raze/source/core/sectorgeometry.h

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#pragma once
#include "tarray.h"
#include "vectors.h"
#include "build.h"
struct Section2;
struct SectorGeometryPlane
{
TArray<FVector3> vertices;
TArray<FVector2> texcoords;
FVector3 normal{};
};
struct SectorGeometryData
{
SectorGeometryPlane planes[2];
sectortype compare[2] = {};
vec2_t poscompare[2] = {};
vec2_t poscompare2[2] = {};
bool degenerate = false;
};
class SectorGeometry
{
TArray<SectorGeometryData> data;
void ValidateSector(unsigned sectnum, int plane, const FVector2& offset);
bool MakeVertices(unsigned sectnum, int plane, const FVector2& offset);
bool MakeVertices2(unsigned sectnum, int plane, const FVector2& offset);
public:
SectorGeometryPlane* get(unsigned sectnum, int plane, const FVector2& offset)
{
if (sectnum >= data.Size()) return nullptr;
ValidateSector(sectnum, plane, offset);
return &data[sectnum].planes[plane];
}
void SetSize(unsigned sectcount)
{
data.Clear(); // delete old content
data.Resize(sectcount);
}
};
extern SectorGeometry sectorGeometry;
enum GeomFlags
{
NoEarcut = 1,
NoLibtess = 2,
FloorDone = 4,
CeilingDone = 8,
};
struct SectionGeometryData
{
SectorGeometryPlane planes[2];
sectortype compare[2] = {};
vec2_t poscompare[2] = {};
vec2_t poscompare2[2] = {};
FVector3 normal[2];
int dirty;
int flags;
};
class SectionGeometry
{
TArray<FVector2> meshVerts;
TArray<int> meshIndices;
TArray<SectionGeometryData> data;
bool ValidateSection(Section2* section, int plane, const FVector2& offset);
void MarkDirty(sectortype* sector);
public:
/*
SectionGeometryPlane* get(Section2* section, int plane, const FVector2& offset)
{
if (section->index >= data.Size()) return nullptr;
ValidateSector(section->index, plane, offset);
return &data[section->index].planes[plane];
}
*/
void SetSize(unsigned sectcount)
{
data.Clear(); // delete old content
data.Resize(sectcount);
}
};
extern SectorGeometry sectorGeometry;
extern SectionGeometry sectionGeometry;