2021-03-15 18:05:08 +00:00
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/*
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*
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** gl_clipper.cpp
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**
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** Handles visibility checks.
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** Loosely based on the JDoom clipper.
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**
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**---------------------------------------------------------------------------
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** Copyright 2003 Tim Stump
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "hw_clipper.h"
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#include "basics.h"
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2021-03-22 22:40:25 +00:00
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#include "build.h"
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2021-03-23 20:23:49 +00:00
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#include "printf.h"
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2021-03-15 18:05:08 +00:00
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//-----------------------------------------------------------------------------
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//
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// RemoveRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::RemoveRange(ClipNode * range)
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{
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if (range == cliphead)
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{
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cliphead = cliphead->next;
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2021-12-19 17:53:53 +00:00
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if (cliphead) cliphead->prev = nullptr;
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2021-03-15 18:05:08 +00:00
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}
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else
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{
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if (range->prev) range->prev->next = range->next;
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if (range->next) range->next->prev = range->prev;
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}
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Free(range);
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}
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2021-12-19 17:53:53 +00:00
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void Clipper::InsertRange(ClipNode* prev, ClipNode* node)
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{
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if (prev)
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{
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node->next = prev->next;
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prev->next = node;
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}
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else
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{
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node->next = cliphead;
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cliphead = node;
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}
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node->prev = prev;
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if (node->next) node->next->prev = node;
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}
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2021-03-15 18:05:08 +00:00
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//-----------------------------------------------------------------------------
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//
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// Clear
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//
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//-----------------------------------------------------------------------------
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2021-04-24 10:08:38 +00:00
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void Clipper::Clear(binangle rangestart)
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2021-03-15 18:05:08 +00:00
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{
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ClipNode *node = cliphead;
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ClipNode *temp;
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2021-03-22 22:40:25 +00:00
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while (node != nullptr)
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2021-03-15 18:05:08 +00:00
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{
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temp = node;
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node = node->next;
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Free(temp);
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}
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2021-03-22 22:40:25 +00:00
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cliphead = nullptr;
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2021-03-15 18:05:08 +00:00
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2021-04-24 10:08:38 +00:00
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if (visibleStart.asbam() != 0 || visibleEnd.asbam() != 0)
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2021-03-15 18:05:08 +00:00
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{
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2021-04-24 10:08:38 +00:00
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int vstart = int(visibleStart.asbam() - rangestart.asbam());
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if (vstart > 1) AddClipRange(0, vstart - 1);
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int vend = int(visibleEnd.asbam() - rangestart.asbam());
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if (vend > 0 && vend < INT_MAX - 1) AddClipRange(vend + 1, INT_MAX);
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2021-03-15 18:05:08 +00:00
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}
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2021-04-24 10:08:38 +00:00
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2021-03-15 18:05:08 +00:00
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}
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//-----------------------------------------------------------------------------
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//
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// IsRangeVisible
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//
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//-----------------------------------------------------------------------------
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2021-04-24 10:08:38 +00:00
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bool Clipper::IsRangeVisible(int startAngle, int endAngle)
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2021-03-15 18:05:08 +00:00
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{
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ClipNode *ci;
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ci = cliphead;
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2021-04-24 10:08:38 +00:00
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if (endAngle == 0 && ci && ci->start==0) return false;
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2021-03-15 18:05:08 +00:00
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2021-04-24 10:08:38 +00:00
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while (ci != nullptr && ci->start < endAngle)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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if (startAngle >= ci->start && endAngle <= ci->end && ci->topclip <= ci->bottomclip)
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2021-03-15 18:05:08 +00:00
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{
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return false;
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}
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ci = ci->next;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// AddClipRange
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//
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//-----------------------------------------------------------------------------
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2021-04-24 10:08:38 +00:00
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void Clipper::AddClipRange(int start, int end)
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2021-03-15 18:05:08 +00:00
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{
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if (cliphead)
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{
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2021-12-19 17:53:53 +00:00
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auto node = cliphead;
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2021-03-22 22:40:25 +00:00
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while (node != nullptr && node->start < end)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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// check to see if range contains any old ranges.
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// These can be removed, regardless whether they are a window or fully closed.
