From 038edfe972eb46d0e8ef8ac27265bb95103c292c Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Fri, 25 Sep 2020 11:02:06 +1000 Subject: [PATCH] - Exhumed: A few more positioning tweaks for the classic full and split HUDs. --- source/exhumed/src/status.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/source/exhumed/src/status.cpp b/source/exhumed/src/status.cpp index 14e60bae9..96956b890 100644 --- a/source/exhumed/src/status.cpp +++ b/source/exhumed/src/status.cpp @@ -604,9 +604,20 @@ private: { for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim) { + double xoff = 0.5, yoff = 0; int nSequence = nStatusSeqOffset + StatusAnim[i].s1; - DrawStatusSequence(nSequence, StatusAnim[i].s2, StatusAnim[i].s1 <= 43 ? 0.5 : 0, StatusAnim[i].s1 != 166 ? 0.5 : 0); + if (StatusAnim[i].s1 >= 37 && StatusAnim[i].s1 <= 43) + { + yoff = 0.5; + } + + if (StatusAnim[i].s1 == 4 || StatusAnim[i].s1 == 166) + { + xoff = 0; + } + + DrawStatusSequence(nSequence, StatusAnim[i].s2, yoff, xoff); /* if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))