raze/source/games/duke/src/player_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "game.h"
#include "names_rr.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_r(struct player_struct* p)
{
long damage = 0L, unk = 0L, shield_damage = 0L;
short gut = 0;
sprite[p->i].extra -= p->extra_extra8 >> 8;
damage = sprite[p->i].extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
shield_damage = damage * (20 + (krand() % 30)) / 100;
damage -= shield_damage;
}
if (p->drink_amt > 31 && p->drink_amt < 65)
gut++;
if (p->eat > 31 && p->eat < 65)
gut++;
switch (gut)
{
double ddamage;
case 1:
ddamage = damage;
ddamage *= 0.75;
damage = ddamage;
break;
case 2:
ddamage = damage;
ddamage *= 0.25;
damage = ddamage;
break;
}
sprite[p->i].extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_r(int i, int atwith)
{
short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount;
int sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
uint8_t sizx, sizy;
spritetype* s;
s = &sprite[i];
sect = s->sectnum;
zvel = 0;
if (s->picnum == TILE_APLAYER)
{
p = s->yvel;
sx = ps[p].posx;
sy = ps[p].posy;
sz = ps[p].posz + ps[p].pyoff + (4 << 8);
sa = ps[p].getang();
if (isRRRA()) ps[p].crack_time = 777;
}
else
{
p = -1;
sa = s->ang;
sx = s->x;
sy = s->y;
sz = s->z - ((s->yrepeat * tilesiz[s->picnum].y) << 1) + (4 << 8);
sz -= (7 << 8);
if (badguy(s))
{
sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
}
}
switch (atwith)
{
case SLINGBLADE:
if (!isRRRA()) break;
goto rrra_slingblade;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if (p >= 0)
sa += 64 - (krand() & 127);
else sa += 1024 + 64 - (krand() & 127);
zvel = 1024 - (krand() & 2047);
case KNEE:
case GROWSPARK:
rrra_slingblade:
if (atwith == KNEE || atwith == GROWSPARK || atwith == SLINGBLADE)
{
if (p >= 0)
{
zvel = (100 - ps[p].gethorizdiff()) << 5;
sz += (6 << 8);
sa += 15;
}
else
{
j = ps[findplayer(s, &x)].i;
zvel = ((sprite[j].z - sz) << 8) / (x + 1);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
}
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && ((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
&& hitspr == -1 && hitwall == -1)
{
short ii;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR
&& sprite[ii].lotag == 7)
{
int nx, ny, nz;
nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x);
ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y);
if (sector[hitsect].lotag == 161)
{
nz = sector[sprite[sprite[ii].owner].sectnum].floorz;
}
else
{
nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz;
}
hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
}
}
if (atwith == BLOODSPLAT1 ||
atwith == BLOODSPLAT2 ||
atwith == BLOODSPLAT3 ||
atwith == BLOODSPLAT4)
{
if (FindDistance2D(sx - hitx, sy - hity) < 1024)
if (hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE)
if ((wall[hitwall].nextsector >= 0 && hitsect >= 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
sector[hitsect].lotag == 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
(sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
k = headspritesect[wall[hitwall].nextsector];
while (k >= 0)
{
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
return;
k = nextspritesect[k];
}
}
if (wall[hitwall].nextwall >= 0 &&
wall[wall[hitwall].nextwall].hitag != 0)
return;
if (wall[hitwall].hitag == 0)
{
k = fi.spawn(i, atwith);
sprite[k].xvel = -12;
sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
sprite[k].x = hitx;
sprite[k].y = hity;
sprite[k].z = hitz;
sprite[k].cstat |= (krand() & 4);
ssp(k, CLIPMASK0);
setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z);
if (s->picnum == OOZFILTER)
