raze/source/games/duke/src/interpolate.cpp

86 lines
2.4 KiB
C++
Raw Normal View History

2020-06-24 19:21:02 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
2020-06-28 07:03:31 +00:00
Copyright (C) 2020 - Christoph Oelckers
2020-06-24 19:21:02 +00:00
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
2020-06-30 09:55:01 +00:00
aint with this program; if not, write to the Free Software
2020-06-24 19:21:02 +00:00
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
2020-06-30 09:55:01 +00:00
#include "ns.h" // Must come before everything else!
#include "global.h"
#include "interpolate.h"
2020-06-30 09:55:01 +00:00
BEGIN_DUKE_NS
void setsectinterpolate(int sectnum)
2020-06-24 19:21:02 +00:00
{
2020-07-20 21:21:27 +00:00
int j, k, startwall,endwall;
auto sect = &sector[sectnum];
2020-07-20 21:21:27 +00:00
startwall = sect->wallptr;
endwall = startwall+sect->wallnum;
for(j=startwall;j<endwall;j++)
{
StartInterpolation(j, Interp_Wall_X);
StartInterpolation(j, Interp_Wall_Y);
2020-07-20 21:21:27 +00:00
k = wall[j].nextwall;
if(k >= 0)
{
StartInterpolation(k, Interp_Wall_X);
StartInterpolation(k, Interp_Wall_Y);
2020-07-20 21:21:27 +00:00
k = wall[k].point2;
StartInterpolation(k, Interp_Wall_X);
StartInterpolation(k, Interp_Wall_Y);
2020-07-20 21:21:27 +00:00
}
}
2020-06-24 19:21:02 +00:00
}
void clearsectinterpolate(int sectnum)
2020-06-24 19:21:02 +00:00
{
2020-07-20 21:21:27 +00:00
short j,startwall,endwall;
auto sect = &sector[sectnum];
2020-07-20 21:21:27 +00:00
startwall = sect->wallptr;
endwall = startwall + sect->wallnum;
for(j=startwall;j<endwall;j++)
{
StopInterpolation(j, Interp_Wall_X);
StopInterpolation(j, Interp_Wall_Y);
2020-07-20 21:21:27 +00:00
if(wall[j].nextwall >= 0)
{
StopInterpolation(wall[j].nextwall, Interp_Wall_X);
StopInterpolation(wall[j].nextwall, Interp_Wall_Y);
2020-07-20 21:21:27 +00:00
}
}
2020-06-24 19:21:02 +00:00
}
2020-06-30 09:55:01 +00:00
END_DUKE_NS