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https://github.com/DrBeef/Raze.git
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174 lines
5.5 KiB
C++
174 lines
5.5 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "v_font.h"
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#include "duke3d.h"
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#include "compat.h"
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#include "sbar.h"
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#include "v_draw.h"
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#include "texturemanager.h"
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BEGIN_DUKE_NS
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//==========================================================================
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//
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// very much a dummy to access the methods.
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// The goal is to export this to a script.
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//
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//==========================================================================
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DDukeCommonStatusBar::DDukeCommonStatusBar()
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: numberFont(BigFont, 1, Off, 1, 1),
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indexFont(IndexFont, 4, CellRight, 1, 1),
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miniFont(SmallFont2, 1, Off, 1, 1),
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digiFont(DigiFont, 1 , Off, 1, 1)
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{
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drawOffset.Y = 0;
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}
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//==========================================================================
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//
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// Frag bar - todo
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//
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//==========================================================================
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#if 0
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void DDukeCommonStatusBar::displayfragbar(void)
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{
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short i, j;
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j = 0;
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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if (i > j) j = i;
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rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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{
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minitext(21 + (73 * (i & 3)), 2 + ((i & 28) << 1), &ud.user_name[i][0], sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
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sprintf(tempbuf, "%d", ps[i].frag - ps[i].fraggedself);
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minitext(17 + 50 + (73 * (i & 3)), 2 + ((i & 28) << 1), tempbuf, sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
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}
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}
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#endif
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//==========================================================================
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//
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// Common inventory icon code for all styles
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//
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//==========================================================================
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std::pair<const char*, EColorRange> DDukeCommonStatusBar::ontext(DukePlayer_t *p)
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{
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std::pair<const char*, EColorRange> retval(nullptr, CR_RED);
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int onstate = 0x80000000;
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switch (p->inven_icon)
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{
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case ICON_HOLODUKE:
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onstate = p->holoduke_on;
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case ICON_JETPACK:
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onstate = p->jetpack_on;
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case ICON_HEATS:
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onstate = p->heat_on;
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}
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// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
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if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
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{
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retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED;
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retval.first = onstate > 0 ? "ON" : "OFF";
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}
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if (p->inven_icon >= ICON_SCUBA)
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{
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retval.second = CR_ORANGE;
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retval.first = "AUTO";
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}
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return retval;
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}
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//==========================================================================
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//
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// draws the inventory selector
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//
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//==========================================================================
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void DDukeCommonStatusBar::DrawInventory(const DukePlayer_t* p, double x, double y, int align)
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{
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if (p->invdisptime <= 0)return;
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int n = 0, j = 0;
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if (p->inv_amount[GET_FIRSTAID] > 0) n |= 1, j++;
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if (p->inv_amount[GET_STEROIDS] > 0) n |= 2, j++;
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if (p->inv_amount[GET_HOLODUKE] > 0) n |= 4, j++;
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if (p->inv_amount[GET_JETPACK] > 0) n |= 8, j++;
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if (p->inv_amount[GET_HEATS] > 0) n |= 16, j++;
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if (p->inv_amount[GET_SCUBA] > 0) n |= 32, j++;
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if (p->inv_amount[GET_BOOTS] > 0) n |= 64, j++;
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x -= (j * 11);
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y -= 6;
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; align |= DI_ITEM_CENTER;
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for(int bit = 0; bit < 7; bit++)
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{
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int i = 1 << bit;
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if (n & i)
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{
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int select = 1 << (p->inven_icon - 1);
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double alpha = select == i ? 1.0 : 0.7;
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DrawGraphic(tileGetTexture(item_icons[bit+1]), x, y, align, alpha, 0, 0, scale, scale);
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if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale);
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x += 22;
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}
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}
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}
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//==========================================================================
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//
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// Helper
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//
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//==========================================================================
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PalEntry DDukeCommonStatusBar::LightForShade(int shade)
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{
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int ll = clamp((numshades - shade) * 255 / numshades, 0, 255);
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return PalEntry(255, ll, ll, ll);
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}
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END_DUKE_NS
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