raze/source/games/duke/src/savegame.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "serializer.h"
#include "mapinfo.h"
#include "duke3d.h"
BEGIN_DUKE_NS
FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
{
if (arc.BeginObject(keyname))
{
arc("wallnum", w.wallnum)
("tag", w.tag)
.EndObject();
}
return arc;
}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, player_orig* def)
{
if (arc.BeginObject(keyname))
{
arc("ox", w.ox)
("oy", w.oy)
("oz", w.oz)
("oa", w.oa)
("os", w.os)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w, player_struct* def)
{
if (arc.BeginObject(keyname))
{
arc("posx", w.posx)
("posy", w.posy)
("posz", w.posz)
("q16ang", w.q16ang)
("q16horiz", w.q16horiz)
("q16horizoff", w.q16horizoff)
("q16rotscrnang", w.q16rotscrnang)
("q16look_ang", w.q16look_ang)
("one_eighty_count", w.one_eighty_count)
("gotweapon", w.gotweapon)
("palette", w.palette)
("pals", w.pals)
("fricx", w.fric.x)
("fricy", w.fric.y)
("zoom", w.zoom)
("exitx", w.exitx)
("exity", w.exity)
("numloogs", w.numloogs)
("loogcnt", w.loogcnt)
.Array("loogiex", w.loogiex, w.numloogs)
.Array("loogiey", w.loogiey, w.numloogs)
("bobposx", w.bobposx)
("bobposy", w.bobposy)
("pyoff", w.pyoff)
("posxv", w.posxv)
("posyv", w.posyv)
("poszv", w.poszv)
("last_pissed_time", w.last_pissed_time)
("truefz", w.truefz)
("truecz", w.truecz)
("player_par", w.player_par)
("visibility", w.visibility)
("bobcounter", w.bobcounter)
("weapon_sway", w.weapon_sway)
("pals_time", w.pals_time)
("randomflamex", w.randomflamex)
("crack_time", w.crack_time)
("aim.mode", w.aim_mode)
("auto_aim", w.auto_aim)
("weaponswitch", w.weaponswitch)
("angvel", w.angvel)
("cursectnum", w.cursectnum)
("last_extra", w.last_extra)
("subweapon", w.subweapon)
.Array("ammo_count", w.ammo_amount, MAX_WEAPONS)
("wackedbyactor", w.wackedbyactor)
("frag", w.frag)
("fraggedself", w.fraggedself)
("curr_weapon", w.curr_weapon)
("last_weapon", w.last_weapon)
("tipincs", w.tipincs)
("wantweaponfire", w.wantweaponfire)
("holoduke_amount", w.holoduke_amount)
("newowner", w.newowner)
("hurt_delay", w.hurt_delay)
("hbomb_hold_delay", w.hbomb_hold_delay)
("jumping_counter", w.jumping_counter)
("airleft", w.airleft)
("knee_incs", w.knee_incs)
("access_incs", w.access_incs)
("ftq", w.ftq)
("access_wallnum", w.access_wallnum)
("access_spritenum", w.access_spritenum)
("kickback_pic", w.kickback_pic)
("got_access", w.got_access)
("weapon_ang", w.weapon_ang)
("firstaid_amount", w.firstaid_amount)
("somethingonplayer", w.somethingonplayer)
("on_crane", w.on_crane)
("i", w.i)
("one_parallax_sectnum", w.one_parallax_sectnum)
("over_shoulder_on", w.over_shoulder_on)
("random_club_frame", w.random_club_frame)
("fist_incs", w.fist_incs)
("dummyplayersprite", w.dummyplayersprite)
("extra_extra8", w.extra_extra8)
("quick_kick", w.quick_kick)
("heat_amount", w.heat_amount)
("actorsqu", w.actorsqu)
("timebeforeexit", w.timebeforeexit)
("customexitsound", w.customexitsound)
("weapreccnt", w.weapreccnt)
.Array("weaprecs", w.weaprecs, w.weapreccnt)
("interface_toggle_flag", w.interface_toggle_flag)
("dead_flag", w.dead_flag)
("show_empty_weapon", w.show_empty_weapon)
("scuba_amount", w.scuba_amount)
("jetpack_amount", w.jetpack_amount)
("steroids_amount", w.steroids_amount)
("shield_amount", w.shield_amount)
("holoduke_on", w.holoduke_on)
("pycount", w.pycount)
("weapon_pos", w.weapon_pos)
("frag_ps", w.frag_ps)
("transporter_hold", w.transporter_hold)
("last_full_weapon", w.last_full_weapon)
("footprintshade", w.footprintshade)
("boot_amount", w.boot_amount)
("scream_voice", w.scream_voice)
("gm", w.gm)
