raze/wadsrc/static/zscript/games/duke/ui/screens.zs

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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRealmsScreen : SkippableScreenJob
{
void Init()
{
Super.Init(fadein | fadeout);
}
override void Start()
{
Duke.PlaySpecialMusic(Duke.MUS_INTRO);
}
override void OnTick()
{
if (ticks >= 7 * GameTicRate) jobstate = finished;
}
override void Draw(double smoothratio)
{
let tex = TexMan.CheckForTexture("DREALMS");
int translation = TexMan.UseGamePalette(tex)? Translation.MakeID(Translation_BasePalette, Duke.DREALMSPAL) : 0;
screen.ClearScreen();
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class TitleScreen : SkippableScreenJob
{
int soundanm;
void Init()
{
Super.Init(fadein | fadeout);
soundanm = 0;
}
override void Start()
{
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if (Raze.isNam() || userConfig.nologo) Duke.PlaySpecialMusic(Duke.MUS_INTRO);
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}
override void OnTick()
{
int clock = ticks * 120 / GameTicRate;
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
{
soundanm = 1;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 1 && clock > 220 && clock < (220 + 30))
{
soundanm = 2;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 2 && clock >= 280 && clock < 395)
{
soundanm = 3;
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if (Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.FLY_BY, CHAN_AUTO, CHANF_UI);
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}
else if (soundanm == 3 && clock >= 395)
{
soundanm = 4;
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if (Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
if (clock > (860 + 120))
{
jobstate = finished;
}
}
override void Draw(double smoothratio)
{
int clock = (ticks + smoothratio) * 120 / GameTicRate;
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int etrans = Translation.MakeID(Translation_BasePalette, Duke.TITLEPAL);
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screen.ClearScreen();
// Only translate if the image depends on the global palette.
let tex = TexMan.CheckForTexture("BETASCREEN");
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int trans = TexMan.UseGamePalette(tex)? etrans : 0;
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screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal);
double scale = clamp(clock - 120, 0, 60) / 64.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("DUKENUKEM");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
scale = clamp(clock - 220, 0, 30) / 32.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("THREEDEE");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
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if (Raze.isPlutoPak())
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{
scale = (410 - clamp(clock, 280, 395)) / 16.;
if (scale > 0. && clock > 280)
{
let tex = TexMan.CheckForTexture("TITLEPLUTOPAKSPRITE");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
}
}
override void OnDestroy()
{
Duke.PlaySound(DukeSnd.NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode1End1 : SkippableScreenJob
{
int bonuscnt;
TextureID bossani;
TextureID breatheani;
bool breathebg;
const breathe_x = 176;
const breathe_y = 59;
const boss_x = 86;
const boss_y = 59;
void Init()
{
bonuscnt = 0;
breathebg = false;
bossani.SetInvalid();
breatheani.SetInvalid();
Super.Init(fadein | fadeout);
}
override void OnTick()
{
static const int breathe_time[] = { 0, 30, 60, 90 };
static const int breathe_time2[] = { 30, 60, 90, 120 };
static const String breathe_tile[] = { "VICTORY2", "VICTORY3", "VICTORY2", "" };
static const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 };
static const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 };
static const String boss_tile[] = { "VICTORY4", "VICTORY5", "VICTORY6", "VICTORY7", "VICTORY8", "VICTORY9", "VICTORY9" };
int currentclock = ticks * 120 / GameTicRate;
bossani.SetInvalid();
breathebg = false;
breatheani.SetInvalid();
// boss
if (currentclock > 390 && currentclock < 780)
{
for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt])
{
if (t == 10 && bonuscnt == 1)
{
Duke.PlaySound(DukeSnd.SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
Duke.PlaySound(DukeSnd.SQUISHED, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
bossani = TexMan.CheckForTexture(boss_tile[tt]);
}
}
// Breathe
if (currentclock < 450 || currentclock >= 750)
{
if (currentclock >= 750)
{
breathebg = true;
if (currentclock >= 750 && bonuscnt == 2)
{
Duke.PlaySound(DukeSnd.DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
}
for (int t = 0, tt = 0; t < 20; t += 5, tt++)
if (breathe_tile[tt] != "" && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt])
{
if (t == 5 && bonuscnt == 0)
{
Duke.PlaySound(DukeSnd.BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
breatheani = TexMan.CheckForTexture(breathe_tile[tt]);
}
}
}
override void Draw(double sr)
{
int etrans = Translation.MakeID(Translation_BasePalette, Duke.ENDINGPAL);
screen.ClearScreen();
let tex = TexMan.CheckForTexture("VICTORY1");
int trans = TexMan.UseGamePalette(tex)? etrans : 0;
screen.DrawTexture(tex, false, 0, 50, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true);
if (bossani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(bossani, false, boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breathebg)
{
tex = TexMan.CheckForTexture("VICTORY9");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, false, 86, 59, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breatheani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(breatheani, false, breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class E2EndScreen : ImageScreen
{
void Init()
{
Super.Init("E2ENDSCREEN", fadein | fadeout | stopsound, 0x7fffffff, 0);
}
override void Start()
{
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode3End : ImageScreen
{
int soundstate;
int finishtime;
void Init()
{
Super.Init("", fadein|fadeout, 0x7fffffff);
texid = TexMan.CheckForTexture("radlogo.anm", TexMan.Type_Any, TexMan.TryAny | TexMan.ForceLookup); // must override with 'forcelookup'.
soundstate = 0;
finishtime = 0;
}
override void OnSkip()
{
Raze.StopAllSounds();
}
override void OnTick()
{
switch (soundstate)
{
case 0:
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI);
soundstate++;
break;
case 1:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND5))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 2:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND6))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 3:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND7))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 4:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND8))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 5:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND9))
{
soundstate++;
finishtime = ticks + GameTicRate * (Raze.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
}
break;
case 6:
if (Raze.isPlutoPak())
{
if (ticks > finishtime) jobstate = finished;
}
break;
default:
break;
}
if (jobstate != running) Raze.StopAllSounds();
}
override void OnDestroy()
{
if (!Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode4Text : SkippableScreenJob
{
void Init()
{
Super.Init(fadein|fadeout);
}
override void Draw(double sm)
{
Screen.ClearScreen();
Duke.BigText(160, 60, "$Thanks to all our");
Duke.BigText(160, 60 + 16, "$fans for giving");
Duke.BigText(160, 60 + 16 + 16, "$us big heads.");
Duke.BigText(160, 70 + 16 + 16 + 16, "$Look for a Duke Nukem 3D");
Duke.BigText(160, 70 + 16 + 16 + 16 + 16, "$sequel soon.");
}
override void Start()
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode5End : ImageScreen
{
void Init()
{
Super.Init("FIREFLYGROWEFFECT", fadein|fadeout|stopsound);
}
override void OnTick()
{
if (ticks == 1) Duke.PlaySound(DukeSnd.E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI);
}
}