raze/source/common/utility/r_memory.h

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#pragma once
#include <memory>
#include <vector>
// Memory needed for the duration of a frame rendering
class RenderMemory
{
public:
void Clear();
template<typename T>
T *AllocMemory(int size = 1)
{
return (T*)AllocBytes(sizeof(T) * size);
}
template<typename T, typename... Types>
T *NewObject(Types &&... args)
{
void *ptr = AllocBytes(sizeof(T));
return new (ptr)T(std::forward<Types>(args)...);
}
private:
void *AllocBytes(int size);
enum { BlockSize = 1024 * 1024 };
struct MemoryBlock
{
MemoryBlock();
~MemoryBlock();
MemoryBlock(const MemoryBlock &) = delete;
MemoryBlock &operator=(const MemoryBlock &) = delete;
uint8_t *Data;
uint32_t Position;
};
std::vector<std::unique_ptr<MemoryBlock>> UsedBlocks;
std::vector<std::unique_ptr<MemoryBlock>> FreeBlocks;
};