raze/source/games/duke/src/global.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef global_h_
#define global_h_
#include "build.h"
#include "compat.h"
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#include "duke3d.h"
#include "mmulti.h"
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#include "quotemgr.h"
#include "sounds.h"
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#include "constants.h"
#include "types.h"
BEGIN_DUKE_NS
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extern user_defs ud;
extern int rtsplaying;
extern int32_t cameraclock;
extern int32_t cameradist;
extern int32_t tempwallptr;
enum
{
TFLAG_WALLSWITCH = 1
};
// for now just flags not related to actors, may get more info later.
struct TileInfo
{
int flags;
};
extern TileInfo tileinfo[MAXTILES];
extern int32_t actor_tog;
extern int32_t otherp;
extern ActorInfo actorinfo[MAXTILES];
extern weaponhit hittype[MAXSPRITES];
extern bool sound445done;
extern intptr_t apScriptGameEvent[];
extern TArray<int> ScriptCode;
#define VOLUMEALL ((g_gameType & GAMEFLAG_SHAREWARE) == 0)
#define PLUTOPAK ((g_gameType & GAMEFLAG_PLUTOPAK) != 0)
#define VOLUMEONE ((g_gameType & GAMEFLAG_SHAREWARE) != 0)
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#define MOVEFIFOSIZ 256
#define MAXGAMETYPES 16
enum {
MUS_INTRO = 0,
MUS_BRIEFING = 1,
MUS_LOADING = 2,
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};
#define MAXMINECARTS 16
#define MAXJAILDOORS 32
#define MAXLIGHTNINSECTORS 64
#define MAXTORCHSECTORS 64
#define MAXGEOSECTORS 64
#ifdef global_c_
#define G_EXTERN
#else
#define G_EXTERN extern
#endif
#define MAXINTERPOLATIONS MAXSPRITES
G_EXTERN int32_t duke3d_globalflags;
// KEEPINSYNC astub.c (used values only)
enum DUKE3D_GLOBALFLAGS {
DUKE3D_NO_WIDESCREEN_PINNING = 1<<0,
DUKE3D_NO_HARDCODED_FOGPALS = 1<<1,
DUKE3D_NO_PALETTE_CHANGES = 1<<2,
};
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struct animwalltype
{
int16_t wallnum, tag;
};
G_EXTERN animwalltype animwall[MAXANIMWALLS];
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enum
{
MAXLABELLEN = 64
};
G_EXTERN bool synchronized_input;
G_EXTERN char g_loadFromGroupOnly;
G_EXTERN char pus,pub;
G_EXTERN char ready2send;
#define MAXPLAYERNAME 32
G_EXTERN char tempbuf[MAXSECTORS<<1],buf[1024];
G_EXTERN input_t loc;
G_EXTERN int32_t avgfvel, avgsvel, avgbits;
G_EXTERN fix16_t avgavel, avghorz;
G_EXTERN int8_t avgextbits;
G_EXTERN int32_t movefifosendplc;
G_EXTERN int32_t predictfifoplc;
G_EXTERN int32_t g_networkBroadcastMode;
G_EXTERN int32_t g_animWallCnt;
#define numanimwalls g_animWallCnt
G_EXTERN int32_t g_animateCnt;
#define animatecnt g_animateCnt
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G_EXTERN int32_t numclouds;
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G_EXTERN int32_t camsprite;
G_EXTERN int32_t g_frameRate;
G_EXTERN int32_t g_cyclerCnt;
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#define numcyclers g_cyclerCnt
G_EXTERN int32_t g_damageCameras;
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#define camerashitable g_damageCameras
G_EXTERN int32_t g_defaultLabelCnt;
G_EXTERN int32_t g_earthquakeTime;
#define earthquaketime g_earthquakeTime
G_EXTERN int32_t g_freezerSelfDamage;
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#define freezerhurtowner g_freezerSelfDamage
G_EXTERN int32_t g_gameQuit;
G_EXTERN int32_t global_random;
G_EXTERN int32_t impact_damage;
G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t mirrorcnt;
G_EXTERN int32_t playerswhenstarted;
G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t numplayersprites;
G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t show_shareware;
G_EXTERN int32_t g_spriteDeleteQueuePos;
G_EXTERN int32_t max_player_health;
G_EXTERN int32_t max_armour_amount;
G_EXTERN int32_t lasermode;
G_EXTERN int32_t screenpeek;
G_EXTERN int16_t g_animateSect[MAXANIMATES];
#define animatesect g_animateSect
G_EXTERN int32_t *g_animatePtr[MAXANIMATES];
#define animateptr g_animatePtr
G_EXTERN int32_t g_animateGoal[MAXANIMATES];
#define animategoal g_animateGoal
G_EXTERN int32_t g_animateVel[MAXANIMATES];
#define animatevel g_animateVel
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G_EXTERN int16_t clouds[256];
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G_EXTERN int16_t cloudx;
G_EXTERN int16_t cloudy;
G_EXTERN ClockTicks cloudtotalclock;
G_EXTERN int16_t SpriteDeletionQueue[1024];
G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
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#define cyclers g_cyclers
