,6 @@ int32_t win_checkinstance(void)
return (WaitForSingleObject(instanceflag,0) == WAIT_TIMEOUT);
}
//
// high-resolution timers for profiling
//
#if defined(RENDERTYPEWIN) || SDL_MAJOR_VERSION==1
int32_t win_inittimer(void)
{
int64_t t;
if (win_timerfreq) return 0; // already installed
// OpenWatcom seems to want us to query the value into a local variable
// instead of the global 'win_timerfreq' or else it gets pissed with an
// access violation
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&t))
{
ShowErrorBox("Failed fetching timer frequency");
return -1;
}
win_timerfreq = t;
return 0;
}
uint64_t win_getu64ticks(void)
{
uint64_t i;
if (win_timerfreq == 0) return 0;
QueryPerformanceCounter((LARGE_INTEGER *)&i);
return i;
}
#endif
static void ToggleDesktopComposition(BOOL compEnable)
{

View file

@ -1369,132 +1369,6 @@ static const char *GetDInputError(HRESULT code)
//-------------------------------------------------------------------------------------------------
// TIMER
//=================================================================================================
static int32_t timerlastsample=0;
int32_t timerticspersec=0;
static double msperu64tick = 0;
static void (*usertimercallback)(void) = NULL;
// This timer stuff is all Ken's idea.
//
// installusertimercallback() -- set up a callback function to be called when the timer is fired
//
void (*timerSetCallback(void (*callback)(void)))(void)
{
void (*oldtimercallback)(void);
oldtimercallback = usertimercallback;
usertimercallback = callback;
return oldtimercallback;
}
//
// inittimer() -- initialize timer
//
int32_t timerInit(int32_t tickspersecond)
{
int64_t t;
if (win_timerfreq) return 0; // already installed
// initprintf("Initializing timer\n");
t = win_inittimer();
if (t < 0)
return t;
timerticspersec = tickspersecond;
QueryPerformanceCounter((LARGE_INTEGER *)&t);
timerlastsample = (int32_t)(t*timerticspersec / win_timerfreq);
usertimercallback = NULL;
msperu64tick = 1000.0 / (double)timerGetFreqU64();
return 0;
}
//
// uninittimer() -- shut down timer
//
void timerUninit(void)
{
if (!win_timerfreq) return;
win_timerfreq=0;
timerticspersec = 0;
msperu64tick = 0;
}
//
// sampletimer() -- update totalclock
//
void timerUpdate(void)
{
int64_t i;
int32_t n;
if (!win_timerfreq) return;
QueryPerformanceCounter((LARGE_INTEGER *)&i);
n = (int32_t)((i*timerticspersec / win_timerfreq) - timerlastsample);
if (n <= 0) return;
totalclock += n;
timerlastsample += n;
if (usertimercallback) for (; n>0; n--) usertimercallback();
}
//
// getticks() -- returns the windows ticks count
//
uint32_t timerGetTicks(void)
{
int64_t i;
if (win_timerfreq == 0) return 0;
QueryPerformanceCounter((LARGE_INTEGER *)&i);
return (uint32_t)(i*longlong(1000)/win_timerfreq);
}
// high-resolution timers for profiling
uint64_t timerGetTicksU64(void)
{
return win_getu64ticks();
}
uint64_t timerGetFreqU64(void)
{
return win_timerfreq;
}
// Returns the time since an unspecified starting time in milliseconds.
ATTRIBUTE((flatten))
double timerGetHiTicks(void)
{
return (double)timerGetTicksU64() * msperu64tick;
}
//
// gettimerfreq() -- returns the number of ticks per second the timer is configured to generate
//
int32_t timerGetFreq(void)
{
return timerticspersec;
}
//-------------------------------------------------------------------------------------------------
// VIDEO
//=================================================================================================