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Makefile: Add mappings from a component's root prefix to its ideal folder name.
git-svn-id: https://svn.eduke32.com/eduke32@5747 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -29,6 +29,8 @@ endif
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# BUILD Engine
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ENGINE=build
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_OBJ=$(ENGINE_ROOT)/$(obj)
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@ -92,6 +94,8 @@ ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDIT
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# MACT
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MACT=mact
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MACT_ROOT=$(DUKE3D_SRC)/jmact
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MACT_SRC=$(MACT_ROOT)
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MACT_INC=$(MACT_ROOT)
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@ -104,6 +108,8 @@ MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
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# AudioLib
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AUDIOLIB=audiolib
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AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
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AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
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@ -137,6 +143,8 @@ AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)
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# ENet
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ENET=enet
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ENET_OBJS=callbacks host list packet peer protocol compress
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ENET_ROOT=$(DUKE3D_SRC)/enet
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@ -179,6 +187,8 @@ UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
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# KenBuild (Test Game)
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KENBUILD=kenbuild
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KENBUILD_ROOT=$(DUKE3D_SRC)/testgame
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KENBUILD_SRC=$(KENBUILD_ROOT)/src
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KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
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@ -221,6 +231,8 @@ KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUIL
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# Duke Nukem 3D
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DUKE3D=duke3d
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DUKE3D_CFLAGS=-I$(DUKE3D_INC)
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DUKE3D_GAME_LDFLAGS=
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@ -365,6 +377,8 @@ DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDIT
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# Shadow Warrior
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SW=sw
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SW_ROOT=$(DUKE3D_SRC)/sw
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SW_SRC=$(SW_ROOT)/src
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SW_INC=$(SW_SRC)
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