2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2020-08-18 07:52:08 +00:00
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#include "aistuff.h"
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2019-08-26 03:59:14 +00:00
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#include "engine.h"
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#include "exhumed.h"
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#include "sequence.h"
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#include <assert.h>
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-10-11 09:33:28 +00:00
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static actionSeq SetSeq[] = {
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2019-08-31 07:47:15 +00:00
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{0, 0},
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{77, 1},
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{78, 1},
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{0, 0},
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{9, 0},
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{63, 0},
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{45, 0},
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{18, 0},
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{27, 0},
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{36, 0},
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{72, 1},
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{74, 1}
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2019-08-26 03:59:14 +00:00
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};
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2022-09-07 07:48:05 +00:00
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void BuildSet(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, DAngle nAngle, int nChannel)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-19 17:53:42 +00:00
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if (pActor == nullptr)
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2019-08-31 07:47:15 +00:00
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{
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2021-11-23 00:18:20 +00:00
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pActor = insertActor(pSector, 120);
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2022-08-17 17:03:45 +00:00
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pActor->spr.pos = pos;
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2019-08-31 07:47:15 +00:00
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}
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else
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{
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2021-10-19 17:53:42 +00:00
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ChangeActorStat(pActor, 120);
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2022-08-17 17:03:45 +00:00
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pActor->spr.pos.Z = pActor->sector()->floorz;
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2022-11-25 12:13:50 +00:00
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nAngle = pActor->spr.Angles.Yaw;
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2019-08-31 07:47:15 +00:00
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}
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2021-12-23 16:08:37 +00:00
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->spr.shade = -12;
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2022-10-04 17:13:26 +00:00
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pActor->clipdist = 27.5;
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2022-09-03 08:02:25 +00:00
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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2022-10-07 21:52:29 +00:00
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pActor->spr.scale = DVector2(1.359375, 1.5);
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2021-12-30 15:51:56 +00:00
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pActor->spr.pal = pActor->sector()->ceilingpal;
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2021-12-23 16:08:37 +00:00
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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2022-11-25 12:13:50 +00:00
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pActor->spr.Angles.Yaw = nAngle;
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2021-12-23 16:08:37 +00:00
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pActor->spr.picnum = 1;
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pActor->spr.hitag = 0;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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pActor->spr.extra = -1;
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2019-08-31 07:47:15 +00:00
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// GrabTimeSlot(3);
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2021-10-25 16:57:10 +00:00
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pActor->nAction = 1;
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pActor->nHealth = 8000;
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pActor->nFrame = 0;
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2021-10-19 17:53:42 +00:00
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pActor->pTarget = nullptr;
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2021-10-25 16:57:10 +00:00
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pActor->nCount = 90;
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pActor->nIndex = 0;
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pActor->nIndex2 = 0;
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2021-10-19 17:53:42 +00:00
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pActor->nPhase = Counters[kCountSet]++;
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2019-08-31 07:47:15 +00:00
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2021-10-25 16:57:10 +00:00
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pActor->nChannel = nChannel;
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2019-08-31 07:47:15 +00:00
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2022-05-23 22:30:41 +00:00
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pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x190000);
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2019-08-31 07:47:15 +00:00
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2020-03-02 21:08:31 +00:00
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// this isn't stored anywhere.
