2019-09-19 22:42:45 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of NBlood.
|
|
|
|
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License version 2
|
|
|
|
as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
2019-09-21 18:59:54 +00:00
|
|
|
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
|
2019-09-19 22:42:45 +00:00
|
|
|
#include "build.h"
|
|
|
|
|
|
|
|
#include "blood.h"
|
|
|
|
|
2019-09-22 06:39:22 +00:00
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void aiPodSearch(DBloodActor* actor);
|
|
|
|
static void aiPodMove(DBloodActor* actor);
|
|
|
|
static void aiPodChase(DBloodActor* actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
|
|
|
|
AISTATE podIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
2020-11-21 19:10:45 +00:00
|
|
|
AISTATE podMove = { kAiStateMove, 7, -1, 3600, NULL, aiMoveTurn, aiPodMove, &podSearch };
|
|
|
|
AISTATE podSearch = { kAiStateSearch, 0, -1, 3600, NULL, aiMoveTurn, aiPodSearch, &podSearch };
|
2020-11-21 19:25:06 +00:00
|
|
|
AISTATE podStartChase = { kAiStateChase, 8, nPodStartChaseClient, 600, NULL, NULL, NULL, &podChase };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE podRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &podChase };
|
2020-11-21 19:10:45 +00:00
|
|
|
AISTATE podChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, aiPodChase, NULL };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE tentacleIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
|
|
AISTATE tentacle13A6A8 = { kAiStateOther, 7, dword_279B3C, 0, NULL, NULL, NULL, &tentacle13A6C4 };
|
|
|
|
AISTATE tentacle13A6C4 = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleChase };
|
|
|
|
AISTATE tentacle13A6E0 = { kAiStateOther, 8, dword_279B40, 0, NULL, NULL, NULL, &tentacle13A6FC };
|
|
|
|
AISTATE tentacle13A6FC = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleIdle };
|
2020-11-21 19:10:45 +00:00
|
|
|
AISTATE tentacleMove = { kAiStateOther, 8, -1, 3600, NULL, aiMoveTurn, aiPodMove, &tentacleSearch };
|
|
|
|
AISTATE tentacleSearch = { kAiStateOther, 0, -1, 3600, NULL, aiMoveTurn, aiPodSearch, NULL };
|
2020-11-21 19:25:06 +00:00
|
|
|
AISTATE tentacleStartChase = { kAiStateOther, 6, nTentacleStartSearchClient, 120, NULL, NULL, NULL, &tentacleChase };
|
2019-09-19 22:42:45 +00:00
|
|
|
AISTATE tentacleRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tentacleChase };
|
2020-11-21 19:10:45 +00:00
|
|
|
AISTATE tentacleChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, aiPodChase, NULL };
|
2019-09-19 22:42:45 +00:00
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void sub_6FF08(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
sfxPlay3DSound(actor, 2503, -1, 0);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void sub_6FF54(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
sfxPlay3DSound(actor, 2500, -1, 0);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void podAttack(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
spritetype* pSprite = &actor->s();
|
|
|
|
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
|
|
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
int x = pTarget->x - pSprite->x;
|
|
|
|
int y = pTarget->y - pSprite->y;
|
|
|
|
int dz = pTarget->z - pSprite->z;
|
|
|
|
x += Random2(1000);
|
|
|
|
y += Random2(1000);
|
|
|
|
int nDist = approxDist(x, y);
|
|
|
|
int nDist2 = nDist / 540;
|
|
|
|
DBloodActor* pMissile = nullptr;
|
|
|
|
switch (pSprite->type)
|
|
|
|
{
|
|
|
|
case kDudePodGreen:
|
|
|
|
dz += 8000;
|
|
|
|
if (pDudeInfo->seeDist * 0.1 < nDist)
|
|
|
|
{
|
|
|
|
if (Chance(0x8000))
|
|
|
|
sfxPlay3DSound(actor, 2474, -1, 0);
|
|
|
|
else
|
|
|
|
sfxPlay3DSound(actor, 2475, -1, 0);
|
|
|
|
pMissile = actFireThing(actor, 0, -8000, dz / 128 - 14500, kThingPodGreenBall, (nDist2 << 23) / 120);
|
|
|
|
}
|
|
|
|
if (pMissile)
|
|
|
|
seqSpawn(68, pMissile, -1);
|
|
|
|
break;
|
|
|
|
case kDudePodFire:
|
|
|
|
dz += 8000;
|
|
|
|
if (pDudeInfo->seeDist * 0.1 < nDist)
|
|
|
|
{
|
|
|
|
sfxPlay3DSound(actor, 2454, -1, 0);
|
|
|
|
pMissile = actFireThing(actor, 0, -8000, dz / 128 - 14500, kThingPodFireBall, (nDist2 << 23) / 120);
|
|
|
|
}
|
|
|
|
if (pMissile)
|
|
|
|
seqSpawn(22, pMissile, -1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
2021-08-26 22:07:33 +00:00
|
|
|
fxSpawnPodStuff(actor, 240);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-07 14:16:12 +00:00
|
|
|
void sub_70284(int, DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pSprite = &actor->s();
|
|
|
|
sfxPlay3DSound(actor, 2502, -1, 0);
|
|
|
|
int nDist, nBurn;
|
|
|
|
DAMAGE_TYPE dmgType;
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
default: // ???
