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- Blood: Fix max weapons slot test preventing slot 12
from being called.
* Fixes #891.
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@ -421,7 +421,7 @@ void GameInterface::Ticker()
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inp.actions |= oldactions & ~(SB_BUTTON_MASK | SB_RUN | SB_WEAPONMASK_BITS); // should be everything non-button and non-weapon
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int newweap = inp.getNewWeapon();
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if (newweap > 0 && newweap < WeaponSel_MaxBlood) gPlayer[i].newWeapon = newweap;
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if (newweap > 0 && newweap <= WeaponSel_MaxBlood) gPlayer[i].newWeapon = newweap;
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}
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BloodSpriteIterator it;
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