("on_warping_sector", w.on_warping_sector)
("footprintcount", w.footprintcount)
("hbomb_on", w.hbomb_on)
("jumping_toggle", w.jumping_toggle)
("rapid_fire_hold", w.rapid_fire_hold)
("on_ground", w.on_ground)
.Array("name", w.name, 32)
("inven_icon", w.inven_icon)
("buttonpalette", w.buttonpalette)
("jetpack_on", w.jetpack_on)
("spritebridge", w.spritebridge)
("lastrandomspot", w.lastrandomspot)
("scuba_on", w.scuba_on)
("footprintpal", w.footprintpal)
("heat_on", w.heat_on)
("holster_weapon", w.holster_weapon)
("falling_counter", w.falling_counter)
("refresh_inventory", w.refresh_inventory)
("toggle_key_flag", w.toggle_key_flag)
("knuckle_incs", w.knuckle_incs)
("walking_snd_toggle", w.walking_snd_toggle)
("palookup", w.palookup)
("hard_landing", w.hard_landing)
("return_to_center", w.return_to_center)
("max_secret_rooms", w.max_secret_rooms)
("secret_rooms", w.secret_rooms)
("max_actors_killed", w.max_actors_killed)
("actors_killed", w.actors_killed)
// RR from here on
("stairs", w.stairs)
("detonate_count", w.detonate_count)
("noise_x", w.noise_x)
("noise_y", w.noise_y)
("noise_radius", w.noise_radius)
("drink_timer", w.drink_timer)
("eat_timer", w.eat_timer)
("slotwin", w.SlotWin)
("recoil", w.recoil)
("detonate_time", w.detonate_time)
("yehaa_timer", w.yehaa_timer)
("drink_amt", w.drink_amt)
("eat", w.eat)
("drunkang", w.drunkang)
("eatang", w.eatang)
.Array("shotgun_state", w.shotgun_state, 2)
("donoise", w.donoise)
.Array("keys", w.keys, 5)
// RRRA from here on
("drug_aspect", w.drug_aspect)
("drug_timer", w.drug_timer)
("seasick", w.SeaSick)
("mamaend", w.MamaEnd)
("motospeed", w.MotoSpeed)
("moto_drink", w.moto_drink)
("tiltstatus", w.TiltStatus)
("vbumpnow", w.VBumpNow)
("vbumptarget", w.VBumpTarget)
("turbcount", w.TurbCount)
.Array("drug_stat", w.drug_stat, 3)
("drugmode", w.DrugMode)
("lotag800kill", w.lotag800kill)
("sea_sick_stat", w.sea_sick_stat)
("hurt_delay2", w.hurt_delay2)
("nocheat", w.nocheat)
("onmotorcycle", w.OnMotorcycle)
("onboat", w.OnBoat)
("moto_underwater", w.moto_underwater)
("notonwater", w.NotOnWater)
("motoonground", w.MotoOnGround)
("moto_do_bump", w.moto_do_bump)
("moto_bump_fast", w.moto_bump_fast)
("moto_on_oil", w.moto_on_oil)
("moto_on_mud", w.moto_on_mud)
("crouch_toggle", w.crouch_toggle)
.EndObject();
w.invdisptime = 0;
w.oq16ang = w.q16ang;
w.oq16horiz = w.q16horiz;
w.oq16horizoff = w.q16horizoff;
w.oq16rotscrnang = w.q16rotscrnang;
w.oposx = w.posx;
w.oposy = w.posy;
w.oposz = w.posz;
w.opyoff = w.pyoff;
w.horizAngleAdjust = 0;
w.horizSkew = 0;
w.lookLeft = false;
w.lookRight = false;
}
return arc;
}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weaponhit* def)
{
if (arc.BeginObject(keyname))
{
arc("cgg", w.cgg)
("picnum", w.picnum)
("ang", w.ang)
("extra", w.extra)
("owner", w.owner)
("movflag", w.movflag)
("tempang", w.tempang)
("actorstayput", w.actorstayput)
("dispicnum", w.dispicnum)
("timetosleep", w.timetosleep)
("floorz", w.floorz)
("ceilingz", w.ceilingz)
("lastvx", w.lastvx)
("lastvy", w.lastvy)
("bposx", w.bposx)
("bposy", w.bposy)
("bposz", w.bposz)
("aflags", w.aflags)
.Array("temp_data", w.temp_data, 6)
.EndObject();
}
return arc;
}
void SerializeGlobals(FSerializer& arc)
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{
if (arc.isReading())
{
memset(sectorextra, 0, sizeof(sectorextra));
memset(spriteextra, 0, sizeof(spriteextra));
memset(shadedsector, 0, sizeof(shadedsector));
memset(geosectorwarp, -1, sizeof(geosectorwarp));
memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
memset(ambienthitag, -1, sizeof(ambienthitag));