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2021-03-15 18:05:08 +00:00
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if (node->start >= start && node->end <= end)
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{
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2021-12-19 17:53:53 +00:00
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auto temp = node;
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2021-03-15 18:05:08 +00:00
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node = node->next;
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RemoveRange(temp);
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}
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2021-12-19 17:53:53 +00:00
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// check if the new range lies fully within an existing range.
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else if (node->start <= start && node->end >= end)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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// existing range is closed, we're done.
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if (node->topclip <= node->bottomclip)
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{
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return;
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}
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// this splits up a window node so we got to insert two new nodes
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else
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{
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int nodeend = node->end;
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node->end = start;
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auto mynode = NewRange(start, end, 0, 0);
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InsertRange(node, mynode);
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if (end != nodeend)
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{
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auto afternode = NewRange(end, nodeend, node->topclip, node->bottomclip);
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InsertRange(mynode, afternode);
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}
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// We can only delete the old node after being done with its data.
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if (node->end == node->start) RemoveRange(node);
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return;
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}
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2021-03-15 18:05:08 +00:00
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}
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else
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{
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node = node->next;
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}
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}
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2021-12-19 17:53:53 +00:00
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// at this point we know that overlaps can only be at one side because all full overlaps have been resolved already.
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// so what follows can at most intersect two other nodes - one at the left and one at the right
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2021-03-15 18:05:08 +00:00
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node = cliphead;
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2021-03-22 22:40:25 +00:00
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while (node != nullptr && node->start <= end)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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// node overlaps at the start.
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if (node->start < start && node->end >= start)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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if (node->topclip <= node->bottomclip)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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node->end = end;
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auto next = node->next;
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if (next && next->start <= end)
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{
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// check if the following range overlaps. We know already that it will go past the end of the newly added range
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// (otherwise the first loop above would have taken care of it) so we can skip any checks for the full inclusion case.
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if (next->topclip <= next->bottomclip)
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{
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// next range is closed, so merge the two.
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node->end = next->end;
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RemoveRange(next);
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}
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else
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{
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next->start = end;
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}
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}
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// we're done and do not need to add a new node.
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return;
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2021-03-15 18:05:08 +00:00
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}
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2021-12-19 17:53:53 +00:00
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else
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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// if the old node is a window, restrict its size to the left of the new range and continue checking
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node->end = start;
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2021-03-15 18:05:08 +00:00
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}
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2021-12-19 17:53:53 +00:00
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}
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// range overlaps at the end.
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else if (node->start >= start && node->start <= end)
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{
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// node is closed - we can just merge this and exit
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if (node->topclip <= node->bottomclip)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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node->start = start;
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return;
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}
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// node is a window - so restrict its size and insert the new node in front of it,
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else
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{
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node->start = end;
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auto mynode = NewRange(start, end, 0, 0);
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InsertRange(node->prev, mynode);
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return;
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2021-03-15 18:05:08 +00:00
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}
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}
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2021-12-19 17:53:53 +00:00
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node = node->next;
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2021-03-15 18:05:08 +00:00
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}
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2021-12-19 17:53:53 +00:00
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//found no intersections - just add range
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2021-03-15 18:05:08 +00:00
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node = cliphead;
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2021-12-19 17:53:53 +00:00
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ClipNode* prevNode = nullptr;
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// advance to the place where this can be inserted.
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2021-03-22 22:40:25 +00:00
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while (node != nullptr && node->start < end)
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2021-03-15 18:05:08 +00:00
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{
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prevNode = node;
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node = node->next;
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}
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2021-12-19 17:53:53 +00:00
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auto mynode = NewRange(start, end, 0, 0);
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InsertRange(prevNode, mynode);
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}
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else
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{
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cliphead = NewRange(start, end, 0, 0);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// AddWindowRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::AddWindowRange(int start, int end, float topclip, float bottomclip)
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{
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if (cliphead)
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{
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auto node = cliphead;
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while (node != nullptr && node->start < end)
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2021-03-15 18:05:08 +00:00
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{
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2021-12-19 17:53:53 +00:00
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// check to see if range contains any old ranges.
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// existing range is part of new one.
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if (node->start >= start && node->end <= end)
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{
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// if old range is a window, make some adjustments.
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if (topclip <= node->topclip && bottomclip >= node->bottomclip)
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{
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// if the new window is more narrow both on top and bottom, we can remove the old range.
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auto temp = node;
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node = node->next;
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RemoveRange(temp);
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continue;
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}
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// in all other cases we must adjust the node, and recursively process both sub-ranges.