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2021-10-19 17:53:42 +00:00
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runlist_AddRunRec(NewRun, pActor, 0x190000);
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2019-08-31 07:47:15 +00:00
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2020-08-23 12:39:14 +00:00
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nCreaturesTotal++;
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2019-08-26 03:59:14 +00:00
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}
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-19 17:53:42 +00:00
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void BuildSoul(DExhumedActor* pSet)
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2019-08-26 03:59:14 +00:00
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{
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2021-12-30 15:51:56 +00:00
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auto pActor = insertActor(pSet->sector(), 0);
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2021-12-23 16:08:37 +00:00
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pActor->spr.shade = -127;
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2022-10-07 21:52:29 +00:00
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pActor->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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2021-12-23 16:08:37 +00:00
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pActor->spr.pal = 0;
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2022-10-04 17:13:26 +00:00
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pActor->clipdist = 1.25;
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2021-12-23 16:08:37 +00:00
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqSet, 75, 0);
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2022-11-25 12:13:50 +00:00
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pActor->spr.Angles.Yaw = RandomAngle();
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2022-09-03 08:02:25 +00:00
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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2022-09-09 17:29:11 +00:00
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pActor->vel.Z = -1 - RandomSize(10) / 256.;
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2022-09-10 19:24:40 +00:00
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pActor->spr.pos = DVector3(pSet->spr.pos.XY(), RandomSize(8) + 32 + pActor->sector()->ceilingz - GetActorHeight(pActor));
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2021-12-23 16:08:37 +00:00
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//pActor->spr.hitag = nSet;
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2021-10-19 17:53:42 +00:00
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pActor->pTarget = pSet;
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pActor->nPhase = Counters[kCountSoul]++;
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2021-12-23 16:08:37 +00:00
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pActor->spr.lotag = runlist_HeadRun() + 1;
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pActor->spr.extra = 0;
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2019-08-26 03:59:14 +00:00
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2021-10-15 21:18:58 +00:00
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// GrabTimeSlot(3);
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2019-08-26 03:59:14 +00:00
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2022-05-23 22:30:41 +00:00
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pActor->spr.intowner = runlist_AddRunRec(NewRun, pActor, 0x230000);
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2019-08-26 03:59:14 +00:00
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}
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-15 21:18:58 +00:00
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void AISoul::Tick(RunListEvent* ev)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-19 17:53:42 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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seq_MoveSequence(pActor, SeqOffsets[kSeqSet] + 75, 0);
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2019-08-31 07:47:15 +00:00
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2022-10-07 21:33:37 +00:00
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if (pActor->spr.scale.X < 0.5)
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2019-08-31 07:47:15 +00:00
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{
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2022-10-07 21:44:21 +00:00
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pActor->spr.scale.X += (REPEAT_SCALE);
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pActor->spr.scale.Y += (REPEAT_SCALE);
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2021-10-15 21:18:58 +00:00
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}
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2019-08-31 07:47:15 +00:00
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2021-12-23 16:08:37 +00:00
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pActor->spr.extra += (pActor->nPhase & 0x0F) + 5;
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pActor->spr.extra &= kAngleMask;
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2019-08-31 07:47:15 +00:00
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2022-09-11 11:47:47 +00:00
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double nVel = mapangle(pActor->spr.extra).Cos();
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2019-08-31 07:47:15 +00:00
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2022-11-25 12:13:50 +00:00
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auto vect = pActor->spr.Angles.Yaw.ToVector() * nVel * 8;
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2022-09-10 21:43:54 +00:00
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auto coll = movesprite(pActor,vect, pActor->vel.Z, 0, CLIPMASK0);
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2021-10-19 17:53:42 +00:00
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if (coll.exbits & 0x10000)
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2021-10-15 21:18:58 +00:00
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{
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2021-12-07 17:53:02 +00:00
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DExhumedActor* pSet = pActor->pTarget;