sprite[k].pal = 6;
}
}
return;
}
if (hitsect < 0) break;
if ((abs(sx - hitx) + abs(sy - hity)) < 1024)
{
if (hitwall >= 0 || hitspr >= 0)
{
if (isRRRA() && atwith == SLINGBLADE)
{
j = EGS(hitsect, hitx, hity, hitz, SLINGBLADE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += 50;
}
else
{
j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += (krand() & 7);
}
if (p >= 0)
{
k = fi.spawn(j, SMALLSMOKE);
sprite[k].z -= (8 << 8);
if (atwith == KNEE)
spritesound(KICK_HIT, j);
else if (isRRRA() && atwith == SLINGBLADE)
spritesound(260, j);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
sprite[j].extra += (max_player_health >> 2);
if (hitspr >= 0 && sprite[hitspr].picnum != ACCESSSWITCH && sprite[hitspr].picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hitspr, j);
if (p >= 0) fi.checkhitswitch(p, hitspr, 1);
}
else if (hitwall >= 0)
{
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
{
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
if (p >= 0) fi.checkhitswitch(p, hitwall, 0);
}
}
}
else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1)
{
j = fi.spawn(ps[p].i, WATERSPLASH2);
sprite[j].x = hitx;
sprite[j].y = hity;
sprite[j].ang = ps[p].getang(); // Total tweek
sprite[j].xvel = 32;
ssp(i, 0);
sprite[j].xvel = 0;
}
}
break;
case SHOTSPARK1:
case SHOTGUN:
case CHAINGUN:
if (s->extra >= 0) s->shade = -96;
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
zvel = ((sprite[j].z - sz - dal) << 8) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
if (atwith == SHOTSPARK1)
{
if (j == -1)
{
sa += 16 - (krand() & 31);
zvel = (100 - ps[p].gethorizdiff()) << 5;
zvel += 128 - (krand() & 255);
}
}
else
{
if (atwith == SHOTGUN)
sa += 64 - (krand() & 127);
else
sa += 16 - (krand() & 31);
if (j == -1) zvel = (100 - ps[p].gethorizdiff()) << 5;
zvel += 128 - (krand() & 255);
}
sz -= (2 << 8);
}
else
{
j = findplayer(s, &x);
sz -= (4 << 8);
zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
if (s->picnum != BOSS1)
{
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
}
else
{
zvel += 128 - (krand() & 255);
sa = getangle(ps[j].posx - sx, ps[j].posy - sy) + 64 - (krand() & 127);
}
}
s->cstat &= ~257;
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047],
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
&& hitspr == -1 && hitwall == -1))
{
short ii;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR
&& sprite[ii].lotag == 7)
{
int nx, ny, nz;
nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x);
ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y);
if (sector[hitsect].lotag == 161)
{
nz = sector[sprite[sprite[ii].owner].sectnum].floorz;
}
else
{
nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz;
}
hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
}
}
s->cstat |= 257;
if (hitsect < 0) return;
if (atwith == SHOTGUN)
if (sector[hitsect].lotag == 1)
if (krand() & 1)
return;
if ((krand() & 15) == 0 && sector[hitsect].lotag == 2)
tracers(hitx, hity, hitz, sx, sy, sz, 8 - (ud.multimode >> 1));
if (p >= 0)
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 10, 10, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
sprite[k].extra += (krand() % 6);
if (hitwall == -1 && hitspr == -1)
{
if (zvel < 0)
{
if (sector[hitsect].ceilingstat & 1)
{
sprite[k].xrepeat = 0;
sprite[k].yrepeat = 0;
return;
}
else
fi.checkhitceiling(hitsect);
}
if (sector[hitsect].lotag != 1)
fi.spawn(k, SMALLSMOKE);
}
if (hitspr >= 0)
{
if (sprite[hitspr].picnum == 1930)
return;
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1))
{
l = fi.spawn(k, JIBS6);
sprite[k].xrepeat = sprite[k].yrepeat = 0;