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if (topclip < node->topclip) node->topclip = topclip;
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if (bottomclip > node->bottomclip) node->bottomclip = bottomclip;
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int nodestart = node->start, nodeend = node->end;
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// At this point it is just easier to recursively add the sub-ranges because we'd have to run the full program on both anyway,
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if (start < nodestart) AddWindowRange(start, nodestart, topclip, bottomclip);
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if (end > nodeend) AddWindowRange(nodeend, end, topclip, bottomclip);
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return;
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}
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// check if the new range lies fully within an existing range.
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else if (node->start <= start && node->end >= end)
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{
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// existing range is closed or a more narrow window on both sides, we're done.
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if (node->topclip <= node->bottomclip || (topclip >= node->topclip && bottomclip <= node->bottomclip))
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{
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return;
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}
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// this splits up a window node so we got to insert two new nodes
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else
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{
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// adapt the window for the intersection.
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if (topclip > node->topclip) topclip = node->topclip;
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if (bottomclip < node->bottomclip) bottomclip = node->bottomclip;
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int nodeend = node->end;
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node->end = start;
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auto mynode = NewRange(start, end, topclip, bottomclip);
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InsertRange(node, mynode);
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if (end != nodeend)
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{
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auto afternode = NewRange(end, nodeend, node->topclip, node->bottomclip);
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InsertRange(mynode, afternode);
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}
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// We can only delete the old node after being done with its data.
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if (node->end == node->start) RemoveRange(node);
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return;
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}
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}
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else
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{
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node = node->next;
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}
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2021-03-15 18:05:08 +00:00
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}
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2021-12-19 17:53:53 +00:00
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// at this point we know that overlaps can only be at one side because all full overlaps have been resolved already.
|
|
|
|
// so what follows can at most intersect two other nodes - one at the left and one at the right
|
|
|
|
node = cliphead;
|
|
|
|
while (node != nullptr && node->start <= end)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
// node overlaps at the start.
|
|
|
|
if (node->start < start && node->end >= start)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
struct temprange
|
|
|
|
{
|
|
|
|
int start, end;
|
|
|
|
float top, bottom;
|
|
|
|
};
|
|
|
|
temprange ranges[2];
|
|
|
|
memset(ranges, -1, sizeof(ranges));
|
|
|
|
// only split if this changes the old range, otherwise just truncate
|
|
|
|
if (node->topclip > node->bottomclip && (topclip < node->topclip || bottomclip > node->bottomclip))
|
|
|
|
{
|
|
|
|
ranges[0].start = start;
|
|
|
|
ranges[0].end = node->end;
|
|
|
|
ranges[0].top = min(topclip, node->topclip);
|
|
|
|
ranges[0].bottom = max(bottomclip, node->bottomclip);
|
|
|
|
node->end = start;
|
|
|
|
}
|
|
|
|
start = node->end;
|
|
|
|
|
|
|
|
// check if the following range overlaps. We know already that it will go past the end of the newly added range
|
|
|
|
// (otherwise the first loop above would have taken care of it) so we can skip any checks for the full inclusion case.
|
|
|
|
auto next = node->next;
|
|
|
|
if (next && next->start <= end)
|
|
|
|
{
|
|
|
|
// only split if this changes the old range, otherwise just truncate
|
|
|
|
if (next->topclip > next->bottomclip && (topclip < next->topclip || bottomclip > next->bottomclip))
|
|
|
|
{
|
|
|
|
ranges[1].start = next->start;
|
|
|
|
ranges[1].end = end;
|
|
|
|
ranges[1].top = min(topclip, next->topclip);
|
|
|
|
ranges[1].bottom = max(bottomclip, next->bottomclip);
|
|
|
|
next->start = end;
|
|
|
|
}
|
|
|
|
end = next->start;
|
|
|
|
}
|
|
|
|
auto after = node;
|
|
|
|
ClipNode* insert;
|
|
|
|
if (ranges[0].end != -1)
|
|
|
|
{
|
|
|
|
insert = NewRange(ranges[0].start, ranges[0].end, ranges[0].top, ranges[0].bottom);
|
|
|
|
InsertRange(after, insert);
|
|
|
|
after = insert;
|
|
|
|
}
|
|
|
|
insert = NewRange(start, end, topclip, bottomclip);
|
|
|
|
InsertRange(after, insert);
|
|
|
|
after = insert;
|
|
|
|
if (ranges[1].end != -1)
|
|
|
|
{
|
|
|
|
insert = NewRange(ranges[1].start, ranges[1].end, ranges[1].top, ranges[1].bottom);
|
|
|
|
InsertRange(after, insert);
|
|
|
|
}
|
|
|
|
return;
|
2021-03-15 18:05:08 +00:00
|
|
|
}
|
2021-12-19 17:53:53 +00:00
|
|
|
// range overlaps at the end.
