2020-05-31 08:53:11 +00:00
|
|
|
/*
|
|
|
|
** Polygon Doom software renderer
|
|
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
|
|
**
|
|
|
|
** This software is provided 'as-is', without any express or implied
|
|
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
|
|
** arising from the use of this software.
|
|
|
|
**
|
|
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
|
|
** including commercial applications, and to alter it and redistribute it
|
|
|
|
** freely, subject to the following restrictions:
|
|
|
|
**
|
|
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
** claim that you wrote the original software. If you use this software
|
|
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
|
|
** appreciated but is not required.
|
|
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
** misrepresented as being the original software.
|
|
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "templates.h"
|
|
|
|
|
|
|
|
#include "filesystem.h"
|
|
|
|
#include "v_video.h"
|
|
|
|
#include "model.h"
|
|
|
|
#include "poly_triangle.h"
|
|
|
|
#include "poly_thread.h"
|
|
|
|
#include "screen_triangle.h"
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
class PolyDrawerCommand : public DrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetDepthClampCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetDepthClampCommand(bool on) : on(on) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetDepthClamp(on); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool on;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetDepthMaskCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetDepthMaskCommand(bool on) : on(on) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetDepthMask(on); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool on;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetDepthFuncCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetDepthFuncCommand(int func) : func(func) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetDepthFunc(func); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int func;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetDepthRangeCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetDepthRangeCommand(float min, float max) : min(min), max(max) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetDepthRange(min, max); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
float min;
|
|
|
|
float max;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetDepthBiasCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetDepthBiasCommand(float depthBiasConstantFactor, float depthBiasSlopeFactor) : depthBiasConstantFactor(depthBiasConstantFactor), depthBiasSlopeFactor(depthBiasSlopeFactor) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetDepthBias(depthBiasConstantFactor, depthBiasSlopeFactor); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
float depthBiasConstantFactor;
|
|
|
|
float depthBiasSlopeFactor;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetColorMaskCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetColorMaskCommand(bool r, bool g, bool b, bool a) : r(r), g(g), b(b), a(a) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetColorMask(r, g, b, a); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool r;
|
|
|
|
bool g;
|
|
|
|
bool b;
|
|
|
|
bool a;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetStencilCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetStencilCommand(int stencilRef, int op) : stencilRef(stencilRef), op(op) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetStencil(stencilRef, op); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int stencilRef;
|
|
|
|
int op;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetCullingCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetCullingCommand(int mode) : mode(mode) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetCulling(mode); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int mode;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyEnableStencilCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyEnableStencilCommand(bool on) : on(on) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->EnableStencil(on); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool on;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetScissorCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetScissorCommand(int x, int y, int w, int h) : x(x), y(y), w(w), h(h) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetScissor(x, y, w, h); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int x;
|
|
|
|
int y;
|
|
|
|
int w;
|
|
|
|
int h;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetRenderStyleCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetRenderStyleCommand(FRenderStyle style) : style(style) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetRenderStyle(style); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
FRenderStyle style;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetTextureCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetTextureCommand(int unit, void* pixels, int width, int height, bool bgra) : unit(unit), pixels(pixels), width(width), height(height), bgra(bgra) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetTexture(unit, pixels, width, height, bgra); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int unit;
|
|
|
|
void* pixels;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
bool bgra;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetShaderCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetShaderCommand(int specialEffect, int effectState, bool alphaTest, bool colormapShader) : specialEffect(specialEffect), effectState(effectState), alphaTest(alphaTest), colormapShader(colormapShader) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetShader(specialEffect, effectState, alphaTest, colormapShader); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int specialEffect;
|
|
|
|
int effectState;
|
|
|
|
bool alphaTest;
|
|
|
|
bool colormapShader;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetVertexBufferCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
2021-02-26 18:06:10 +00:00
|
|
|
PolySetVertexBufferCommand(const void* vertices, int offset0, int offset1) : vertices(vertices), offset0(offset0), offset1(offset1){ }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetVertexBuffer(vertices, offset0, offset1); }
|
2020-05-31 08:53:11 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
const void* vertices;
|
2021-02-26 18:06:10 +00:00
|
|
|
// [GEC] Add offset params, necessary to project frames and model interpolation correctly
|
|
|
|
int offset0;
|
|
|
|
int offset1;
|
2020-05-31 08:53:11 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetIndexBufferCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetIndexBufferCommand(const void* indices) : indices(indices) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetIndexBuffer(indices); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
const void* indices;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetLightBufferCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetLightBufferCommand(const void* lights) : lights(lights) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetLightBuffer(lights); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
const void* lights;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetInputAssemblyCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetInputAssemblyCommand(PolyInputAssembly* input) : input(input) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetInputAssembly(input); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
PolyInputAssembly* input;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyClearDepthCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyClearDepthCommand(float value) : value(value) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->ClearDepth(value); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
float value;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyClearStencilCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyClearStencilCommand(uint8_t value) : value(value) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->ClearStencil(value); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
uint8_t value;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetViewportCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetViewportCommand(int x, int y, int width, int height, uint8_t* dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra, PolyDepthStencil* depthstencil, bool topdown)