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2021-10-19 17:53:42 +00:00
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if (!pSet) return;
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2021-10-15 21:18:58 +00:00
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2021-12-23 16:08:37 +00:00
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pActor->spr.cstat = 0;
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2022-10-07 21:52:29 +00:00
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pActor->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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2022-09-10 19:24:40 +00:00
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pActor->spr.pos = pSet->spr.pos.plusZ(-GetActorHeight(pSet) * 0.5);
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2021-12-30 15:51:56 +00:00
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ChangeActorSect(pActor, pSet->sector());
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2021-10-15 21:18:58 +00:00
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return;
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}
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}
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2019-11-20 16:21:32 +00:00
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2019-08-31 07:47:15 +00:00
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-15 21:18:58 +00:00
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void AISet::RadialDamage(RunListEvent* ev)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-19 17:53:42 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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2021-11-21 20:09:27 +00:00
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int nAction = pActor->nAction;
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2019-08-31 07:47:15 +00:00
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2021-10-15 21:18:58 +00:00
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if (nAction == 5)
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{
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2021-10-19 17:53:42 +00:00
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ev->nDamage = runlist_CheckRadialDamage(pActor);
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2021-10-15 21:18:58 +00:00
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// fall through to case 0x80000
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}
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Damage(ev);
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}
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-15 21:18:58 +00:00
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void AISet::Damage(RunListEvent* ev)
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{
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2021-10-19 17:53:42 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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2020-03-02 21:08:31 +00:00
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2021-11-21 20:09:27 +00:00
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int nAction = pActor->nAction;
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2021-10-15 21:18:58 +00:00
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2021-10-25 16:57:10 +00:00
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if (ev->nDamage && pActor->nHealth > 0)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-15 21:18:58 +00:00
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if (nAction != 1)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-25 16:57:10 +00:00
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pActor->nHealth -= dmgAdjust(ev->nDamage);
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2019-08-31 07:47:15 +00:00
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}
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2021-10-25 16:57:10 +00:00
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if (pActor->nHealth <= 0)
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2019-08-31 07:47:15 +00:00
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{
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2022-09-03 08:02:25 +00:00
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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2021-12-23 16:08:37 +00:00
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pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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2021-10-15 21:18:58 +00:00
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2021-10-25 16:57:10 +00:00
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pActor->nHealth = 0;
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2021-10-15 21:18:58 +00:00
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nCreaturesKilled++;
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if (nAction < 10)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-25 16:57:10 +00:00
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pActor->nFrame = 0;
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pActor->nAction = 10;
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2019-08-31 07:47:15 +00:00
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}
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}
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2021-10-15 21:18:58 +00:00
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else if (nAction == 1)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-25 16:57:10 +00:00
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pActor->nAction = 2;
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pActor->nFrame = 0;
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2021-10-15 21:18:58 +00:00
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}
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}
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}
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2019-08-31 07:47:15 +00:00
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-15 21:18:58 +00:00
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void AISet::Draw(RunListEvent* ev)
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{
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2021-10-19 17:53:42 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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2021-11-21 20:09:27 +00:00
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int nAction = pActor->nAction;
