2020-01-23 12:13:20 +00:00
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#pragma once
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BEGIN_SW_NS
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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void ResCheatOn(PLAYERp, const char *);
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void VoxCheat(PLAYERp, const char *);
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void RestartCheat(PLAYERp, const char *);
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void RoomCheat(PLAYERp, const char *);
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void SecretCheat(PLAYERp pp, const char *);
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void NextCheat(PLAYERp pp, const char *);
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void PrevCheat(PLAYERp pp, const char *);
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void MapCheat(PLAYERp pp, const char *);
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void LocCheat(PLAYERp pp, const char *);
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void GunsCheat(PLAYERp pp, const char *cheat_string);
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2020-01-23 17:55:37 +00:00
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void AmmoCheat(PLAYERp pp, const char *);
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2020-01-23 12:13:20 +00:00
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void WeaponCheat(PLAYERp pp, const char *);
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void GodCheat(PLAYERp pp, const char *);
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void ClipCheat(PLAYERp pp, const char *);
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void WarpCheat(PLAYERp pp, const char *cheat_string);
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void ItemCheat(PLAYERp pp, const char *cheat_string);
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2020-01-23 17:55:37 +00:00
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void InventoryCheat(PLAYERp pp, const char *cheat_string);
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void ArmorCheat(PLAYERp pp, const char *cheat_string);
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2020-01-23 12:13:20 +00:00
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void HealCheat(PLAYERp pp, const char *cheat_string);
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void SortKeyCheat(PLAYERp pp, const char *sKey);
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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void EveryCheatToggle(PLAYERp pp, const char *cheat_string);
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void GeorgeFunc(PLAYERp pp, char *);
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void BlackburnFunc(PLAYERp pp, char *);
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int cheatcmp(const char *str1, const char *str2, int len);
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void CheatInput(void);
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END_SW_NS
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