2021-09-18 11:03:36 +00:00
|
|
|
//created by Evil Space Tomato
|
|
|
|
|
|
|
|
vec4 ProcessTexel()
|
|
|
|
{
|
|
|
|
vec2 texCoord = vTexCoord.st;
|
|
|
|
vec4 basicColor = getTexel(texCoord);
|
2021-12-30 09:30:21 +00:00
|
|
|
|
2021-09-18 11:03:36 +00:00
|
|
|
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
|
|
|
|
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
|
|
|
|
|
|
|
|
float texX = sin(mod(texCoord.x * 100.0 + timer*5.0, 3.489)) + texCoord.x / 4.0;
|
|
|
|
float texY = cos(mod(texCoord.y * 100.0 + timer*5.0, 3.489)) + texCoord.y / 4.0;
|
|
|
|
float vX = (texX/texY)*21.0;
|
|
|
|
float vY = (texY/texX)*13.0;
|
|
|
|
|
|
|
|
float test = mod(timer*2.0+(vX + vY), 0.5);
|
|
|
|
basicColor.a = basicColor.a * test;
|
|
|
|
basicColor.rgb = vec3(0.0,0.0,0.0);
|
|
|
|
return basicColor;
|
|
|
|
}
|