2014-07-24 14:01:44 +00:00
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#include "compat.h"
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#include "build.h"
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#include "names.h"
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#include "common_game.h"
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2014-07-28 06:43:46 +00:00
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const char *G_DefaultDefFile(void)
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{
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return "kenbuild.def";
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}
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2014-07-28 06:44:14 +00:00
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const char *G_DefFile(void)
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{
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return "kenbuild.def";
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}
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2014-07-28 06:43:46 +00:00
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2014-07-24 14:01:44 +00:00
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uint8_t *basepaltable[1] = {
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palette
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};
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#define NUMPSKYMULTIS 2
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EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
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EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
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// Set up new-style multi-psky handling.
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void Ken_InitMultiPsky(void)
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{
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int32_t i;
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static int32_t inited;
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if (inited)
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return;
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inited = 1;
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multipskytile[0] = -1;
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multipskytile[1] = DAYSKY;
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multipskytile[2] = NIGHTSKY;
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pskynummultis = NUMPSKYMULTIS;
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// When adding other multi-skies, take care that the tileofs[] values are
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// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
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// set as tight as possible.)
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// The default sky properties (all others are implicitly zero):
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multipsky[0].lognumtiles = 1;
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multipsky[0].horizfrac = 65536;
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// DAYSKY
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multipsky[1].lognumtiles = 1;
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multipsky[1].horizfrac = 65536;
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// DAYSKY
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multipsky[2].lognumtiles = 3;
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multipsky[2].horizfrac = 65536;
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for (i=0; i<pskynummultis; ++i)
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{
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int32_t j;
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for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
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Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
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}
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}
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