sprite[l].z += (4 << 8);
sprite[l].xvel = 16;
sprite[l].xrepeat = sprite[l].yrepeat = 24;
sprite[l].ang += 64 - (krand() & 127);
}
else fi.spawn(k, SMALLSMOKE);
if (p >= 0 && (
sprite[hitspr].picnum == DIPSWITCH ||
sprite[hitspr].picnum == DIPSWITCH + 1 ||
sprite[hitspr].picnum == DIPSWITCH2 ||
sprite[hitspr].picnum == DIPSWITCH2 + 1 ||
sprite[hitspr].picnum == DIPSWITCH3 ||
sprite[hitspr].picnum == DIPSWITCH3 + 1 ||
(isRRRA() && sprite[hitspr].picnum == RRTILE8660) ||
sprite[hitspr].picnum == HANDSWITCH ||
sprite[hitspr].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitspr, 1);
return;
}
}
else if (hitwall >= 0)
{
fi.spawn(k, SMALLSMOKE);
if (fi.isadoorwall(wall[hitwall].picnum) == 1)
goto SKIPBULLETHOLE;
if (isablockdoor(wall[hitwall].picnum) == 1)
goto SKIPBULLETHOLE;
if (p >= 0 && (
wall[hitwall].picnum == DIPSWITCH ||
wall[hitwall].picnum == DIPSWITCH + 1 ||
wall[hitwall].picnum == DIPSWITCH2 ||
wall[hitwall].picnum == DIPSWITCH2 + 1 ||
wall[hitwall].picnum == DIPSWITCH3 ||
wall[hitwall].picnum == DIPSWITCH3 + 1 ||
(isRRRA() && wall[hitwall].picnum == RRTILE8660) ||
wall[hitwall].picnum == HANDSWITCH ||
wall[hitwall].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitwall, 0);
return;
}
if (wall[hitwall].hitag != 0 || (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0))
goto SKIPBULLETHOLE;
if (hitsect >= 0 && sector[hitsect].lotag == 0)
if (wall[hitwall].overpicnum != BIGFORCE)
if ((wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
l = headspritesect[wall[hitwall].nextsector];
while (l >= 0)
{
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
goto SKIPBULLETHOLE;
l = nextspritesect[l];
}
}
l = headspritestat[5];
while (l >= 0)
{
if (sprite[l].picnum == BULLETHOLE)
if (dist(&sprite[l], &sprite[k]) < (12 + (krand() & 7)))
goto SKIPBULLETHOLE;
l = nextspritestat[l];
}
l = fi.spawn(k, BULLETHOLE);
sprite[l].xvel = -1;
sprite[l].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
ssp(l, CLIPMASK0);
}
SKIPBULLETHOLE:
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
}
else
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 24, 24, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
if (hitspr >= 0)
{
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum != TILE_APLAYER)
fi.spawn(k, SMALLSMOKE);
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
}
else if (hitwall >= 0)
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
if ((krand() & 255) < 10)
{
vec3_t v{ hitx, hity, hitz };
S_PlaySound3D(PISTOL_RICOCHET, k, &v);
}
return;
case TRIPBOMBSPRITE:
j = fi.spawn(i, atwith);
sprite[j].xvel = 32;
sprite[j].ang = sprite[i].ang;
sprite[j].z -= (5 << 8);
break;
case BOWLINGBALL:
j = fi.spawn(i, atwith);
sprite[j].xvel = 250;
sprite[j].ang = sprite[i].ang;
sprite[j].z -= (15 << 8);
break;
case OWHIP:
case UWHIP:
if (s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == 3471)
{
vel = 300;
sz -= (15 << 8);
scount = 1;
}
else if (atwith == 3475)
{
vel = 300;
sz += (4 << 8);
scount = 1;
}
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
zvel = (100 - ps[p].gethorizdiff()) * 98;
}
else
{
j = findplayer(s, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (s->picnum == VIXEN)
sa -= (krand() & 16);
else
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
oldzvel = zvel;
sizx = 18; sizy = 18;
if (p >= 0) sizx = 7, sizy = 7;
else sizx = 8, sizy = 8;
while (scount > 0)
{
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
sprite[j].cstat = 128;
sprite[j].clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
scount--;
}
return;
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
if (isRRRA())
{
