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Lunatic: fix build and linking. DONT_BUILD.
- t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
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621b52aec5
commit
038a9f8eb6
6 changed files with 38 additions and 22 deletions
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@ -308,15 +308,19 @@ enum {
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SPR_ALIGN_MASK = 32+16,
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};
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#if !defined NEW_MAP_FORMAT
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#include "buildtypes.h"
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#define UNTRACKED_STRUCTS
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#undef buildtypes_h__
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#include "buildtypes.h"
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#undef UNTRACKED_STRUCTS
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#endif
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#ifdef NEW_MAP_FORMAT
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//////////////////// Lunatic new-generation map format ////////////////////
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#include "buildtypes.h"
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// 44 bytes
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typedef struct
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{
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@ -505,6 +509,10 @@ static inline void inplace_vx_tweak_wall(walltypevx *vxwal, int32_t yaxp)
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typedef sectortypevx sectortype;
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typedef walltypevx walltype;
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typedef sectortype tsectortype;
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typedef walltype twalltype;
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typedef spritetype tspritetype;
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//////////////////// END Lunatic new-generation map format ////////////////
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#else
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typedef sectortypev7 sectortype;
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@ -6,6 +6,7 @@
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#undef SPRITETYPE
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#ifdef UNTRACKED_STRUCTS
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#pragma push_macro("Tracker")
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#undef Tracker
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#define Tracker(tracker, type) type
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@ -128,4 +129,5 @@ typedef struct
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#ifdef UNTRACKED_STRUCTS
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#pragma pop_macro("Tracker")
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#endif
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#endif // buildtypes_h__
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@ -209,6 +209,11 @@
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#ifndef DISABLE_INLINING
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# define EXTERN_INLINE static inline
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# define EXTERN_INLINE_HEADER static inline
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#else
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# define EXTERN_INLINE __fastcall
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# define EXTERN_INLINE_HEADER extern __fastcall
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#endif
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#ifndef FORCE_INLINE
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# ifdef _MSC_VER // Visual Studio
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# define FORCE_INLINE static __forceinline
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@ -220,11 +225,6 @@
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# endif
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# endif
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#endif
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#else
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# define EXTERN_INLINE __fastcall
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# define EXTERN_INLINE_HEADER extern __fastcall
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# define FORCE_INLINE
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#endif
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#if !defined DEBUG_MAIN_ARRAYS
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# define HAVE_CLIPSHAPE_FEATURE
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@ -5736,7 +5736,7 @@ int32_t VM_CheckSquished2(int32_t i, int32_t snum)
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vm.g_i = i;
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vm.g_sp = &sprite[i];
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vm.g_p = snum;
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vm.g_pp = &g_player[snum].ps;
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vm.g_pp = g_player[snum].ps;
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return VM_CheckSquished();
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}
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@ -1004,15 +1004,13 @@ void Gv_ResetSystemDefaults(void)
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{
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// call many times...
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#if !defined LUNATIC
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int32_t i;
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int32_t j;
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char aszBuf[64];
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//AddLog("ResetWeaponDefaults");
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for (j=MAXPLAYERS-1; j>=0; j--)
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for (int j=MAXPLAYERS-1; j>=0; j--)
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{
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for (i=MAX_WEAPONS-1; i>=0; i--)
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for (int i=MAX_WEAPONS-1; i>=0; i--)
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{
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Bsprintf(aszBuf,"WEAPON%d_CLIP",i);
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aplWeaponClip[i][j]=Gv_GetVarByLabel(aszBuf,0, -1, j);
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@ -1075,10 +1073,12 @@ void Gv_ResetSystemDefaults(void)
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g_iActorVarID=Gv_GetVarIndex("actorvar");
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#endif
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for (i = 0; i <= MAXTILES - 1; i++)
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for (int i = 0; i <= MAXTILES - 1; i++)
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Bmemcpy(&ProjectileData[i], &g_tile[i].defproj, sizeof(projectile_t));
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#ifndef LUNATIC
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int i;
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// hackhackhackhackhack
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if (i = hash_find(&h_arrays, "tilesizx"), i >= 0)
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{
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@ -1487,13 +1487,19 @@ static void Gv_AddSystemVars(void)
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void Gv_Init(void)
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{
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#if !defined LUNATIC
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// already initialized
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if (aGameVars[0].dwFlags)
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return;
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#if !defined LUNATIC
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Gv_Clear();
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#else
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static int32_t inited=0;
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if (inited)
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return;
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inited = 1;
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#endif
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// Set up weapon defaults, g_playerWeapon[][].
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Gv_AddSystemVars();
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#if !defined LUNATIC
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@ -17,7 +17,7 @@ index 57a18fb..88e8a60 100644
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+++ b/makefile
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@@ -1,5 +1,8 @@
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LIBNAME = lpeg
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-LUADIR = /usr/include/lua5.1/
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-LUADIR = ../lua/
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+# Linux example:
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+LUADIR = /usr/local/include/luajit-2.0
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+# Windows example (from MSYS bash):
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@ -41,10 +41,10 @@ index 57a18fb..88e8a60 100644
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+# 3. Build static lib (for EDuke32/Lunatic)
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+# $ PIC='' make liblpeg.a
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-CFLAGS = $(CWARNS) $(COPT) -ansi -I$(LUADIR) -fPIC
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-CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) -fPIC
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+PIC ?= -fPIC
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+
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+CFLAGS = $(CWARNS) $(COPT) -ansi -I$(LUADIR) $(PIC)
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+CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) $(PIC)
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CC = gcc
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FILES = lpvm.o lpcap.o lptree.o lpcode.o lpprint.o
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