raze/source/games/duke/src/noise.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "duke3d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
int madenoise(int snum)
{
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player_struct *p;
p = &ps[snum];
p->donoise = 1;
p->noise_x = p->pos.x;
p->noise_y = p->pos.y;
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return 1;
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}
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int wakeup(DDukeActor* ac, int snum)
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{
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player_struct *p;
int radius;
p = &ps[snum];
auto spr = ac->s;
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if (!p->donoise)
return 0;
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if (spr->pal == 30 || spr->pal == 32 || spr->pal == 33 || (isRRRA() && spr->pal == 8))
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return 0;
radius = p->noise_radius;
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if (p->noise_x - radius < spr->x && p->noise_x + radius > spr->x
&& p->noise_y - radius < spr->y && p->noise_y + radius > spr->y)
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return 1;
return 0;
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}
END_DUKE_NS