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2020-03-02 21:08:31 +00:00
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2021-10-25 16:57:10 +00:00
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seq_PlotSequence(ev->nParam, SeqOffsets[kSeqSet] + SetSeq[nAction].a, pActor->nFrame, SetSeq[nAction].b);
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2021-10-15 21:18:58 +00:00
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return;
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}
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2019-08-31 07:47:15 +00:00
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2022-09-11 06:09:26 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2021-10-15 21:18:58 +00:00
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void AISet::Tick(RunListEvent* ev)
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{
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2021-10-19 17:53:42 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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2021-10-15 21:18:58 +00:00
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2021-11-21 20:09:27 +00:00
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int nAction = pActor->nAction;
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2021-10-15 21:18:58 +00:00
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bool bVal = false;
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2021-10-19 17:53:42 +00:00
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Gravity(pActor);
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2021-10-15 21:18:58 +00:00
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2021-11-21 20:09:27 +00:00
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int nSeq = SeqOffsets[kSeqSet] + SetSeq[pActor->nAction].a;
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2021-12-23 16:08:37 +00:00
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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2021-10-19 17:53:42 +00:00
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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2021-10-15 21:18:58 +00:00
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if (nAction == 3)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
if (pActor->nIndex2) {
|
|
|
|
pActor->nFrame++;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nFrame++;
|
|
|
|
if (pActor->nFrame >= SeqSize[nSeq])
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
bVal = true;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-11-21 20:09:27 +00:00
|
|
|
int nFlag = FrameFlag[SeqBase[nSeq] + pActor->nFrame];
|
2021-12-07 17:53:02 +00:00
|
|
|
DExhumedActor* pTarget = pActor->pTarget;
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget && nAction < 10)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-12-21 22:18:23 +00:00
|
|
|
if (!(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL))
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
pActor->pTarget = nullptr;
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-19 17:53:42 +00:00
|
|
|
pTarget = nullptr;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
auto nMov = MoveCreature(pActor);
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2021-12-30 15:51:56 +00:00
|
|
|
auto sect = pActor->sector();
|
2022-10-04 17:06:49 +00:00
|
|
|
pushmove(pActor->spr.pos, §, pActor->clipdist, 20, -20, CLIPMASK0);
|
2021-12-30 15:36:04 +00:00
|
|
|
pActor->setsector(sect);
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2022-09-03 08:03:30 +00:00
|
|
|
if (pActor->vel.Z > 4000/256.)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (nMov.exbits & kHitAux2)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
SetQuake(pActor, 100);
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
switch (nAction)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
return;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 0:
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F))
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget == nullptr)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
pTarget = FindPlayer(pActor, 1000);
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 3;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-19 17:53:42 +00:00
|
|
|
pActor->pTarget = pTarget;
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2022-09-03 10:06:50 +00:00
|
|
|
pActor->VelFromAngle(-1);
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 1:
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (FindPlayer(pActor, 1000))
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nCount--;
|
|
|
|
if (pActor->nCount <= 0)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 2;
|
|
|
|
pActor->nFrame = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
if (bVal)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 7;
|
|
|
|
pActor->nIndex = 0;
|
|
|
|
pActor->nFrame = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
pActor->pTarget = FindPlayer(pActor, 1000);
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget != nullptr)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if ((nFlag & 0x10) && (nMov.exbits & kHitAux2))
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
SetQuake(pActor, 100);
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
|
2022-09-10 22:02:17 +00:00
|
|
|
double nCourse = PlotCourseToSprite(pActor, pTarget);
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F))
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-15 21:18:58 +00:00
|
|
|
int nRand = RandomSize(3);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
switch (nRand)
|
|
|
|
{
|
2019-08-31 07:47:15 +00:00
|
|
|
case 0:
|
2021-10-15 21:18:58 +00:00
|
|
|
case 2:
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nIndex = 0;
|
|
|
|
pActor->nAction = 7;
|
|
|
|
pActor->nFrame = 0;
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
case 1:
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
PlotCourseToSprite(pActor, pTarget);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 6;
|
|
|
|
pActor->nFrame = 0;
|
|
|
|
pActor->nRun = 5;
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
return;
|
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
default:
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2022-09-10 22:02:17 +00:00
|
|
|
if (nCourse <= 100/16.)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nIndex2 = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
else
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nIndex2 = 1;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
