mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- update of new texture classes.
This commit is contained in:
parent
9dd46c1c7c
commit
039d948991
7 changed files with 257 additions and 128 deletions
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@ -99,9 +99,6 @@ enum rendmode_t {
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXTILES 30720
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#define MAXUSERTILES (MAXTILES-16) // reserve 16 tiles at the end
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#define MAXVOXELS 1024
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#define MAXSTATUS 1024
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#define MAXPLAYERS 16
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@ -38,6 +38,10 @@
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#include "textures.h"
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#include "image.h"
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#include "cache1d.h"
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#include "baselayer.h"
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#include "palette.h"
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#include "m_crc32.h"
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#include "build.h"
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enum
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{
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@ -45,6 +49,16 @@ enum
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MAXARTFILES_TOTAL = 220
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};
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extern char* palookup[];
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BuildFiles TileFiles;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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picanm_t tileConvertAnimFormat(int32_t const picanmdisk)
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{
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// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
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@ -68,8 +82,16 @@ picanm_t tileConvertAnimFormat(int32_t const picanmdisk)
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FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans)
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{
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FBitmap bmp;
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TArray<uint8_t> buffer;
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bmp.Create(Size.x, Size.y);
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const uint8_t* ppix = Get8BitPixels(); // any properly implemented tile MUST return something valid here.
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const uint8_t* ppix = Get8BitPixels();
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if (!ppix)
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{
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// This is needed for tiles with a palette remap.
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buffer.Resize(Size.x * Size.y);
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Create8BitPixels(buffer.Data());
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ppix = buffer.Data();
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}
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if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
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return bmp;
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}
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@ -87,7 +109,7 @@ void FTileTexture::Create8BitPixels(uint8_t* buffer)
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//
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//==========================================================================
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FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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{
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auto tex = new FArtTile(backingstore, offset, width, height, picanm);
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if (tex)
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@ -97,6 +119,20 @@ FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
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return tex;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
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{
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auto& array = permap ? AllMapTiles : AllTiles;
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array.Push(tex);
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tiles[tilenum] = tex;
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if (!permap) tilesbak[tilenum] = tex;
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}
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//===========================================================================
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//
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// AddTiles
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@ -105,18 +141,24 @@ FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
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//
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//===========================================================================
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void BuildArtFile::AddTiles ()
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void BuildFiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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{
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const uint8_t *tiles = RawData.Data();
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// int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable
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int tilestart = LittleLong(((uint32_t *)tiles)[2]);
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int tileend = LittleLong(((uint32_t *)tiles)[3]);
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int tilestart = LittleLong(((int *)tiles)[2]);
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int tileend = LittleLong(((int *)tiles)[3]);
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const uint16_t *tilesizx = &((const uint16_t *)tiles)[8];
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const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1];
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const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1];
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const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1];
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if (firsttile != -1)
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{
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tileend = tileend - tilestart + firsttile;
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tilestart = firsttile;
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}
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for (int i = tilestart; i <= tileend; ++i)
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{
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int pic = i - tilestart;
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@ -127,11 +169,8 @@ void BuildArtFile::AddTiles ()
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if (width <= 0 || height <= 0) continue;
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// This name is mainly for debugging so that there is something more to go by than the mere index.
