- Remove 2x Normalized180() method calls on pitch where it's not needed.

* Pitch should always be +/- 90 degrees and never need normalization. If it's not, then this shouldn't mask an error caused elsewhere.
This commit is contained in:
Mitchell Richters 2022-11-07 16:53:55 +11:00
parent 9fbe564327
commit 043ebadbee
2 changed files with 2 additions and 2 deletions

View file

@ -526,7 +526,7 @@ static void SetupView(PLAYER* pPlayer, DVector3& cPos, DAngle& cA, DAngle& cH, s
{
cPos.Z += bobHeight;
}
cPos.Z -= lerp(-10., 10., (cH.Normalized180() + DAngle90) / DAngle180);
cPos.Z -= lerp(-10., 10., (cH + DAngle90) / DAngle180);
}
else
{

View file

@ -232,7 +232,7 @@ void displayweapon_d(int snum, double interpfrac)
plravel = getavel(snum) * (1. / 16.);
auto horiz = !SyncInput() ? p->horizon.sum() : p->horizon.interpolatedsum(interpfrac);
horiz16th = lerp(-16., 16., (horiz.Normalized180() + DAngle90) / DAngle180);
horiz16th = lerp(-16., 16., (horiz + DAngle90) / DAngle180);
look_anghalf = p->angle.look_anghalf(interpfrac);
looking_arc = p->angle.looking_arc(interpfrac);
hard_landing *= 8.;