// loc_338E2
|
2022-11-25 12:13:50 +00:00
|
|
|
pActor->vel.XY() = pActor->spr.Angles.Yaw.ToVector() * 512;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
if (pActor->nIndex2)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2022-09-03 08:04:16 +00:00
|
|
|
pActor->vel.X *= 2;
|
|
|
|
pActor->vel.Y *= 2;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
if (nMov.type == kHitWall)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-11-26 13:26:03 +00:00
|
|
|
auto pSector = nMov.hitWall->nextSector();
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-11-22 21:20:53 +00:00
|
|
|
if (pSector)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2022-08-20 18:25:38 +00:00
|
|
|
if ((pActor->spr.pos.Z - pSector->floorz) < (55000/256.))
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2022-08-20 18:25:38 +00:00
|
|
|
if (pActor->spr.pos.Z > pSector->ceilingz)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nIndex = 1;
|
|
|
|
pActor->nAction = 7;
|
|
|
|
pActor->nFrame = 0;
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
return;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-25 12:13:50 +00:00
|
|
|
pActor->spr.Angles.Yaw += DAngle45;
|
2022-09-03 10:06:50 +00:00
|
|
|
pActor->VelFromAngle(-1);
|
2021-10-15 21:18:58 +00:00
|
|
|
break;
|
|
|
|
}
|
2021-10-19 17:53:42 +00:00
|
|
|
else if (nMov.type == kHitSprite)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-11-26 13:26:03 +00:00
|
|
|
if (pTarget == nMov.actor())
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2022-11-25 12:13:50 +00:00
|
|
|
auto nAngDiff = absangle(pActor->spr.Angles.Yaw, (pTarget->spr.pos - pActor->spr.pos).Angle());
|
2022-09-10 22:18:09 +00:00
|
|
|
if (nAngDiff < DAngle22_5 / 2)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 4;
|
|
|
|
pActor->nFrame = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2019-10-29 22:17:04 +00:00
|
|
|
break;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
else
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nIndex = 1;
|
|
|
|
pActor->nAction = 7;
|
|
|
|
pActor->nFrame = 0;
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
return;
|
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 4:
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget == nullptr)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nCount = 50;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-09-10 22:02:17 +00:00
|
|
|
if (PlotCourseToSprite(pActor, pTarget) >= 48)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 3;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
else if (nFlag & 0x80)
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
runlist_DamageEnemy(pTarget, pActor, 5);
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
break;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 5:
|
|
|
|
{
|
|
|
|
if (bVal)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nCount = 15;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 6:
|
|
|
|
{
|
|
|
|
if (nFlag & 0x80)
|
|
|
|
{
|
2022-11-25 12:13:50 +00:00
|
|
|
auto pBullet = BuildBullet(pActor, 11, INT_MAX, pActor->spr.Angles.Yaw, pTarget, 1);
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pBullet)
|
2021-10-16 20:04:21 +00:00
|
|
|
SetBulletEnemy(pBullet->nPhase, pTarget);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nRun--;
|
|
|
|
if (pActor->nRun <= 0 || !RandomBit())
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 7:
|
|
|
|
{
|
|
|
|
if (bVal)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
if (pActor->nIndex)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2022-09-09 17:29:11 +00:00
|
|
|
pActor->vel.Z = -10000 / 256.;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-09-10 22:02:17 +00:00
|
|
|
pActor->vel.Z = -(PlotCourseToSprite(pActor, pTarget)) / 16.;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 8;
|
|
|
|
pActor->nFrame = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2022-09-03 10:06:50 +00:00
|
|
|
pActor->VelFromAngle();
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 8:
|
|
|
|
{
|
|
|
|
if (bVal)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nFrame = SeqSize[nSeq] - 1;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
if (nMov.exbits & kHitAux2)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
SetQuake(pActor, 200);
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 9;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 9:
|
|
|
|
{
|
2022-09-03 08:04:16 +00:00
|
|
|
pActor->vel.X *= 0.5;
|
|
|
|
pActor->vel.Y *= 0.5;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
if (bVal)
|
|
|
|
{
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-19 17:53:42 +00:00
|
|
|
PlotCourseToSprite(pActor, pTarget);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 6;
|
|
|
|
pActor->nFrame = 0;
|
|
|
|
pActor->nRun = 5;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 10:
|
|
|
|
{
|
|
|
|
if (nFlag & 0x80)
|
|
|
|
{
|
2022-09-10 19:24:40 +00:00
|
|
|
pActor->spr.pos.Z -= GetActorHeight(pActor);
|
2021-10-26 19:15:07 +00:00
|
|
|
BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqSet, 76, 0));
|
2022-09-10 19:24:40 +00:00
|
|
|
pActor->spr.pos.Z += GetActorHeight(pActor);
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (bVal)
|
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 11;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
|
2021-10-25 16:57:10 +00:00
|
|
|
runlist_ChangeChannel(pActor->nChannel, 1);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
for (int i = 0; i < 20; i++)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
BuildSoul(pActor);
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:18:58 +00:00
|
|
|
case 11:
|
|
|
|
{
|
2021-12-23 16:08:37 +00:00
|
|
|
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
2021-10-15 21:18:58 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// loc_33AE3: ?
|
|
|
|
if (nAction)
|
|
|
|
{
|
2021-10-19 17:53:42 +00:00
|
|
|
if (pTarget)
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-12-21 22:18:23 +00:00
|
|
|
if (!(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL))
|
2021-10-15 21:18:58 +00:00
|
|
|
{
|
2021-10-25 16:57:10 +00:00
|
|
|
pActor->nAction = 0;
|
|
|
|
pActor->nFrame = 0;
|
|
|
|
pActor->nCount = 100;
|
2021-10-19 17:53:42 +00:00
|
|
|
pActor->pTarget = nullptr;
|
2022-09-03 08:02:25 +00:00
|
|
|
pActor->vel.X = 0;
|
|
|
|
pActor->vel.Y = 0;
|
2021-10-15 21:18:58 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
}
|
2021-10-15 21:18:58 +00:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-11-22 23:11:37 +00:00
|
|
|
END_PS_NS
|