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FStringf name("TILE_%s_%05d_%08x_%04x_%04x", filename, uint32_t(tiledata - tiles), width, height);
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auto tex = GetTileTexture(name, RawData, uint32_t(tiledata - tiles), width, height, anm);
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BuildTileDescriptor desc = { i, tex };
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Textures.Push(desc);
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auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm);
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AddTile(i, tex);
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tiledata += size;
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}
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}
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@ -144,17 +183,29 @@ void BuildArtFile::AddTiles ()
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//
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//===========================================================================
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int CountTiles (const void *RawData)
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int CountTiles (const char *fn, const uint8_t *RawData)
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{
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int version = LittleLong(*(uint32_t *)RawData);
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if (version != 1)
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{
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initprintf("%s: Invalid art file version. Must be 1, got %d\n", fn, version);
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return 0;
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}
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int tilestart = LittleLong(((uint32_t *)RawData)[2]);
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int tileend = LittleLong(((uint32_t *)RawData)[3]);
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if ((unsigned)tilestart >= MAXUSERTILES || (unsigned)tileend >= MAXUSERTILES)
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{
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initprintf("%s: Invalid tilestart or tileend\n", fn);
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return 0;
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}
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if (tileend < tilestart)
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{
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initprintf("%s: tileend < tilestart\n", fn);
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return 0;
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}
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return tileend >= tilestart ? tileend - tilestart + 1 : 0;
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}
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@ -168,7 +219,8 @@ int CountTiles (const void *RawData)
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void BuildFiles::CloseAllMapArt()
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{
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PerMapArtFiles.Clear();
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AllMapTiles.DeleteAndClear();
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PerMapArtFiles.DeleteAndClear();
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}
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//===========================================================================
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@ -184,7 +236,7 @@ void BuildFiles::CloseAllMapArt()
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//
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//===========================================================================
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void BuildFiles::LoadArtFile(const char *fn, bool mapart)
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void BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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{
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auto old = FindFile(fn);
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if (old >= ArtFiles.Size()) // Do not process if already loaded.
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@ -198,51 +250,79 @@ void BuildFiles::LoadArtFile(const char *fn, bool mapart)
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{
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if (memcmp(artptr, "BUILDART", 8) == 0) artptr += 8;
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// Only load the data if the header is present
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if (CountTiles(artptr) > 0)
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if (CountTiles(fn, artptr) > 0)
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{
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auto& descs = mapart ? PerMapArtFiles : ArtFiles;
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descs.Reserve(1);
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auto& fd = descs.Last();
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fd.filename = fn;
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fd.RawData = std::move(artdata);
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fd.AddTiles();
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auto file = new BuildArtFile;
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descs.Push(file);
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file->filename = fn;
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file->RawData = std::move(artdata);
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AddTiles(firsttile, file->RawData, mapart);
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}
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}
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}
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else
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{
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//initprintf("%s: file not found\n", fn);
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}
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}
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else
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{
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// Reuse the old one but move it to the top.
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auto fd = std::move(ArtFiles[old]);
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ArtFiles.Delete(old);
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ArtFiles.Push(std::move(fd));
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// Reuse the old one but move it to the top. (better not.)
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//auto fd = std::move(ArtFiles[old]);
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//ArtFiles.Delete(old);
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//ArtFiles.Push(std::move(fd));
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}
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}
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static FString artGetIndexedFileName(const char *base, int32_t index)
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{
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FString result;
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if (index >= MAXARTFILES_BASE)
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{
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char XX[3] = { char('0' + (index / 10) % 10), char('0' + index % 10), 0 };
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result = base;
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result.Substitute("XX", XX);
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}
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else
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{
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result.Format(base, index);
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}
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return result;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void BuildFiles::LoadArtSet(const char* filename)
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{
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for (int index = 0; index < MAXARTFILES_BASE; index++)
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{
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auto fn = artGetIndexedFileName(filename, index);
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FStringf fn(filename, index);
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LoadArtFile(fn, false);
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}
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}
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BuildFiles TileFiles;
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//==========================================================================
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//
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// Checks if a custom tile has alredy been added to the list.
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// For each tile index there may only be one replacement and its
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// type may never change!
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//
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//==========================================================================
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FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
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{
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if (tilenum < 0 || tilenum >= MAXTILES) return nullptr;
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if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles.
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auto tile = tiles[tilenum];
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if (tile && tile->GetUseType() == type) return tile; // already created
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if (tile->GetUseType() > FTexture::Art) return nullptr; // different custom type - cannot replace again.
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FTexture* replacement = nullptr;
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if (type == FTexture::Writable)
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{
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replacement = new FWritableTile;
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}
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else if (type == FTexture::Restorable)
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{
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// This is for modifying an existing tile.
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// It only gets used for the crosshair and two specific effects:
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// A) the fire in Blood.
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// B) the pin display in Redneck Rampage's bowling lanes.