memset(ambientlotag, -1, sizeof(ambientlotag));
}
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if (arc.BeginObject("globals"))
{
arc("multimode", ud.multimode);
if (ud.multimode > 1) arc.Array("frags", &frags[0][0], MAXPLAYERS * MAXPLAYERS);
arc("skill", ud.player_skill)
("from_bonus", ud.from_bonus)
("secretlevel", ud.secretlevel)
("respawn_monsters", ud.respawn_monsters)
("respawn_items", ud.respawn_items)
("respawn_inventory", ud.respawn_inventory)
("god", ud.god)
//("auto_run", ud.auto_run)
("monsters_off", ud.monsters_off)
("last_level", ud.last_level)
("eog", ud.eog)
("coop", ud.coop)
("marker", ud.marker)
("ffire", ud.ffire)
.Array("spriteextra", spriteextra, MAXSPRITES)
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.Array("weaponhit", hittype, MAXSPRITES)
.Array("sectorextra", sectorextra, numsectors)
("rtsplaying", rtsplaying)
("tempwallptr", tempwallptr)
("sound445done", sound445done)
("leveltexttime", levelTextTime)
.Array("players", ps, ud.multimode)
("spriteqamount", spriteqamount)
.Array("shadedsector", shadedsector, numsectors)
("lastvisinc", lastvisinc)
("numanimwalls", numanimwalls)
.Array("animwall", animwall, numanimwalls)
("camsprite", camsprite)
("earthquaketime", earthquaketime)
("freezerhurtowner", freezerhurtowner)
("global_random", global_random)
("impact_damage", impact_damage)
("numplayersprites", numplayersprites)
("spriteqloc", spriteqloc)
("animatecnt", animatecnt)
.Array("animatesect", animatesect, animatecnt)
.Array("animatetype", animatetype, animatecnt)
.Array("animatetarget", animatetarget, animatecnt)
.Array("animategoal", animategoal, animatecnt)
.Array("animatevel", animatevel, animatecnt)
("numclouds", numclouds)
("cloudx", cloudx)
("cloudy", cloudy)
("cloudtotalclock", cloudtotalclock)
.Array("clouds", clouds, numclouds)
.Array("spriteq", spriteq, 1024)
("numcyclers", numcyclers)
.Array("cyclers", &cyclers[0][0], 6 * numcyclers)
("mirrorcnt", mirrorcnt)
.Array("mirrorsector", mirrorsector, mirrorcnt)
.Array("mirrorwall", mirrorwall, mirrorcnt)
("lockclock", lockclock)
("wupass", wupass)
("chickenplant", chickenplant)
("thunderon", thunderon)
("ufospawn", ufospawn)
("ufocnt", ufocnt)
("hulkspawn", hulkspawn)
("lastlevel", lastlevel)
("geocnt", geocnt)
.Array("geosectorwarp", geosectorwarp, geocnt)
.Array("geosectorwarp2", geosectorwarp2, geocnt)
.Array("geosector", geosector, geocnt)
.Array("geox", geox, geocnt)
.Array("geoy", geoy, geocnt)
.Array("geox2", geox2, geocnt)
.Array("geoy2", geoy2, geocnt)
("ambientfx", ambientfx)
.Array("ambientlotag", ambientlotag, ambientfx)
.Array("ambienthitag", ambienthitag, ambientfx)
.Array("msx", msx, MAXANIMPOINTS)
.Array("msy", msy, MAXANIMPOINTS)
("windtime", WindTime)
("winddir", WindDir)
("fakebubba_spawn", fakebubba_spawn)
("mamaspawn_count", mamaspawn_count)
("banjosound", banjosound)
("belltime", BellTime)
("bellsprite", BellSprite)
("enemysizecheat", enemysizecheat)
("ufospawnsminion", ufospawnsminion)
("pistonsound", pistonsound)
("chickenphase", chickenphase)
("RRRA_ExitedLevel", RRRA_ExitedLevel)
("fogactive", fogactive)
("everyothertime", everyothertime)
.Array("po", po, ud.multimode)
.EndObject();
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ud.m_player_skill = ud.player_skill;
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ud.m_respawn_monsters = ud.respawn_monsters;
ud.m_respawn_items = ud.respawn_items;
ud.m_respawn_inventory = ud.respawn_inventory;
ud.m_monsters_off = ud.monsters_off;
ud.m_coop = ud.coop;
ud.m_marker = ud.marker;
ud.m_ffire = ud.ffire;
}
}
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#if 0
