mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
Rednukem: Fix MVE crash on Release gcc builds.
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parent
808d0591eb
commit
02d4712e57
1 changed files with 62 additions and 60 deletions
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@ -133,21 +133,21 @@ private:
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uint8_t* GetPreviousFrame();
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void SwapFrames();
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void CopyBlock(uint8_t* pDest, uint8_t* pSrc);
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void DecodeBlock0(uint32_t offset);
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void DecodeBlock1(uint32_t offset);
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void DecodeBlock2(uint32_t offset);
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void DecodeBlock3(uint32_t offset);
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void DecodeBlock4(uint32_t offset);
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void DecodeBlock5(uint32_t offset);
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void DecodeBlock7(uint32_t offset);
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void DecodeBlock8(uint32_t offset);
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void DecodeBlock9(uint32_t offset);
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void DecodeBlock10(uint32_t offset);
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void DecodeBlock11(uint32_t offset);
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void DecodeBlock12(uint32_t offset);
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void DecodeBlock13(uint32_t offset);
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void DecodeBlock14(uint32_t offset);
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void DecodeBlock15(uint32_t offset);
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void DecodeBlock0(int32_t offset);
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void DecodeBlock1(int32_t offset);
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void DecodeBlock2(int32_t offset);
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void DecodeBlock3(int32_t offset);
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void DecodeBlock4(int32_t offset);
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void DecodeBlock5(int32_t offset);
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void DecodeBlock7(int32_t offset);
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void DecodeBlock8(int32_t offset);
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void DecodeBlock9(int32_t offset);
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void DecodeBlock10(int32_t offset);
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void DecodeBlock11(int32_t offset);
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void DecodeBlock12(int32_t offset);
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void DecodeBlock13(int32_t offset);
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void DecodeBlock14(int32_t offset);
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void DecodeBlock15(int32_t offset);
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RedNukem::FileStream file;
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@ -160,7 +160,7 @@ private:
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uint8_t* pVideoBuffers[2];
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uint32_t nCurrentVideoBuffer, nPreviousVideoBuffer;
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uint32_t videoStride;
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int32_t videoStride;
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DecodeMap decodeMap;
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@ -217,6 +217,8 @@ InterplayDecoder::InterplayDecoder()
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nFps = 0.0;
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nFrameDuration = 0;
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nTimerRate = 0;
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nTimerDiv = 0;
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audio.nChannels = 0;
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audio.nSampleRate = 0;
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@ -644,11 +646,11 @@ bool InterplayDecoder::Run()
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{
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int i = 0;
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for (int y = 0; y < nHeight; y += 8)
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for (uint32_t y = 0; y < nHeight; y += 8)
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{
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for (int x = 0; x < nWidth; x += 8)
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for (uint32_t x = 0; x < nWidth; x += 8)
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{
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int opcode;
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uint32_t opcode;
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// alternate between getting low and high 4 bits
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if (i & 1) {
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@ -659,7 +661,7 @@ bool InterplayDecoder::Run()
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}
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i++;
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uint32_t offset = x + (y * videoStride);
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int32_t offset = x + (y * videoStride);
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switch (opcode)
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{
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@ -746,26 +748,26 @@ void InterplayDecoder::CopyBlock(uint8_t* pDest, uint8_t* pSrc)
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for (int y = 0; y < 8; y++)
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{
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memcpy(pDest, pSrc, 8);
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pSrc += videoStride;
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pDest += videoStride;
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pSrc += (intptr_t)videoStride;
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pDest += (intptr_t)videoStride;
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}
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}
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void InterplayDecoder::DecodeBlock0(uint32_t offset)
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void InterplayDecoder::DecodeBlock0(int32_t offset)
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{
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// copy from the same offset but from the previous frame
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uint8_t* pDest = GetCurrentFrame() + offset;
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uint8_t* pSrc = GetPreviousFrame() + offset;
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)offset;
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CopyBlock(pDest, pSrc);
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}
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void InterplayDecoder::DecodeBlock1(uint32_t offset)
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void InterplayDecoder::DecodeBlock1(int32_t offset)
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{
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// nothing to do for this.