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G_EXTERN int16_t mirrorsector[64];
G_EXTERN int16_t mirrorwall[64];
G_EXTERN ClockTicks lockclock;
G_EXTERN ClockTicks ototalclock;
G_EXTERN int32_t wupass;
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G_EXTERN int32_t chickenplant;
G_EXTERN int32_t thunderon;
G_EXTERN int32_t g_ufoSpawn;
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#define ufospawn g_ufoSpawn
G_EXTERN int32_t g_ufoCnt;
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#define ufocnt g_ufoCnt
G_EXTERN int32_t g_hulkSpawn;
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#define hulkspawn g_hulkSpawn
G_EXTERN int32_t g_lastLevel;
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#define lastlevel g_lastLevel
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G_EXTERN int32_t geosectorwarp[MAXGEOSECTORS];
G_EXTERN int32_t geosectorwarp2[MAXGEOSECTORS];
G_EXTERN int32_t geosector[MAXGEOSECTORS];
G_EXTERN int32_t geox[MAXGEOSECTORS];
G_EXTERN int32_t geoy[MAXGEOSECTORS];
G_EXTERN int32_t geox2[MAXGEOSECTORS];
G_EXTERN int32_t geoy2[MAXGEOSECTORS];
G_EXTERN uint32_t geocnt;
G_EXTERN int32_t g_thunderFlash;
G_EXTERN int32_t g_thunderTime;
G_EXTERN int32_t g_winderFlash;
G_EXTERN int32_t g_winderTime;
G_EXTERN int32_t g_brightness;
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G_EXTERN int16_t ambientlotag[64];
G_EXTERN int16_t ambienthitag[64];
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G_EXTERN uint32_t ambientfx;
G_EXTERN int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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G_EXTERN int32_t WindTime, WindDir;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
#define BellTime g_bellTime
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#define word_119BE0 BellSprite
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G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, fogactive;
extern int32_t g_cdTrack;
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#define raat607 enemysizecheat // only as a reminder
#define raat605 chickenphase
#define at59d yeehaa_timer
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G_EXTERN player_orig po[MAXPLAYERS];
G_EXTERN uint32_t everyothertime;
G_EXTERN double g_gameUpdateTime;
G_EXTERN double g_gameUpdateAndDrawTime;
#define GAMEUPDATEAVGTIMENUMSAMPLES 100
extern float g_gameUpdateAvgTime;
#ifndef global_c_
extern char CheatKeys[2];
extern char g_gametypeNames[MAXGAMETYPES][33];
extern int32_t respawnactortime;
extern int32_t bouncemineblastradius;
extern int32_t g_deleteQueueSize;
extern int32_t g_gametypeCnt;
extern int32_t respawnitemtime;
extern int32_t g_morterRadius;
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#define morterblastradius g_morterRadius
extern int32_t numfreezebounces;
extern int32_t g_pipebombRadius;
#define pipebombblastradius g_pipebombRadius
extern int32_t dukefriction;
extern int32_t rpgblastradius;
extern int32_t g_scriptSize;
extern int32_t g_seenineRadius;
#define seenineblastradius g_seenineRadius
extern int32_t g_shrinkerRadius;
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#define shrinkerblastradius g_shrinkerRadius
extern int32_t g_spriteGravity;
extern int32_t g_timerTicsPerSecond;
extern int32_t g_tripbombRadius;
#define tripbombblastradius g_tripbombRadius
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#define powderkegblastradius g_tripbombRadius
extern int32_t g_volumeCnt;
#define gc g_spriteGravity
extern int16_t weaponsandammosprites[15];
extern int32_t g_gametypeFlags[MAXGAMETYPES];
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#endif
// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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extern int32_t numinterpolations;
extern int32_t* curipos[MAXINTERPOLATIONS];
extern int32_t bakipos[MAXINTERPOLATIONS];
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// old names as porting help.
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void updateinterpolations();
void restoreinterpolations();
void setinterpolation(int* posptr);
void stopinterpolation(int* posptr);
void dointerpolations(int smoothratio);
extern player_struct ps[MAXPLAYERS];
extern int spriteqamount;
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#define spriteq SpriteDeletionQueue
#define spriteqloc g_spriteDeleteQueuePos
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extern uint8_t shadedsector[MAXSECTORS];
END_DUKE_NS
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#include "inlines.h"
#endif