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if (tile->GetWidth() == 0 || tile->GetHeight() == 0) return nullptr; // The base must have a size for this to work.
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// todo: invalidate hardware textures for tile.
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replacement = new FRestorableTile(tile);
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}
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else return nullptr;
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AddTile(tilenum, replacement);
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return replacement;
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}
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@ -66,16 +66,21 @@ public:
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FImageSource *ArtImage_TryCreate(FileReader & file)
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{
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auto buffer = file.Read();
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int32_t const artstatus = artCheckUnitFileHeader(buffer.Data(), buffer.Size());
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if (artstatus < 0) return nullptr;
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int32_t picanmdisk;
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memcpy(&picanmdisk, &buffer[20], sizeof(int32_t));
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picanmdisk = B_LITTLE32(picanmdisk);
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//tileConvertAnimFormat(tile, picanmdisk);
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// Cannot load if smaller than the header.
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if (buffer.Size() < ARTv1_UNITOFFSET) return nullptr;
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uint32_t* header = (uint32_t *) buffer.Data();
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int ver = LittleLong(header[0]);
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if (ver != 1) return nullptr;
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int Width = B_LITTLE16(B_UNBUF16(&buffer[16]));
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int Height = B_LITTLE16(B_UNBUF16(&buffer[18]));
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// Only allow files with one tile.
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int firsttile = LittleLong(header[1]);
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int lasttile = LittleLong(header[2]);
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if (firsttile != lasttile) return nullptr;
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int32_t picanmdisk = LittleLong(header[5]);
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int Width = LittleShort(B_UNBUF16(&buffer[16]));
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int Height = LittleShort(B_UNBUF16(&buffer[18]));
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if (Width <= 0 || Height <= 0)
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{
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@ -43,6 +43,7 @@ namespace ImageHelpers
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PalEntry BaseColors[256];
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PalEntry BasePalette[256]; // same as above, but with a being a proper alpha channel.
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int WhiteIndex, BlackIndex;
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int alphaThreshold;
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ColorTable256k RGB256k;
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int BestColor(int r, int g, int b, int first, int num)
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@ -55,6 +55,7 @@ namespace ImageHelpers
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extern PalEntry BasePalette[256]; // same as above, but with a being a proper alpha channel.
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extern int WhiteIndex, BlackIndex;
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extern ColorTable256k RGB256k;
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extern int alphaThreshold;
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// Todo: This should not pick fullbright colors.
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int BestColor(int r, int g, int b, int first = 0, int num = 255);
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inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
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{
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return a < 128? 255 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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return a < alphaThreshold? 255 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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}
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inline uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true)
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@ -37,6 +37,7 @@
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#include "templates.h"
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#include "bitmap.h"
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#include "image.h"
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#include "imagehelpers.h"
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//==========================================================================
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@ -73,7 +74,17 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
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{
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FBitmap bmp;
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bmp.Create(Size.x, Size.y);
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mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
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if (p == nullptr)
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{
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mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
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}
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else
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{
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// For different base palettes the image needs to be downconverted.
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TArray<uint8_t> ppix(Size.x * Size.y, true);
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mImage->CreatePalettedPixels(ppix.Data());
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bmp.CopyPixelData(0, 0, ppix.Data(), Size.x, Size.y, Size.y, 1, 0, p);
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}
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return bmp;
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}
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@ -85,5 +96,6 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
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void FImageTexture::Create8BitPixels(uint8_t* buffer)
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{
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ImageHelpers::alphaThreshold = alphaThreshold;
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return mImage->CreatePalettedPixels(buffer);
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}
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@ -35,6 +35,7 @@
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#ifndef __TEXTURES_H
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#define __TEXTURES_H
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#include "compat.h"
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#include "textureid.h"
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#include "zstring.h"
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#include "tarray.h"
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@ -69,9 +70,13 @@ enum ECreateTexBufferFlags
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CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
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};
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struct size_16_t // must be the same format as vec2_16_t, we cannot include a dirty header like compat.h here.
