2019-08-26 03:59:14 +00:00
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#ifndef __input_h__
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#define __input_h__
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2019-08-31 09:08:38 +00:00
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#include "compat.h"
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2019-08-26 03:59:14 +00:00
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enum {
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2019-08-31 07:47:15 +00:00
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kButtonJump = 0x1,
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kButtonOpen = 0x4,
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kButtonFire = 0x8,
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kButtonCrouch = 0x10,
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kButtonCheatGuns = 0x20,
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kButtonCheatGodMode = 0x40,
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kButtonCheatKeys = 0x80,
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kButtonCheatItems = 0x100,
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2019-08-26 03:59:14 +00:00
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};
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// 32 bytes
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struct PlayerInput
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{
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2019-08-31 07:47:15 +00:00
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int xVel;
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int yVel;
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2019-10-29 17:35:22 +00:00
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// short nAngle;
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fix16_t nAngle;
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2019-08-31 09:08:38 +00:00
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uint16_t buttons;
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2019-08-31 07:47:15 +00:00
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short nTarget;
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2019-10-29 17:35:22 +00:00
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// uint8_t horizon;
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fix16_t horizon;
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2019-08-31 07:47:15 +00:00
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int8_t nItem;
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int h;
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char i;
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char field_15[11];
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2019-08-26 03:59:14 +00:00
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};
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void InitInput();
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void ClearAllKeys();
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void WaitNoKey(int nSecs, void (*pFunc) (void));
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int WaitAnyKey(int nSecs);
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void UpdateInputs();
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void ClearSpaceBar(short nPlayer);
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void GetLocalInput();
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extern PlayerInput sPlayerInput[];
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extern int nNetMoves;
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#endif
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