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- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
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parent
3a07c05af7
commit
008c05710b
8 changed files with 18 additions and 14 deletions
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@ -375,7 +375,7 @@ void movedummyplayers(void)
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}
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act->spr.pos.X += (ps[p].posX() - ps[p].PlayerOldPosition.X);
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act->spr.pos.Y += (ps[p].PlayerNowPosition.Y - ps[p].PlayerOldPosition.Y);
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act->spr.pos.Y += (ps[p].posY() - ps[p].PlayerOldPosition.Y);
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SetActor(act, act->spr.pos);
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}
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}
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@ -1869,7 +1869,7 @@ void handle_se00(DDukeActor* actor)
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ps[p].bobpos += (result - ps[p].posXY());
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ps[p].posX() = result.X;
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ps[p].PlayerNowPosition.Y = result.Y;
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ps[p].posY() = result.Y;
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auto psp = ps[p].GetActor();
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if (psp->spr.extra <= 0)
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@ -1368,7 +1368,7 @@ void movetransports_d(void)
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(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
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{
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ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerNowPosition.Y += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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@ -1426,7 +1426,7 @@ void movetransports_d(void)
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if (k == 1)
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{
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ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerNowPosition.Y += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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if (!Owner || Owner->GetOwner() != Owner)
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@ -1253,7 +1253,7 @@ void movetransports_r(void)
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(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
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{
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ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerNowPosition.Y += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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@ -1320,7 +1320,7 @@ void movetransports_r(void)
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if (k == 1)
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{
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ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerNowPosition.Y += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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if (Owner->GetOwner() != Owner)
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@ -1335,7 +1335,7 @@ void movetransports_r(void)
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else if (isRRRA() && k == 2)
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{
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ps[p].PlayerOldPosition.X = ps[p].posX() += Owner->spr.pos.X - act->spr.pos.X;
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ps[p].PlayerOldPosition.Y = ps[p].PlayerNowPosition.Y += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].PlayerOldPosition.Y = ps[p].posY() += Owner->spr.pos.Y - act->spr.pos.Y;
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ps[p].backupxy();
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if (Owner->GetOwner() != Owner)
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@ -330,7 +330,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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break;
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case PLAYER_POSY:
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if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].PlayerNowPosition.Y * (1 / maptoworld)), sActor, sPlayer);
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if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].posY() * (1 / maptoworld)), sActor, sPlayer);
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break;
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case PLAYER_POSZ:
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@ -508,7 +508,7 @@ void footprints(int snum)
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{
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if (act->spr.picnum == TILE_FOOTPRINTS || act->spr.picnum == TILE_FOOTPRINTS2 || act->spr.picnum == TILE_FOOTPRINTS3 || act->spr.picnum == TILE_FOOTPRINTS4)
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if (abs(act->spr.pos.X - p->posX()) < 24)
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if (abs(act->spr.pos.Y - p->PlayerNowPosition.Y) < 24)
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if (abs(act->spr.pos.Y - p->posY()) < 24)
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{
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j = 1;
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break;
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@ -766,12 +766,12 @@ void player_struct::backuppos(bool noclipping)
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if (!noclipping)
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{
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PlayerOldPosition.X = posX();
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PlayerOldPosition.Y = PlayerNowPosition.Y;
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PlayerOldPosition.Y = posY();
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}
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else
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{
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posX() = PlayerOldPosition.X;
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PlayerNowPosition.Y = PlayerOldPosition.Y;
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posY() = PlayerOldPosition.Y;
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}
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PlayerOldPosition.Z = PlayerNowPosition.Z;
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@ -3991,7 +3991,7 @@ void OnMotorcycle(player_struct *p, DDukeActor* motosprite)
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if (motosprite)
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{
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p->posX() = motosprite->spr.pos.X;
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p->PlayerNowPosition.Y = motosprite->spr.pos.Y;
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p->posY() = motosprite->spr.pos.Y;
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p->angle.ang = motosprite->spr.angle;
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p->ammo_amount[MOTORCYCLE_WEAPON] = motosprite->saved_ammo;
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motosprite->Destroy();
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@ -4066,7 +4066,7 @@ void OnBoat(player_struct *p, DDukeActor* boat)
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if (boat)
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{
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p->posX() = boat->spr.pos.X;
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p->PlayerNowPosition.Y = boat->spr.pos.Y;
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p->posY() = boat->spr.pos.Y;
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p->angle.ang = boat->spr.angle;
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p->ammo_amount[BOAT_WEAPON] = boat->saved_ammo;
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boat->Destroy();
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@ -77,7 +77,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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if (arc.BeginObject(keyname))
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{
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arc("posx", w.posX())
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("posy", w.PlayerNowPosition.Y)
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("posy", w.posY())
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("posz", w.PlayerNowPosition.Z)
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("angle", w.angle)
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("horizon", w.horizon)
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@ -362,6 +362,10 @@ struct player_struct
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{
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return PlayerNowPosition.X;
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}
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double& posY()
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{
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return PlayerNowPosition.Y;
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}
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DVector2& posXY()
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{
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return PlayerNowPosition.XY();
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