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enum
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{
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int16_t x, y;
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//MAXCACHE1DSIZE = (50 * 1024 * 1024),
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MAXTILES = 30720,
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MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
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};
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// NOTE: If the layout of this struct is changed, loadpics() must be modified
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@ -182,6 +187,10 @@ struct FTextureBuffer
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// Base texture class
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class FTexture
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{
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friend struct BuildFiles;
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friend bool tileLoad(int tileNum);
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friend const uint8_t* tilePtr(int num);
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public:
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enum UseType : uint8_t
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{
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@ -214,16 +223,21 @@ public:
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int GetWidth() const { return Size.x; }
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int GetHeight() const { return Size.y; }
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const size_16_t &GetSize() const { return Size; }
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const vec2_16_t &GetSize() const { return Size; }
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const uint8_t& GetPicSize() const { return PicSize; }
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int GetLeftOffset() const { return PicAnim.xofs; }
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int GetTopOffset() const { return PicAnim.yofs; }
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picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
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rottile_t& GetRotTile() { return RotTile; }
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FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
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bool GetTranslucency();
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void CheckTrans(unsigned char * buffer, int size, int trans);
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bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
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virtual void Reload() {}
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UseType GetUseType() const { return useType; }
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int alphaThreshold = 128;
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picanm_t PicAnim = {};
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protected:
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@ -259,8 +273,7 @@ protected:
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FString Name;
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size_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
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picanm_t PicAnim = {};
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vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
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rottile_t RotTile = { -1,-1 };
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uint8_t bMasked = true; // Texture (might) have holes
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int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
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@ -269,12 +282,12 @@ protected:
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UseType useType = Image;
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PalEntry FloorSkyColor;
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PalEntry CeilingSkyColor;
|
||||
intptr_t CacheHandle = 0; // For tiles that do not have a static image but get accessed by the software renderer.
|
||||
uint8_t CacheLock = 0;
|
||||
|
||||
FTexture (const char *name = NULL);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class FTileTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
|
@ -285,7 +298,6 @@ public:
|
|||
void SetName(const char* name) { Name = name; }
|
||||
FBitmap GetBgraBitmap(PalEntry* remap, int* ptrans) override;
|
||||
void Create8BitPixels(uint8_t* buffer) override;
|
||||
virtual bool Resize(int w, int h) { return false; } // Regular tiles cannot be resized.
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -312,6 +324,51 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with its own pixel buffer
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FLooseTile : public FTileTexture
|
||||
{
|
||||
TArray<uint8_t> RawPixels;
|
||||
public:
|
||||
FLooseTile(TArray<uint8_t> &store, int width, int height)
|
||||
{
|
||||
useType = Art; // Whatever this was before - now it's a tile!
|
||||
RawPixels = std::move(store);
|
||||
SetSize(width, height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return RawPixels.Data();
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with its own pixel buffer
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FDummyTile : public FTileTexture
|
||||
{
|
||||
uint8_t pixel = 0;
|
||||
public:
|
||||
FDummyTile(int width, int height)
|
||||
{
|
||||
useType = Art;
|
||||
SetSize(width, height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return &pixel; // do not return null.
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with a writable surface
|
||||
|
@ -323,13 +380,10 @@ class FWritableTile : public FTileTexture
|
|||
protected:
|
||||
TArray<uint8_t> buffer;
|
||||
|
||||
FWritableTile() {}
|
||||
public:
|
||||
FWritableTile(int width, int height)
|
||||
FWritableTile()
|
||||
{
|
||||
useType = Writable;
|
||||
SetSize(width, height);
|
||||
buffer.Resize(width * height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
|
@ -337,16 +391,24 @@ public:
|
|||
return buffer.Data();
|
||||
}
|
||||
|
||||
bool Resize(int w, int h) override
|
||||
uint8_t* GetWritableBuffer() override
|
||||
{
|
||||
if (w * h == 0)
|
||||
// Todo: Invalidate all hardware textures depending on this.
