2020-06-30 15:30:48 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
|
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
|
|
Copyright (C) 2017-2019 Nuke.YKT
|
|
|
|
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h"
|
|
|
|
#include "duke3d.h"
|
|
|
|
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
|
|
|
|
int madenoise(int snum)
|
|
|
|
{
|
2020-07-20 21:21:27 +00:00
|
|
|
player_struct *p;
|
|
|
|
p = &ps[snum];
|
|
|
|
p->donoise = 1;
|
|
|
|
p->noise_x = p->posx;
|
|
|
|
p->noise_y = p->posy;
|
|
|
|
return 1;
|
2020-06-30 15:30:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int wakeup(int i, int snum)
|
|
|
|
{
|
2020-07-20 21:21:27 +00:00
|
|
|
player_struct *p;
|
|
|
|
int radius;
|
|
|
|
p = &ps[snum];
|
|
|
|
if (!p->donoise)
|
|
|
|
return 0;
|
|
|
|
if (sprite[i].pal == 30 || sprite[i].pal == 32 || sprite[i].pal == 33 || (isRRRA() && sprite[i].pal == 8))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
radius = p->noise_radius;
|
|
|
|
|
|
|
|
if (p->noise_x - radius < sprite[i].x && p->noise_x + radius > sprite[i].x
|
|
|
|
&& p->noise_y - radius < sprite[i].y && p->noise_y + radius > sprite[i].y)
|
|
|
|
return 1;
|
|
|
|
return 0;
|
2020-06-30 15:30:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
END_DUKE_NS
|