mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-19 15:40:58 +00:00
- DoMine
This commit is contained in:
parent
4d5569d785
commit
01609b8e9f
1 changed files with 23 additions and 36 deletions
|
@ -9297,14 +9297,6 @@ DoMineStuck(DSWActor* actor)
|
|||
u->Counter2 = MINE_DETONATE_STATE;
|
||||
}
|
||||
break;
|
||||
// case MINE_DETONATE_STATE:
|
||||
// if (u->WaitTics < SEC(5))
|
||||
// {
|
||||
// start frantic beeping
|
||||
// PlaySound(DIGI_MINEBEEP, sp, v3df_dontpan);
|
||||
// u->Counter2++;
|
||||
// }
|
||||
// break;
|
||||
case MINE_DETONATE_STATE:
|
||||
if (u->WaitTics < 0)
|
||||
{
|
||||
|
@ -9319,10 +9311,8 @@ DoMineStuck(DSWActor* actor)
|
|||
return false;
|
||||
}
|
||||
|
||||
int
|
||||
SetMineStuck(int16_t Weapon)
|
||||
void SetMineStuck(DSWActor* actor)
|
||||
{
|
||||
auto actor = &swActors[Weapon];
|
||||
USER* u = actor->u();
|
||||
SPRITEp sp = &actor->s();
|
||||
|
||||
|
@ -9336,15 +9326,12 @@ SetMineStuck(int16_t Weapon)
|
|||
u->Counter = 0;
|
||||
change_actor_stat(actor, STAT_MINE_STUCK);
|
||||
ChangeState(actor, s_MineStuck);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
DoMine(DSWActor* actor)
|
||||
int DoMine(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int Weapon = u->SpriteNum;
|
||||
SPRITEp sp = &sprite[Weapon];
|
||||
SPRITEp sp = &actor->s();
|
||||
|
||||
if (TEST(u->Flags, SPR_UNDERWATER))
|
||||
{
|
||||
|
@ -9361,7 +9348,7 @@ DoMine(DSWActor* actor)
|
|||
u->zchange += u->Counter;
|
||||
}
|
||||
|
||||
SetCollision(u, move_missile(Weapon, u->xchange, u->ychange, u->zchange,
|
||||
SetCollision(u, move_missile(actor->GetSpriteIndex(), u->xchange, u->ychange, u->zchange,
|
||||
u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, MISSILEMOVETICS));
|
||||
|
||||
MissileHitDiveArea(actor);
|
||||
|
@ -9369,22 +9356,21 @@ DoMine(DSWActor* actor)
|
|||
if (TEST(u->Flags, SPR_UNDERWATER) && (RANDOM_P2(1024 << 4) >> 4) < 256)
|
||||
SpawnBubble(actor);
|
||||
|
||||
if (u->ret)
|
||||
if (u->coll.type != kHitNone)
|
||||
{
|
||||
// check to see if you hit a sprite
|
||||
switch (TEST(u->ret, HIT_MASK))
|
||||
switch (u->coll.type)
|
||||
{
|
||||
case HIT_PLAX_WALL:
|
||||
case kHitSky:
|
||||
KillActor(actor);
|
||||
return 0;
|
||||
case HIT_SPRITE:
|
||||
case kHitSprite:
|
||||
{
|
||||
short hit_sprite = NORM_SPRITE(u->ret);
|
||||
auto hitActor = &swActors[hit_sprite];
|
||||
SPRITEp hsp = &sprite[hit_sprite];
|
||||
USERp hu = User[hit_sprite].Data();
|
||||
auto hitActor = u->coll.actor;
|
||||
SPRITEp hsp = &hitActor->s();
|
||||
USERp hu = hitActor->u();
|
||||
|
||||
SetMineStuck(Weapon);
|
||||
SetMineStuck(actor);
|
||||
// Set the Z position
|
||||
sp->z = hsp->z - DIV2(SPRITEp_SIZE_Z(hsp));
|
||||
|
||||
|
@ -9399,13 +9385,14 @@ DoMine(DSWActor* actor)
|
|||
|
||||
// attach weapon to sprite
|
||||
SetAttach(hitActor, actor);
|
||||
u->sz = sprite[hit_sprite].z - sp->z;
|
||||
u->sz = hsp->z - sp->z;
|
||||
|
||||
if (sp->owner >= 0)
|
||||
auto own = GetOwner(actor);
|
||||
if (own && own->hasU())
|
||||
{
|
||||
uo = User[sp->owner].Data();
|
||||
uo = own->u();
|
||||
|
||||
if (uo && uo->PlayerP)
|
||||
if (uo->PlayerP)
|
||||
{
|
||||
pp = uo->PlayerP;
|
||||
|
||||
|
@ -9445,9 +9432,9 @@ DoMine(DSWActor* actor)
|
|||
break;
|
||||
}
|
||||
|
||||
case HIT_WALL:
|
||||
case kHitWall:
|
||||
{
|
||||
short hit_wall = NORM_WALL(u->ret);
|
||||
short hit_wall = u->coll.index;
|
||||
|
||||
if (wall[hit_wall].lotag == TAG_WALL_BREAK)
|
||||
{
|
||||
|
@ -9456,7 +9443,7 @@ DoMine(DSWActor* actor)
|
|||
break;
|
||||
}
|
||||
|
||||
SetMineStuck(Weapon);
|
||||
SetMineStuck(actor);
|
||||
|
||||
SET(u->Flags2, SPR2_ATTACH_WALL);
|
||||
|
||||
|
@ -9474,11 +9461,11 @@ DoMine(DSWActor* actor)
|
|||
break;
|
||||
}
|
||||
|
||||
case HIT_SECTOR:
|
||||
case kHitSector:
|
||||
{
|
||||
short hit_sect = NORM_SECTOR(u->ret);
|
||||
short hit_sect = u->coll.index;
|
||||
|
||||
SetMineStuck(Weapon);
|
||||
SetMineStuck(actor);
|
||||
|
||||
// hit floor
|
||||
if (sp->z > DIV2(u->hiz + u->loz))
|
||||
|
|
Loading…
Reference in a new issue