2020-08-22 20:40:22 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "sequence.h"
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#include "names.h"
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#include "player.h"
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2021-01-01 22:38:15 +00:00
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#include "input.h"
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2020-08-22 20:40:22 +00:00
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#include "sound.h"
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#include "view.h"
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#include "status.h"
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#include "version.h"
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#include "aistuff.h"
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#include "mapinfo.h"
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#include <string.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include <time.h>
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#include <assert.h>
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#include "gamecvars.h"
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#include "savegamehelp.h"
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#include "c_dispatch.h"
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#include "raze_sound.h"
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#include "gamestate.h"
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#include "screenjob.h"
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#include "c_console.h"
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#include "cheathandler.h"
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#include "statistics.h"
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2020-08-26 14:47:30 +00:00
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#include "g_input.h"
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2020-10-04 16:31:48 +00:00
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#include "razemenu.h"
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2020-09-02 08:00:07 +00:00
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#include "d_net.h"
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2020-09-06 18:49:43 +00:00
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#include "automap.h"
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2020-09-27 18:42:55 +00:00
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#include "raze_music.h"
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2020-10-04 16:31:48 +00:00
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#include "v_draw.h"
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2020-08-22 20:40:22 +00:00
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BEGIN_PS_NS
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short nBestLevel;
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2020-08-23 10:26:52 +00:00
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extern uint8_t nCinemaSeen;
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2020-08-22 20:40:22 +00:00
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void RunCinemaScene(int num);
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void GameMove(void);
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void DrawClock();
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2020-08-25 22:49:25 +00:00
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double calc_smoothratio();
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2020-08-22 20:40:22 +00:00
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void DoTitle(CompletionFunc completion);
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2020-09-02 20:55:57 +00:00
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void GameInterface::Render()
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2020-08-22 20:40:22 +00:00
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{
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2020-09-02 20:55:57 +00:00
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CheckKeys2();
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2020-08-28 07:07:36 +00:00
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drawtime.Reset();
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drawtime.Clock();
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2020-08-30 19:45:21 +00:00
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if (currentLevel && currentLevel->levelNumber == kMap20)
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2020-08-22 20:40:22 +00:00
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{
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DoEnergyTile();
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DrawClock();
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}
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2020-09-21 10:37:09 +00:00
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double const smoothratio = calc_smoothratio();
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DrawView(smoothratio);
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2020-08-22 20:40:22 +00:00
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DrawStatusBar();
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2020-11-26 05:37:37 +00:00
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DrawCrosshair(MAXTILES, PlayerList[nLocalPlayer].nHealth >> 3, -PlayerList[nLocalPlayer].angle.look_anghalf(smoothratio), 0, 1);
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2020-09-21 10:37:09 +00:00
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2020-08-22 20:40:22 +00:00
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if (paused && !M_Active())
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{
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auto tex = GStrings("TXTB_PAUSED");
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int nStringWidth = SmallFont->StringWidth(tex);
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2020-08-24 18:25:53 +00:00
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, 100, tex, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
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2020-08-22 20:40:22 +00:00
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}
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2020-08-28 07:07:36 +00:00
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drawtime.Unclock();
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2020-08-22 20:40:22 +00:00
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}
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2020-08-23 07:11:32 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-09-02 20:55:57 +00:00
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void GameInterface::DrawBackground()
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2020-08-23 07:11:32 +00:00
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{
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2020-10-11 11:21:54 +00:00
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auto nLogoTile = GameLogo();
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2020-08-25 22:49:25 +00:00
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int dword_9AB5F = (I_GetBuildTime() / 16) & 3;
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2020-08-23 07:11:32 +00:00
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twod->ClearScreen();
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2020-10-25 08:22:17 +00:00
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DrawRel(kSkullHead, 160, 100, 0);
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DrawRel(kSkullJaw, 161, 130, 0);
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DrawRel(nLogoTile, 160, 40, 0);
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2020-08-23 07:11:32 +00:00
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// draw the fire urn/lamp thingies
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2020-10-25 08:22:17 +00:00
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DrawRel(kTile3512 + dword_9AB5F, 50, 150, 0);
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DrawRel(kTile3512 + ((dword_9AB5F + 2) & 3), 270, 150, 0);
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2020-08-23 07:11:32 +00:00
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}
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2020-09-04 19:59:38 +00:00
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void GameInterface::NextLevel(MapRecord *map, int skill)
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{
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InitLevel(map->levelNumber);
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if (map->levelNumber > nBestLevel)
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{
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nBestLevel = selectedlevelnew;
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}
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if (map->levelNumber == 11) nCinemaSeen |= 2;
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STAT_NewLevel(currentLevel->labelName);
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}
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2021-04-25 18:02:40 +00:00
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void Intermission(MapRecord* from_map, MapRecord* to_map);
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2021-04-15 16:50:48 +00:00
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void GameInterface::NewGame(MapRecord *map, int skill, bool frommenu)
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2020-09-04 19:59:38 +00:00
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{
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// start a new game on the given level
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InitNewGame();
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if (map->levelNumber == 1) STAT_StartNewGame("Exhumed", 1);
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2021-04-16 20:40:21 +00:00
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Intermission(nullptr, map);
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2020-09-04 19:59:38 +00:00
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}
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void GameInterface::LevelCompleted(MapRecord *map, int skill)
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{
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2020-09-27 18:42:55 +00:00
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Mus_Stop();
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if (currentLevel->levelNumber == 0) gameaction = ga_mainmenu;
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2021-04-16 20:40:21 +00:00
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Intermission(currentLevel, map);
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2020-08-23 07:11:32 +00:00
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}
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2020-08-23 10:26:52 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-08-23 07:11:32 +00:00
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2020-09-02 20:55:57 +00:00
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void GameInterface::Startup()
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{
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resettiming();
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2020-09-04 19:59:38 +00:00
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EndLevel = 0;
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2020-09-02 20:55:57 +00:00
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if (userConfig.CommandMap.IsNotEmpty())
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{
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/*
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auto map = FindMapByName(userConfig.CommandMap);
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2020-09-04 19:59:38 +00:00
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if (map) DeferedStartMap(map, 0);
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2020-09-02 20:55:57 +00:00
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userConfig.CommandMap = "";
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goto again;
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*/
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}
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else
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{
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2021-04-26 20:56:37 +00:00
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PlayLogos(ga_mainmenu, ga_mainmenu, false);
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2020-09-02 20:55:57 +00:00
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}
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}
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2020-08-29 22:55:49 +00:00
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void GameInterface::ErrorCleanup()
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{
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// Clear all progression sensitive variables here.
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2020-09-04 19:59:38 +00:00
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EndLevel = 0;
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2020-08-23 15:47:05 +00:00
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}
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2020-08-22 20:40:22 +00:00
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END_PS_NS
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