if (atwith != SPIT && s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == SPIT)
{
if (s->picnum == 8705)
vel = 600;
else
vel = 400;
}
}
else
{
if (s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == SPIT) vel = 400;
}
if (atwith != SPIT)
{
vel = 840;
sz -= (4 << 7);
if (s->picnum == 4649)
{
sx += sintable[(s->ang + 512 + 256) & 2047] >> 6;
sy += sintable[(s->ang + 256) & 2047] >> 6;
sz += (12 << 8);
}
if (s->picnum == VIXEN)
{
sz -= (12 << 8);
}
}
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
zvel = (100 - ps[p].gethorizdiff()) * 98;
}
}
else
{
j = findplayer(s, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (s->picnum == HULK)
sa -= (krand() & 31);
else if (s->picnum == VIXEN)
sa -= (krand() & 16);
else if (s->picnum != UFOBEAM)
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
oldzvel = zvel;
if (atwith == SPIT)
{
sizx = 18; sizy = 18;
if (!isRRRA() || s->picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8);
}
else
{
if (atwith == COOLEXPLOSION1)
{
sizx = 8;
sizy = 8;
}
else if (atwith == FIRELASER)
{
if (p >= 0)
{
sizx = 34;
sizy = 34;
}
else
{
sizx = 18;
sizy = 18;
}
}
else
{
sizx = 18;
sizy = 18;
}
}
if (p >= 0) sizx = 7, sizy = 7;
while (scount > 0)
{
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
sprite[j].cstat = 128;
sprite[j].clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
if (atwith == FIRELASER)
{
sprite[j].xrepeat = 8;
sprite[j].yrepeat = 8;
}
scount--;
}
return;
case RPG2:
case RRTILE1790:
if (isRRRA()) goto rrra_rpg2;
else break;
case FREEZEBLAST:
sz += (3 << 8);
case RPG:
case SHRINKSPARK:
rrra_rpg2:
{
short var90 = 0;
if (s->extra >= 0) s->shade = -96;
scount = 1;
vel = 644;
j = -1;
if (p >= 0)
{
j = aim(s, 48);
if (j >= 0)
{
if (isRRRA() && atwith == RPG2)
{
if (sprite[j].picnum == HEN || sprite[j].picnum == HENSTAYPUT)
var90 = ps[screenpeek].i;
else
var90 = j;
}
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (8 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
if (sprite[j].picnum != RECON)
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else zvel = (100 - ps[p].gethorizdiff()) * 81;
if (atwith == RPG)
spritesound(RPG_SHOOT, i);
else if (isRRRA())
{
if (atwith == RPG2)
spritesound(244, i);
else if (atwith == RRTILE1790)
spritesound(94, i);
}
}
else
{
j = findplayer(s, &x);
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
if (s->picnum == BOSS3)
sz -= (32 << 8);
else if (s->picnum == BOSS2)
{
vel += 128;
sz += 24 << 8;
}
l = ldist(&sprite[ps[j].i], s);
zvel = ((ps[j].oposz - sz) * vel) / l;
if (badguy(s) && (s->hitag & face_player_smart))
sa = s->ang + (krand() & 31) - 16;
}
if (p >= 0 && j >= 0)
l = j;
else l = -1;
if (isRRRA() && atwith == RRTILE1790)
{
zvel = -(10 << 8);
vel <<= 1;
}
j = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
if (isRRRA())
{
if (atwith == RRTILE1790)
{
sprite[j].extra = 10;
sprite[j].zvel = -(10 << 8);
}
else if (atwith == RPG2)
{
sprite[j].lotag = var90;
sprite[j].hitag = 0;
fi.lotsofmoney(&sprite[j], (krand() & 3) + 1);
}
}
sprite[j].extra += (krand() & 7);
if (atwith != FREEZEBLAST)
sprite[j].yvel = l;
else
{
sprite[j].yvel = numfreezebounces;
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
sprite[j].zvel -= (2 << 4);
}
if (p == -1)
{
if (s->picnum == HULK)
{
sprite[j].xrepeat = 8;
sprite[j].yrepeat = 8;
}
else if (atwith != FREEZEBLAST)
{
sprite[j].xrepeat = 30;
sprite[j].yrepeat = 30;
sprite[j].extra >>= 2;
}
}
2020-05-17 11:25:39 +00:00
else if (ps[p].curr_weapon == TIT_WEAPON)
{
sprite[j].extra >>= 2;
sprite[j].ang += 16 - (krand() & 31);
sprite[j].zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay)
