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timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.
Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision. git-svn-id: https://svn.eduke32.com/eduke32@8009 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 3 deletions
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@ -9,13 +9,15 @@
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using namespace std;
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using namespace chrono;
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EDUKE32_STATIC_ASSERT((steady_clock::period::den/steady_clock::period::num) >= 1000000000);
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static time_point<steady_clock> timerlastsample;
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static int timerticspersec;
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static void(*usertimercallback)(void) = NULL;
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int timerGetRate(void) { return timerticspersec; }
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uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); }
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uint64_t timerGetTicksU64(void) { return steady_clock::now().time_since_epoch().count(); }
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uint64_t timerGetTicksU64(void) { return steady_clock::now().time_since_epoch().count() * steady_clock::period::num; }
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uint64_t timerGetFreqU64(void) { return steady_clock::period::den; }
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// Returns the time since an unspecified starting time in milliseconds.
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@ -35,12 +37,13 @@ int timerInit(int const tickspersecond)
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ATTRIBUTE((flatten)) void timerUpdate(void)
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{
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auto time = steady_clock::now();
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int n = (time - timerlastsample).count() * (double)timerticspersec / timerGetFreqU64();
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auto elapsedTime = time - timerlastsample;
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int n = elapsedTime.count() * ((double)timerticspersec / timerGetFreqU64()) * steady_clock::period::num;
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if (n <= 0) return;
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totalclock += n;
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timerlastsample = time;
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timerlastsample += n*nanoseconds(1000000000/timerticspersec);
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if (usertimercallback)
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for (; n > 0; n--) usertimercallback();
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