|
|
|
|
: x(x), y(y), width(width), height(height), dest(dest), dest_width(dest_width), dest_height(dest_height), dest_pitch(dest_pitch), dest_bgra(dest_bgra), depthstencil(depthstencil), topdown(topdown) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetViewport(x, y, width, height, dest, dest_width, dest_height, dest_pitch, dest_bgra, depthstencil, topdown); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int x;
|
|
|
|
int y;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
uint8_t* dest;
|
|
|
|
int dest_width;
|
|
|
|
int dest_height;
|
|
|
|
int dest_pitch;
|
|
|
|
bool dest_bgra;
|
|
|
|
PolyDepthStencil* depthstencil;
|
|
|
|
bool topdown;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolySetViewpointUniformsCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolySetViewpointUniformsCommand(const HWViewpointUniforms* uniforms) : uniforms(uniforms) {}
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->SetViewpointUniforms(uniforms); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
const HWViewpointUniforms* uniforms;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyPushMatricesCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyPushMatricesCommand(const VSMatrix& modelMatrix, const VSMatrix& normalModelMatrix, const VSMatrix& textureMatrix)
|
|
|
|
: modelMatrix(modelMatrix), normalModelMatrix(normalModelMatrix), textureMatrix(textureMatrix) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->PushMatrices(modelMatrix, normalModelMatrix, textureMatrix); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
VSMatrix modelMatrix;
|
|
|
|
VSMatrix normalModelMatrix;
|
|
|
|
VSMatrix textureMatrix;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyPushStreamDataCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyPushStreamDataCommand(const StreamData& data, const PolyPushConstants& constants) : data(data), constants(constants) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->PushStreamData(data, constants); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
StreamData data;
|
|
|
|
PolyPushConstants constants;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyDrawCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyDrawCommand(int index, int count, PolyDrawMode mode) : index(index), count(count), mode(mode) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->Draw(index, count, mode); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int index;
|
|
|
|
int count;
|
|
|
|
PolyDrawMode mode;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PolyDrawIndexedCommand : public PolyDrawerCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PolyDrawIndexedCommand(int index, int count, PolyDrawMode mode) : index(index), count(count), mode(mode) { }
|
|
|
|
void Execute(DrawerThread* thread) override { PolyTriangleThreadData::Get(thread)->DrawIndexed(index, count, mode); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
int index;
|
|
|
|
int count;
|
|
|
|
PolyDrawMode mode;
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
PolyCommandBuffer::PolyCommandBuffer(RenderMemory* frameMemory)
|
|
|
|
{
|
|
|
|
mQueue = std::make_shared<DrawerCommandQueue>(frameMemory);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetViewport(int x, int y, int width, int height, DCanvas *canvas, PolyDepthStencil *depthstencil, bool topdown)
|
|
|
|
{
|
|
|
|
uint8_t *dest = (uint8_t*)canvas->GetPixels();
|
|
|
|
int dest_width = canvas->GetWidth();
|
|
|
|
int dest_height = canvas->GetHeight();
|
|
|
|
int dest_pitch = canvas->GetPitch();
|
|
|
|
bool dest_bgra = canvas->IsBgra();
|
|
|
|
|
|
|
|
mQueue->Push<PolySetViewportCommand>(x, y, width, height, dest, dest_width, dest_height, dest_pitch, dest_bgra, depthstencil, topdown);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetInputAssembly(PolyInputAssembly *input)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetInputAssemblyCommand>(input);
|
|
|
|
}
|
|
|
|
|
2021-02-26 18:06:10 +00:00
|
|
|
void PolyCommandBuffer::SetVertexBuffer(const void *vertices, int offset0, int offset1)
|
2020-05-31 08:53:11 +00:00
|
|
|
{
|
2021-02-26 18:06:10 +00:00
|
|
|
mQueue->Push<PolySetVertexBufferCommand>(vertices, offset0, offset1);
|
2020-05-31 08:53:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetIndexBuffer(const void *elements)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetIndexBufferCommand>(elements);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetLightBuffer(const void *lights)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetLightBufferCommand>(lights);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetDepthClamp(bool on)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetDepthClampCommand>(on);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetDepthMask(bool on)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetDepthMaskCommand>(on);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetDepthFunc(int func)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetDepthFuncCommand>(func);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetDepthRange(float min, float max)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetDepthRangeCommand>(min, max);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetDepthBias(float depthBiasConstantFactor, float depthBiasSlopeFactor)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetDepthBiasCommand>(depthBiasConstantFactor, depthBiasSlopeFactor);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetColorMask(bool r, bool g, bool b, bool a)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetColorMaskCommand>(r, g, b, a);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetStencil(int stencilRef, int op)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetStencilCommand>(stencilRef, op);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetCulling(int mode)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetCullingCommand>(mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::EnableStencil(bool on)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyEnableStencilCommand>(on);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetScissor(int x, int y, int w, int h)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetScissorCommand>(x, y, w, h);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetRenderStyle(FRenderStyle style)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetRenderStyleCommand>(style);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetTexture(int unit, void *pixels, int width, int height, bool bgra)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetTextureCommand>(unit, pixels, width, height, bgra);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetShader(int specialEffect, int effectState, bool alphaTest, bool colormapShader)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetShaderCommand>(specialEffect, effectState, alphaTest, colormapShader);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::PushStreamData(const StreamData &data, const PolyPushConstants &constants)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyPushStreamDataCommand>(data, constants);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::PushMatrices(const VSMatrix &modelMatrix, const VSMatrix &normalModelMatrix, const VSMatrix &textureMatrix)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyPushMatricesCommand>(modelMatrix, normalModelMatrix, textureMatrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::SetViewpointUniforms(const HWViewpointUniforms *uniforms)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolySetViewpointUniformsCommand>(uniforms);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::ClearDepth(float value)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyClearDepthCommand>(value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::ClearStencil(uint8_t value)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyClearStencilCommand>(value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::Draw(int index, int vcount, PolyDrawMode mode)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyDrawCommand>(index, vcount, mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::DrawIndexed(int index, int count, PolyDrawMode mode)
|
|
|
|
{
|
|
|
|
mQueue->Push<PolyDrawIndexedCommand>(index, count, mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PolyCommandBuffer::Submit()
|
|
|
|
{
|
|
|
|
DrawerThreads::Execute(mQueue);
|
|
|
|
}
|