raze/wadsrc/static/zscript/games/duke/actors/rat.zs

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class DukeRat : DukeActor
{
default
{
pic "RAT";
clipdist 10;
scaleX 0.75;
scaleY 0.75;
}
override void Initialize()
{
if (!self.mapSpawned) self.lotag = 0;
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if ((self.lotag > ud.player_skill) || ud.monsters_off == 1)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
}
else
{
self.makeitfall();
self.angle = frandom(0, 360);
self.cstat = 0;
if (!self.mapSpawned && self.ownerActor)
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{
self.timetosleep = 0;
self.ChangeStat(STAT_ACTOR);
if (Raze.isRR()) self.shade = self.ownerActor.shade;
}
else self.ChangeStat(STAT_ZOMBIEACTOR);
}
}
override void Tick()
{
self.makeitfall();
if (self.DoMove(CLIPMASK0))
{
if (!Raze.isRRRA() && random(0, 255) == 0) self.PlayActorSound("RATTY");
self.angle += Raze.BAngToDegree * (random(-15, 15) + Raze.BobVal(self.temp_data[0] << 8) * 8);
}
else
{
self.temp_data[0]++;
if (self.temp_data[0] > 1)
{
self.Destroy();
return;
}
else self.angle = frandom(0, 360);
}
if (self.vel.X < 8)
self.vel.X += 1/8.;
self.angle += Raze.BAngToDegree * (random(0, 3) - 6);
}
}