if (arc.isReading())
{
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if(ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
screenpeek = myconnectindex;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearsoundlocks();
cacheit();
music_select = (ud.volume_number*11) + ud.level_number;
playmusic(&music_fn[0][music_select][0]);
ps[myconnectindex].gm = MODE_GAME;
ud.recstat = 0;
if(ps[myconnectindex].jetpack_on)
spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
restorepalette = 1;
setpal(&ps[myconnectindex]);
vscrn();
FX_SetReverb(0);
numinterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[3];
while(k >= 0)
{
switch(sprite[k].lotag)
{
case 31:
setinterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
setsectinterpolate(k);
break;
}
k = nextspritestat[k];
}
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
for(i = animatecnt-1;i>=0;i--)
setinterpolation(animateptr(i));
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show_shareware = 0;
everyothertime = 0;
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
resetmys();
ready2send = 1;
flushpackets();
clearfifo();
waitforeverybody();
resettimevars();
return(0);
corrupt:
Bsprintf(buf,"Save game file \"%s\" is corrupt.",fnptr);
gameexit(buf);
return -1;
}
int saveplayer(signed char spot)
{
int i, j;
char fn[13];
char mpfn[13];
char *fnptr;
FILE *fil;
int bv = BYTEVERSION;
int ptrbuf[MAXTILES];
assert(MAXTILES > MAXANIMATES);
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strcpy(fn, "game0.sav");
strcpy(mpfn, "gameA_00.sav");
if(spot < 0)
{
multiflag = 1;
multiwhat = 1;
multipos = -spot-1;
return -1;
}
waitforeverybody();
if( multiflag == 2 && multiwho != myconnectindex )
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = multiwho + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
ready2send = 0;
dfwrite(&bv,4,1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],19,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
if (!waloff[TILE_SAVESHOT]) {
walock[TILE_SAVESHOT] = 254;
allocache((void **)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
walock[TILE_SAVESHOT] = 1;
}
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
dfwrite(&numwalls,2,1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,2,1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
dfwrite(ps,sizeof(ps),1,fil);
dfwrite(po,sizeof(po),1,fil);
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil);
dfwrite(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil);
dfwrite(&spriteqloc,sizeof(short),1,fil);
dfwrite(&spriteqamount,sizeof(short),1,fil);
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
dfwrite(&mirrorcnt,sizeof(short),1,fil);
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
dfwrite(&numclouds,sizeof(numclouds),1,fil);
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
memset(ptrbuf, 0, sizeof(ptrbuf));
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
ptrbuf[i] = (int)((intptr_t)actorscrptr[i] - (intptr_t)&script[0]);
}
dfwrite(&ptrbuf[0],4,MAXTILES,fil);
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
dfwrite(&ptrbuf[0],4,MAXANIMATES,fil);
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(&connecthead,sizeof(connecthead),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&global_random,sizeof(global_random),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
fclose(fil);
if(ud.multimode < 2)
{
strcpy(fta_quotes[122],"GAME SAVED");
FTA(122,&ps[myconnectindex]);
}
ready2send = 1;
waitforeverybody();
ototalclock = totalclock;
return(0);
}
#endif
2020-07-20 16:43:06 +00:00
END_DUKE_NS