|
|
|
|
nBurn = 0;
|
|
|
|
dmgType = kDamageBullet;
|
|
|
|
nDist = 50;
|
|
|
|
break;
|
|
|
|
case kDudeTentacleFire: // ???
|
|
|
|
nBurn = (gGameOptions.nDifficulty * 120) >> 2;
|
|
|
|
dmgType = kDamageExplode;
|
|
|
|
nDist = 75;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
actRadiusDamage(actor, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nDist, 1, 5 * (1 + gGameOptions.nDifficulty), dmgType, 2, nBurn);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void aiPodSearch(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
aiChooseDirection(actor, pXSprite->goalAng);
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void aiPodMove(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pXSprite = &actor->x();
|
|
|
|
auto pSprite = &actor->s();
|
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
int dx = pXSprite->targetX - pSprite->x;
|
|
|
|
int dy = pXSprite->targetY - pSprite->y;
|
|
|
|
int nAngle = getangle(dx, dy);
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
aiChooseDirection(actor, nAngle);
|
|
|
|
if (nDist < 512 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudePodGreen:
|
|
|
|
case kDudePodFire:
|
|
|
|
aiNewState(actor, &podSearch);
|
|
|
|
break;
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
case kDudeTentacleFire:
|
|
|
|
aiNewState(actor, &tentacleSearch);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void aiPodChase(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
auto pSprite = &actor->s();
|
|
|
|
if (actor->GetTarget() == nullptr) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudePodGreen:
|
|
|
|
case kDudePodFire:
|
|
|
|
aiNewState(actor, &podMove);
|
|
|
|
break;
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
case kDudeTentacleFire:
|
|
|
|
aiNewState(actor, &tentacleMove);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
|
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
|
|
XSPRITE* pXTarget = &actor->GetTarget()->x();
|
|
|
|
int dx = pTarget->x - pSprite->x;
|
|
|
|
int dy = pTarget->y - pSprite->y;
|
|
|
|
aiChooseDirection(actor, getangle(dx, dy));
|
|
|
|
if (pXTarget->health == 0) {
|
|
|
|
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudePodGreen:
|
|
|
|
case kDudePodFire:
|
|
|
|
aiNewState(actor, &podSearch);
|
|
|
|
break;
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
case kDudeTentacleFire:
|
|
|
|
aiNewState(actor, &tentacleSearch);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
|
|
{
|
|
|
|
int nDeltaAngle = ((getangle(dx, dy) + 1024 - pSprite->ang) & 2047) - 1024;
|
|
|
|
int height = (pDudeInfo->eyeHeight * pSprite->yrepeat) << 2;
|
|
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
|
|
{
|
|
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
|
|
{
|
|
|
|
aiSetTarget(actor, actor->GetTarget());
|
|
|
|
if (abs(nDeltaAngle) < 85 && pTarget->type != kDudePodGreen && pTarget->type != kDudePodFire) {
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudePodGreen:
|
|
|
|
case kDudePodFire:
|
|
|
|
aiNewState(actor, &podStartChase);
|
|
|
|
break;
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
case kDudeTentacleFire:
|
|
|
|
aiNewState(actor, &tentacleStartChase);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (pSprite->type) {
|
|
|
|
case kDudePodGreen:
|
|
|
|
case kDudePodFire:
|
|
|
|
aiNewState(actor, &podMove);
|
|
|
|
break;
|
|
|
|
case kDudeTentacleGreen:
|
|
|
|
case kDudeTentacleFire:
|
|
|
|
aiNewState(actor, &tentacleMove);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
actor->SetTarget(nullptr);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
2019-09-22 06:39:22 +00:00
|
|
|
|
|
|
|
END_BLD_NS
|