|
|
|
|
else if (node->start >= start && node->start <= end)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
auto prev = node->prev;
|
|
|
|
if (node->topclip > node->bottomclip && (topclip < node->topclip || bottomclip > node->bottomclip))
|
|
|
|
{
|
|
|
|
auto inode = NewRange(start, node->end, min(topclip, node->topclip), max(bottomclip, node->bottomclip));
|
|
|
|
node->end = start;
|
|
|
|
InsertRange(prev, inode);
|
|
|
|
}
|
|
|
|
start = node->end;
|
|
|
|
auto mynode = NewRange(start, end, topclip, bottomclip);
|
|
|
|
InsertRange(prev, mynode);
|
|
|
|
return;
|
2021-03-15 18:05:08 +00:00
|
|
|
}
|
2021-12-19 17:53:53 +00:00
|
|
|
node = node->next;
|
2021-03-15 18:05:08 +00:00
|
|
|
}
|
2021-12-19 17:53:53 +00:00
|
|
|
|
|
|
|
//found no intersections - just add range
|
|
|
|
node = cliphead;
|
|
|
|
ClipNode* prevNode = nullptr;
|
|
|
|
// advance to the place where this can be inserted.
|
|
|
|
while (node != nullptr && node->start < end)
|
|
|
|
{
|
|
|
|
prevNode = node;
|
|
|
|
node = node->next;
|
|
|
|
}
|
|
|
|
auto mynode = NewRange(start, end, topclip, bottomclip);
|
|
|
|
InsertRange(prevNode, mynode);
|
2021-03-15 18:05:08 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
cliphead = NewRange(start, end, topclip, bottomclip);
|
2021-03-15 18:05:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
2021-04-24 10:08:38 +00:00
|
|
|
// RemoveClipRange
|
2021-03-15 18:05:08 +00:00
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
2021-04-24 10:08:38 +00:00
|
|
|
void Clipper::RemoveClipRange(int start, int end)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
|
|
|
ClipNode *node, *temp;
|
|
|
|
|
|
|
|
if (cliphead)
|
|
|
|
{
|
|
|
|
//check to see if range contains any old ranges
|
|
|
|
node = cliphead;
|
2021-03-22 22:40:25 +00:00
|
|
|
while (node != nullptr && node->start < end)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
|
|
|
if (node->start >= start && node->end <= end)
|
|
|
|
{
|
|
|
|
temp = node;
|
|
|
|
node = node->next;
|
|
|
|
RemoveRange(temp);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
node = node->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//check to see if range overlaps a range (or possibly 2)
|
|
|
|
node = cliphead;
|
2021-03-22 22:40:25 +00:00
|
|
|
while (node != nullptr)
|
2021-03-15 18:05:08 +00:00
|
|
|
{
|
|
|
|
if (node->start >= start && node->start <= end)
|
|
|
|
{
|
|
|
|
node->start = end;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (node->end >= start && node->end <= end)
|
|
|
|
{
|
|
|
|
node->end=start;
|
|
|
|
}
|
|
|
|
else if (node->start < start && node->end > end)
|
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
temp = NewRange(end, node->end, node->topclip, node->bottomclip);
|
|
|
|
InsertRange(node, temp);
|
2021-03-15 18:05:08 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
node = node->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
2021-03-23 20:23:49 +00:00
|
|
|
void Clipper::DumpClipper()
|
|
|
|
{
|
|
|
|
for (auto node = cliphead; node; node = node->next)
|
|
|
|
{
|
2021-12-19 17:53:53 +00:00
|
|
|
Printf("Range from %2.3f to %2.3f (top = %2.3f, bottom = %2.3f)\n", bamang(node->start).asdeg(), bamang(node->end).asdeg(), node->topclip, node->bottomclip);
|
2021-03-23 20:23:49 +00:00
|
|
|
}
|
|
|
|
}
|