{
sprite[j].x -= sintable[sa & 2047] / 644;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
}
else
{
sprite[j].x += sintable[sa & 2047] >> 8;
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
}
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
}
sprite[j].cstat = 128;
if (atwith == RPG || (atwith == RPG2 && isRRRA()))
sprite[j].clipdist = 4;
else
sprite[j].clipdist = 40;
}
break;
case CHEERBOMB:
if (!isRRRA()) break;
case MORTER:
if (s->extra >= 0) s->shade = -96;
j = ps[findplayer(s, &x)].i;
x = ldist(&sprite[j], s);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
vel = x >> 4;
if (atwith == CHEERBOMB)
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, i, 1);
else
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, i, 1);
break;
}
return;
}
2020-05-17 11:25:39 +00:00
//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------
void selectweapon_r(int snum, int j)
{
int i, k;
auto p = &ps[snum];
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && sprite[p->i].xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0)
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (j == 10 || j == 11)
{
k = p->curr_weapon;
if (isRRRA())
{
if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
}
j = (j == 10 ? -1 : 1);
i = 0;
while (k >= 0 && k < 10)
{
k += j;
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
j = k;
break;
}
i++;
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON);
break;
}
}
}
k = -1;
if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
{
k = headspritestat[1];
while (k >= 0)
{
if (sprite[k].picnum == HEAVYHBOMB && sprite[k].owner == p->i)
{
p->gotweapon.Set(DYNAMITE_WEAPON);
j = HANDREMOTE_WEAPON;
break;
}
k = nextspritestat[k];
}
}
else if (j == KNEE_WEAPON && isRRRA())
{
if (p->curr_weapon == KNEE_WEAPON)
{
p->subweapon = 2;
j = SLINGBLADE_WEAPON;
}
else if (p->subweapon & 2)
{
p->subweapon = 0;
j = KNEE_WEAPON;
}
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
return;
p->subweapon = 4;
j = CHICKEN_WEAPON;
}
else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
{
p->subweapon = 0;
j = CROSSBOW_WEAPON;
}
}
else if (j == THROWSAW_WEAPON)
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
j = BUZZSAW_WEAPON;
}
else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
{
p->subweapon = 0;
j = THROWSAW_WEAPON;
}
}
else if (j == POWDERKEG_WEAPON)
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);
j = BOWLING_WEAPON;
}
else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
{
p->subweapon = 0;
j = POWDERKEG_WEAPON;
}
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SK_HOLSTER);
p->weapon_pos = -9;
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, j);
break;
case SLINGBLADE_WEAPON:
if (isRRRA())
{
spritesound(496, ps[screenpeek].i);
fi.addweapon(p, j);
}
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON);
break;
case CHICKEN_WEAPON:
if (!isRRRA()) break;
case SHOTGUN_WEAPON:
case RIFLEGUN_WEAPON:
case CROSSBOW_WEAPON:
case TIT_WEAPON:
case ALIENBLASTER_WEAPON:
case THROWSAW_WEAPON:
case BUZZSAW_WEAPON:
case POWDERKEG_WEAPON:
case BOWLING_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
break;
case MOTORCYCLE_WEAPON:
case BOAT_WEAPON:
if (isRRRA())
{
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
}
break;
case HANDREMOTE_WEAPON: // what's up with this? RR doesn't define this weapon.
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = HANDREMOTE_WEAPON;
p->last_weapon = -1;
p->weapon_pos = 10;
}
break;
case DYNAMITE_WEAPON:
if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
fi.addweapon(p, DYNAMITE_WEAPON);
break;
}
}
}
}
END_DUKE_NS