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}
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void InterplayDecoder::DecodeBlock2(uint32_t offset)
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void InterplayDecoder::DecodeBlock2(int32_t offset)
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{
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// copy block from 2 frames ago using a motion vector; need 1 more byte
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uint8_t B = file.ReadByte();
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@ -781,13 +783,13 @@ void InterplayDecoder::DecodeBlock2(uint32_t offset)
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y = 8 + ((B - 56) / 29);
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}
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uint8_t* pDest = GetCurrentFrame() + offset;
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uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(offset + x + (y * videoStride));
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
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CopyBlock(pDest, pSrc);
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}
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void InterplayDecoder::DecodeBlock3(uint32_t offset)
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void InterplayDecoder::DecodeBlock3(int32_t offset)
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{
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// copy 8x8 block from current frame from an up/left block
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uint8_t B = file.ReadByte();
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@ -804,13 +806,13 @@ void InterplayDecoder::DecodeBlock3(uint32_t offset)
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y = -(8 + ((B - 56) / 29));
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}
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uint8_t* pDest = GetCurrentFrame() + offset;
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uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(offset + x + (y * videoStride));
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
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CopyBlock(pDest, pSrc);
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}
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void InterplayDecoder::DecodeBlock4(uint32_t offset)
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void InterplayDecoder::DecodeBlock4(int32_t offset)
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{
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// copy a block from the previous frame; need 1 more byte
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int x, y;
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@ -823,30 +825,30 @@ void InterplayDecoder::DecodeBlock4(uint32_t offset)
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x = -8 + BL;
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y = -8 + BH;
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uint8_t* pDest = GetCurrentFrame() + offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(offset + x + (y * videoStride));
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
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CopyBlock(pDest, pSrc);
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}
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void InterplayDecoder::DecodeBlock5(uint32_t offset)
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void InterplayDecoder::DecodeBlock5(int32_t offset)
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{
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// copy a block from the previous frame using an expanded range; need 2 more bytes
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int8_t x = file.ReadByte();
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int8_t y = file.ReadByte();
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uint8_t* pDest = GetCurrentFrame() + offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(offset + x + (y * videoStride));
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uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
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uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
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CopyBlock(pDest, pSrc);
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}
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// Block6 is unknown and skipped
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void InterplayDecoder::DecodeBlock7(uint32_t offset)
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void InterplayDecoder::DecodeBlock7(int32_t offset)
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{
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint32_t flags;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint32_t flags = 0;
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uint8_t P[2];
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P[0] = file.ReadByte();
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@ -884,10 +886,10 @@ void InterplayDecoder::DecodeBlock7(uint32_t offset)
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}
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}
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void InterplayDecoder::DecodeBlock8(uint32_t offset)
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void InterplayDecoder::DecodeBlock8(int32_t offset)
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{
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint32_t flags;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint32_t flags = 0;
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uint8_t P[4];
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// 2-color encoding for each 4x4 quadrant, or 2-color encoding on either top and bottom or left and right halves
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@ -963,9 +965,9 @@ void InterplayDecoder::DecodeBlock8(uint32_t offset)
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}
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}
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void InterplayDecoder::DecodeBlock9(uint32_t offset)
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void InterplayDecoder::DecodeBlock9(int32_t offset)
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{
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t P[4];
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file.ReadBytes(P, 4);
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@ -1039,9 +1041,9 @@ void InterplayDecoder::DecodeBlock9(uint32_t offset)
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}
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}
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void InterplayDecoder::DecodeBlock10(uint32_t offset)
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void InterplayDecoder::DecodeBlock10(int32_t offset)
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{
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t P[8];
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file.ReadBytes(P, 4);
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@ -1101,22 +1103,22 @@ void InterplayDecoder::DecodeBlock10(uint32_t offset)
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}
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}
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void InterplayDecoder::DecodeBlock11(uint32_t offset)
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void InterplayDecoder::DecodeBlock11(int32_t offset)
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{
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// 64-color encoding (each pixel in block is a different color)
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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for (int y = 0; y < 8; y++)
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{
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assert(file.ReadBytes(pBuffer, 8) == 8);
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file.ReadBytes(pBuffer, 8);
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pBuffer += videoStride;
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}
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}
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void InterplayDecoder::DecodeBlock12(uint32_t offset)
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void InterplayDecoder::DecodeBlock12(int32_t offset)
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{
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// 16-color block encoding: each 2x2 block is a different color
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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for (int y = 0; y < 8; y += 2)
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{
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@ -1131,10 +1133,10 @@ void InterplayDecoder::DecodeBlock12(uint32_t offset)
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}
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}
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void InterplayDecoder::DecodeBlock13(uint32_t offset)
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void InterplayDecoder::DecodeBlock13(int32_t offset)
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{
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// 4-color block encoding: each 4x4 block is a different color
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t P[2];
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for (int y = 0; y < 8; y++)
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}
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}
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void InterplayDecoder::DecodeBlock14(uint32_t offset)
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void InterplayDecoder::DecodeBlock14(int32_t offset)
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{
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// 1-color encoding : the whole block is 1 solid color
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t pix = file.ReadByte();
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for (int y = 0; y < 8; y++)
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}
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}
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void InterplayDecoder::DecodeBlock15(uint32_t offset)
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void InterplayDecoder::DecodeBlock15(int32_t offset)
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{
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// dithered encoding
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uint8_t* pBuffer = GetCurrentFrame() + offset;
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uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t P[2];
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P[0] = file.ReadByte();
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