From 02ad203a79098bcd4d205436e6668bbb6dc80834 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 31 Aug 2022 19:22:28 +0200 Subject: [PATCH] - floatified SpawnCoolieExp --- source/games/sw/src/weapon.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index ade4506fa..07560f5d8 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -9549,20 +9549,16 @@ int DoSpear(DSWActor* actor) int SpawnCoolieExp(DSWActor* actor) { - int zh,nx,ny; - ASSERT(actor->hasU()); actor->user.Counter = RandomRange(120); // This is the wait til birth time! - zh = actor->int_pos().Z - int_ActorSizeZ(actor) + (int_ActorSizeZ(actor) >> 2); - nx = actor->int_pos().X + MOVEx(64, actor->int_ang() + 1024); - ny = actor->int_pos().Y + MOVEy(64, actor->int_ang() + 1024); + auto vect = actor->spr.pos + MOVExy(64, actor->spr.angle + DAngle180); + vect.Z -= ActorSizeZ(actor) * 0.75; PlaySound(DIGI_COOLIEEXPLODE, actor, v3df_none); - auto actorNew = SpawnActor(STAT_MISSILE, BOLT_EXP, s_BoltExp, actor->sector(), - nx, ny, zh, actor->int_ang(), 0); + auto actorNew = SpawnActor(STAT_MISSILE, BOLT_EXP, s_BoltExp, actor->sector(), vect, actor->spr.angle, 0); actorNew->spr.hitag = LUMINOUS; //Always full brightness SetOwner(actor, actorNew);