|
||||
return buffer.Data();
|
||||
}
|
||||
|
||||
bool Resize(int w, int h)
|
||||
{
|
||||
if (w <= 0 || h <= 0)
|
||||
{
|
||||
buffer.Reset();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSize(w, h);
|
||||
buffer.Resize(w * h);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -368,6 +430,7 @@ public:
|
|||
useType = Restorable;
|
||||
Base = base;
|
||||
CopySize(base);
|
||||
Resize(GetWidth(), GetHeight());
|
||||
Reload();
|
||||
}
|
||||
|
||||
|
@ -375,46 +438,6 @@ public:
|
|||
{
|
||||
Base->Create8BitPixels(buffer.Data());
|
||||
}
|
||||
|
||||
bool Resize(int w, int h) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with a user provided buffer
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FUserTile : public FTileTexture
|
||||
{
|
||||
const uint8_t* RawPixels;
|
||||
public:
|
||||
FUserTile(const uint8_t* data, int width, int height)
|
||||
: RawPixels(data)
|
||||
{
|
||||
useType = User;
|
||||
SetSize(width, height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return RawPixels;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with a user provided buffer
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct BuildTileDescriptor
|
||||
{
|
||||
int tilenum;
|
||||
FTexture* Texture;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -427,16 +450,6 @@ struct BuildArtFile
|
|||
{
|
||||
FString filename;
|
||||
TArray<uint8_t> RawData;
|
||||
TArray<BuildTileDescriptor> Textures;
|
||||
|
||||
void AddTiles();
|
||||
~BuildArtFile()
|
||||
{
|
||||
for (auto& desc : Textures)
|
||||
{
|
||||
delete desc.Texture;
|
||||
}
|
||||
}
|
||||
|
||||
BuildArtFile() = default;
|
||||
BuildArtFile(const BuildArtFile&) = delete;
|
||||
|
@ -445,14 +458,12 @@ struct BuildArtFile
|
|||
{
|
||||
filename = std::move(other.filename);
|
||||
RawData = std::move(other.RawData);
|
||||
Textures = std::move(other.Textures);
|
||||
}
|
||||
|
||||
BuildArtFile& operator=(const BuildArtFile&& other)
|
||||
{
|
||||
filename = std::move(other.filename);
|
||||
RawData = std::move(other.RawData);
|
||||
Textures = std::move(other.Textures);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -464,20 +475,42 @@ struct BuildArtFile
|
|||
|
||||
struct BuildFiles
|
||||
{
|
||||
TArray<BuildArtFile> ArtFiles;
|
||||
TArray<BuildArtFile> PerMapArtFiles;
|
||||
void AddFile(BuildArtFile& bfd, bool permap)
|
||||
FTexture* Placeholder;
|
||||
TDeletingArray<BuildArtFile*> ArtFiles;
|
||||
TDeletingArray<BuildArtFile*> PerMapArtFiles;
|
||||
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
|
||||
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
|
||||
FTexture* tiles[MAXTILES];
|
||||
FTexture* tilesbak[MAXTILES];
|
||||
|
||||
BuildFiles()
|
||||
{
|
||||
if (!permap) ArtFiles.Push(std::move(bfd));
|
||||
else PerMapArtFiles.Push(std::move(bfd));
|
||||
Placeholder = new FDummyTile(0, 0);
|
||||
for (auto& tile : tiles) tile = Placeholder;
|
||||
for (auto& tile : tilesbak) tile = Placeholder;
|
||||
}
|
||||
~BuildFiles()
|
||||
{
|
||||
delete Placeholder;
|
||||
}
|
||||
|
||||
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
||||
|
||||
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
|
||||
|
||||
void AddFile(BuildArtFile *bfd, bool permap)
|
||||
{
|
||||
if (!permap) ArtFiles.Push(bfd);
|
||||
else PerMapArtFiles.Push(bfd);
|
||||
}
|
||||
int FindFile(const FString& filename)
|
||||
{
|
||||
return ArtFiles.FindEx([filename](const BuildArtFile& element) { return filename.CompareNoCase(element.filename) == 0; });
|
||||
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
||||
}
|
||||
void LoadArtFile(const char* file, bool mapart);
|
||||
void LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
|
||||
void CloseAllMapArt();
|
||||
void LoadArtSet(const char* filename);
|
||||
FTexture* ValidateCustomTile(int tilenum, int type);
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue