//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//------------------------------------------------------------------------- 

#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"

BEGIN_DUKE_NS 


//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void incur_damage_r(player_struct* p)
{
	int  damage = 0, shield_damage = 0;
	int gut = 0;

	p->GetActor()->spr.extra -= p->extra_extra8 >> 8;

	damage = p->GetActor()->spr.extra - p->last_extra;
	if (damage < 0)
	{
		p->extra_extra8 = 0;

		if (p->steroids_amount > 0 && p->steroids_amount < 400)
		{
			shield_damage = damage * (20 + (krand() % 30)) / 100;
			damage -= shield_damage;
		}
		if (p->drink_amt > 31 && p->drink_amt < 65)
			gut++;
		if (p->eat > 31 && p->eat < 65)
			gut++;

		switch (gut)
		{
		case 1:
			damage = damage * 3 / 4;
			break;
		case 2:
			damage /= 4;
			break;
		}

		p->GetActor()->spr.extra = p->last_extra + damage;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootmelee(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atwith)
{
	auto sectp = actor->sector();
	double vel = 1024., zvel;
	HitInfo hit{};

	if (p >= 0)
	{
		setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.);
		pos.Z += 6;
		ang += DAngle1 * 2.64;
	}
	else
	{
		double x;
		auto pactor = ps[findplayer(actor, &x)].GetActor();
		zvel = ((pactor->spr.pos.Z - pos.Z) * 16) / (x + 1 / 16.);
		ang = (pactor->spr.pos.XY() - pos.XY()).Angle();
	}

	hitscan(pos, sectp, DVector3(ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);

	if (isRRRA() && hit.hitSector != nullptr && ((hit.hitSector->lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector->lotag == ST_161_CEILING_TELEPORT && zvel < 0))
		&& hit.actor() == nullptr && hit.hitWall == nullptr)
	{
		DukeStatIterator its(STAT_EFFECTOR);
		while (auto effector = its.Next())
		{
			if (effector->sector() == hit.hitSector && iseffector(effector) && effector->GetOwner()
				&& effector->spr.lotag == SE_7_TELEPORT)
			{
				DVector3 npos;
				npos.XY() = hit.hitpos.XY() + (effector->GetOwner()->spr.pos.XY() - effector->spr.pos.XY());
				if (hit.hitSector->lotag == ST_161_CEILING_TELEPORT)
				{
					npos.Z = effector->GetOwner()->sector()->floorz;
				}
				else
				{
					npos.Z = effector->GetOwner()->sector()->ceilingz;
				}
				hitscan(npos, effector->GetOwner()->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
				break;
			}
		}
	}

	if (hit.hitSector == nullptr) return;

	if ((pos.XY() - hit.hitpos.XY()).Sum() < 64)
	{
		if (hit.hitWall != nullptr || hit.actor())
		{
			DDukeActor* wpn;
			if (isRRRA() && atwith == RTILE_SLINGBLADE)
			{
				wpn = CreateActor(hit.hitSector, hit.hitpos, RTILE_SLINGBLADE, -15, DVector2(0, 0), ang, 32., 0., actor, 4);
				if (!wpn) return;
				wpn->spr.extra += 50;
			}
			else
			{
				wpn = CreateActor(hit.hitSector, hit.hitpos, RTILE_KNEE, -15, DVector2(0, 0), ang, 32., 0., actor, 4);
				if (!wpn) return;
				wpn->spr.extra += (krand() & 7);
			}
			if (p >= 0)
			{
				auto k = spawn(wpn, RTILE_SMALLSMOKE);
				if (k) k->spr.pos.Z -= 8;
				if (atwith == RTILE_KNEE) S_PlayActorSound(KICK_HIT, wpn);
				else if (isRRRA() && atwith == RTILE_SLINGBLADE)	S_PlayActorSound(260, wpn);
			}

			if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
				wpn->spr.extra += (gs.max_player_health >> 2);

			if (hit.actor() && hit.actor()->spr.picnum != RTILE_ACCESSSWITCH && hit.actor()->spr.picnum != RTILE_ACCESSSWITCH2)
			{
				fi.checkhitsprite(hit.actor(), wpn);
				if (p >= 0) fi.checkhitswitch(p, nullptr, hit.actor());
			}
			else if (hit.hitWall)
			{
				if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
					if (hit.hitWall->twoSided())
						if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz)
							hit.hitWall = hit.hitWall->nextWall();

				if (hit.hitWall->wallpicnum != RTILE_ACCESSSWITCH && hit.hitWall->wallpicnum != RTILE_ACCESSSWITCH2)
				{
					checkhitwall(wpn, hit.hitWall, hit.hitpos);
					if (p >= 0) fi.checkhitswitch(p, hit.hitWall, nullptr);
				}
			}
		}
		else if (p >= 0 && zvel > 0 && hit.hitSector->lotag == 1)
		{
			auto splash = spawn(ps[p].GetActor(), RTILE_WATERSPLASH2);
			if (splash)
			{
				splash->spr.pos.XY() = hit.hitpos.XY();
				splash->spr.Angles.Yaw = ps[p].GetActor()->spr.Angles.Yaw;
				splash->vel.X = 2;
				ssp(actor, 0);
				splash->vel.X = 0;
			}
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
	auto sectp = actor->sector();
	double vel = 1024., zvel = 0;
	HitInfo hit{};

	if (actor->spr.extra >= 0) actor->spr.shade = -96;

	if (p >= 0)
	{
		auto aimed = aim(actor, AUTO_AIM_ANGLE);
		if (aimed)
		{
			double dal = ((aimed->spr.scale.X * tileHeight(aimed->spr.picnum)) * 0.5) + 5;
			double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
			zvel = ((aimed->spr.pos.Z - pos.Z - dal) * 16) / dist;
			ang = (aimed->spr.pos - pos).Angle();
		}

		if (atwith == RTILE_SHOTSPARK1)
		{
			if (aimed == nullptr)
			{
				ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
				setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.);
				zvel += 0.5 - krandf(1);
			}
		}
		else
		{
			if (atwith == RTILE_SHOTGUN)
				ang += DAngle22_5 / 2 - randomAngle(22.5);
			else
				ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
			if (aimed == nullptr) setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.);
			zvel += 0.5 - krandf(1);
		}
		pos.Z -= 2;
	}
	else
	{
		double x;
		int j = findplayer(actor, &x);
		pos.Z -= 4;
		double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
		zvel = ((ps[j].GetActor()->getOffsetZ() - pos.Z) * 16) / dist;
		zvel += 0.5 - krandf(1);
		ang += DAngle22_5 / 4 - randomAngle(22.5 / 2);
	}

	actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
	hitscan(pos, sectp, DVector3(ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);

	if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector->lotag == ST_161_CEILING_TELEPORT && zvel < 0))
		&& hit.actor() == nullptr && hit.hitWall == nullptr))
	{
		DukeStatIterator its(STAT_EFFECTOR);
		while (auto effector = its.Next())
		{
			auto Owner = effector->GetOwner();
			if (effector->sector() == hit.hitSector && iseffector(effector) && Owner && effector->spr.lotag == SE_7_TELEPORT)
			{
				DVector3 npos;
				npos.XY() = hit.hitpos.XY() + (Owner->spr.pos.XY() - effector->spr.pos.XY());
				if (hit.hitSector->lotag == ST_161_CEILING_TELEPORT)
				{
					npos.Z = Owner->sector()->floorz;
				}
				else
				{
					npos.Z = Owner->sector()->ceilingz;
				}
				hitscan(npos, Owner->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
				break;
			}
		}
	}

	actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;

	if (hit.hitSector == nullptr) return;

	if (atwith == RTILE_SHOTGUN)
		if (hit.hitSector->lotag == 1)
			if (krand() & 1)
				return;

	if ((krand() & 15) == 0 && hit.hitSector->lotag == 2)
		tracers(hit.hitpos, pos, 8 - (ud.multimode >> 1));

	DDukeActor* spark;
	if (p >= 0)
	{
		spark = CreateActor(hit.hitSector, hit.hitpos, RTILE_SHOTSPARK1, -15, DVector2(0.15625, 0.15625), ang, 0., 0., actor, 4);
		if (!spark) return;
		spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];
		spark->spr.extra += (krand() % 6);

		if (hit.hitWall == nullptr && hit.actor() == nullptr)
		{
			if (zvel < 0)
			{
				if (hit.hitSector->ceilingstat & CSTAT_SECTOR_SKY)
				{
					spark->spr.scale = DVector2(0, 0);
					return;
				}
				else
					checkhitceiling(hit.hitSector);
			}
			if (hit.hitSector->lotag != 1)
				spawn(spark, RTILE_SMALLSMOKE);
		}

		if (hit.actor())
		{
			if (hit.actor()->spr.picnum == RTILE_TORNADO)
				return;
			fi.checkhitsprite(hit.actor(), spark);
			if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1))
			{
				auto jib = spawn(spark, RTILE_JIBS6);
				spark->spr.scale = DVector2(0, 0);
				if (jib)
				{
					jib->spr.pos.Z += 4;
					jib->vel.X = 1;
					jib->spr.scale = DVector2(0.375, 0.375);
					jib->spr.Angles.Yaw += DAngle22_5 / 2 - randomAngle(22.5);
				}
			}
			else spawn(spark, RTILE_SMALLSMOKE);

			if (p >= 0 && (
				hit.actor()->spr.picnum == RTILE_DIPSWITCH ||
				hit.actor()->spr.picnum == RTILE_DIPSWITCHON ||
				hit.actor()->spr.picnum == RTILE_DIPSWITCH2 ||
				hit.actor()->spr.picnum == RTILE_DIPSWITCH2ON ||
				hit.actor()->spr.picnum == RTILE_DIPSWITCH3 ||
				hit.actor()->spr.picnum == RTILE_DIPSWITCH3ON ||
				(isRRRA() && hit.actor()->spr.picnum == RTILE_RRTILE8660) ||
				hit.actor()->spr.picnum == RTILE_HANDSWITCH ||
				hit.actor()->spr.picnum == RTILE_HANDSWITCHON))
			{
				fi.checkhitswitch(p, nullptr, hit.actor());
				return;
			}
		}
		else if (hit.hitWall != nullptr)
		{
			spawn(spark, RTILE_SMALLSMOKE);

			if (isadoorwall(hit.hitWall->wallpicnum) == 1)
				goto SKIPBULLETHOLE;
			if (isablockdoor(hit.hitWall->wallpicnum) == 1)
				goto SKIPBULLETHOLE;
			if (p >= 0 && (
				hit.hitWall->wallpicnum == RTILE_DIPSWITCH ||
				hit.hitWall->wallpicnum == RTILE_DIPSWITCHON ||
				hit.hitWall->wallpicnum == RTILE_DIPSWITCH2 ||
				hit.hitWall->wallpicnum == RTILE_DIPSWITCH2ON ||
				hit.hitWall->wallpicnum == RTILE_DIPSWITCH3 ||
				hit.hitWall->wallpicnum == RTILE_DIPSWITCH3ON ||
				(isRRRA() && hit.hitWall->wallpicnum == RTILE_RRTILE8660) ||
				hit.hitWall->wallpicnum == RTILE_HANDSWITCH ||
				hit.hitWall->wallpicnum == RTILE_HANDSWITCHON))
			{
				fi.checkhitswitch(p, hit.hitWall, nullptr);
				return;
			}

			if (hit.hitWall->hitag != 0 || (hit.hitWall->twoSided() && hit.hitWall->nextWall()->hitag != 0))
				goto SKIPBULLETHOLE;

			if (hit.hitSector != nullptr && hit.hitSector->lotag == 0)
				if (hit.hitWall->overpicnum != RTILE_BIGFORCE)
					if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag == 0) ||
						(!hit.hitWall->twoSided() && hit.hitSector->lotag == 0))
						if ((hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0)
						{
							if (hit.hitWall->twoSided())
							{
								DukeSectIterator it(hit.hitWall->nextSector());
								while (auto l = it.Next())
								{
									if (l->spr.statnum == STAT_EFFECTOR && l->spr.lotag == SE_13_EXPLOSIVE)
										goto SKIPBULLETHOLE;
								}
							}

							DukeStatIterator it(STAT_MISC);
							while (auto l = it.Next())
							{
								if (l->spr.picnum == RTILE_BULLETHOLE)
									if ((l->spr.pos - spark->spr.pos).Length() < 0.75 + krandf(0.5))
										goto SKIPBULLETHOLE;
							}
							auto hole = spawn(spark, RTILE_BULLETHOLE);
							if (hole)
							{
								hole->vel.X = -1 / 16;
								hole->spr.Angles.Yaw = hit.hitWall->delta().Angle() - DAngle90;
								ssp(hole, CLIPMASK0);
								hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL;
							}
						}

		SKIPBULLETHOLE:

			if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
				if (hit.hitWall->twoSided())
					if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz)
						hit.hitWall = hit.hitWall->nextWall();

			checkhitwall(spark, hit.hitWall, hit.hitpos);
		}
	}
	else
	{
		spark = CreateActor(hit.hitSector, hit.hitpos, RTILE_SHOTSPARK1, -15, DVector2(0.375, 0.375), ang, 0., 0., actor, 4);
		if (!spark) return;
		spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];

		if (hit.actor())
		{
			fi.checkhitsprite(hit.actor(), spark);
			if (!hit.actor()->isPlayer())
				spawn(spark, RTILE_SMALLSMOKE);
			else spark->spr.scale = DVector2(0, 0);
		}
		else if (hit.hitWall != nullptr)
			checkhitwall(spark, hit.hitWall, hit.hitpos);
	}

	if ((krand() & 255) < 10)
	{
		S_PlaySound3D(PISTOL_RICOCHET, spark, hit.hitpos);
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
	auto sect = actor->sector();
	double vel = 0, zvel;
	int scount;

	if (isRRRA())
	{
		if (atwith != RTILE_SHITBALL && actor->spr.extra >= 0) actor->spr.shade = -96;

		scount = 1;
		if (atwith == RTILE_SHITBALL)
		{
			if (actor->spr.picnum == RTILE_MAMA)
				vel = 37.5;
			else
				vel = 25;
		}
	}
	else
	{
		if (actor->spr.extra >= 0) actor->spr.shade = -96;

		scount = 1;
		if (atwith == RTILE_SHITBALL) vel = 25;
	}
	if (atwith != RTILE_SHITBALL)
	{
		vel = 52.5;
		pos.Z -= 4;
		if (actor->spr.picnum == RTILE_HULK)
		{
			pos += (actor->spr.Angles.Yaw + DAngle45).ToVector() * 16;
			pos.Z += 12;
		}
		if (actor->spr.picnum == RTILE_VIXEN)
		{
			pos.Z -= 12;
		}
	}

	if (p >= 0)
	{
		auto aimed = aim(actor, AUTO_AIM_ANGLE);

		pos += (actor->spr.Angles.Yaw + DAngle22_5 * 1.25).ToVector() * 16;

		if (aimed)
		{
			double dal = ((aimed->spr.scale.X * tileHeight(aimed->spr.picnum)) * 0.5) - 12;
			double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();

			zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
			ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
		}
		else
		{
			setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.);
		}
	}
	else
	{
		double x;
		int j = findplayer(actor, &x);
		if (actor->spr.picnum == RTILE_HULK)
			ang -= randomAngle(22.5 / 4);
		else if (actor->spr.picnum == RTILE_VIXEN)
			ang -= randomAngle(22.5 / 8);
		else if (actor->spr.picnum != RTILE_UFOBEAM)
			ang += DAngle22_5 / 8. - randomAngle(22.5 / 4);

		double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
		zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z + 3) * vel) / dist;
	}

	double oldzvel = zvel;
	double scale = p >= 0? 0.109375 : atwith == RTILE_VIXENSHOT? 0.125 : 0.28125;

	if (atwith == RTILE_SHITBALL)
	{
		if (!isRRRA() || actor->spr.picnum != RTILE_MAMA) pos.Z -= 10; else pos.Z -= 20;
	}

	while (scount > 0)
	{
		auto spawned = CreateActor(sect, pos, atwith, -127, DVector2(scale, scale), ang, vel, zvel, actor, 4);
		if (!spawned) return;
		spawned->spr.extra += (krand() & 7);
		spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
		spawned->clipdist = 1;

		ang = actor->spr.Angles.Yaw + DAngle22_5 / 4 + randomAngle(22.5 / 2);
		zvel = oldzvel + 2 - krandf(4);

		if (atwith == RTILE_FIRELASER)
		{
			spawned->spr.scale = DVector2(0.125, 0.125);
		}

		scount--;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
	auto sect = actor->sector();
	double vel, zvel;
	int scount;

	DDukeActor* act90 = nullptr;
	if (actor->spr.extra >= 0) actor->spr.shade = -96;

	scount = 1;
	vel = 40.25;

	DDukeActor* aimed = nullptr;

	if (p >= 0)
	{
		aimed = aim(actor, AUTO_AIM_ANGLE);
		if (aimed)
		{
			if (isRRRA() && atwith == RTILE_RPG2)
			{
				if (aimed->spr.picnum == RTILE_HEN || aimed->spr.picnum == RTILE_HENSTAYPUT)
					act90 = ps[screenpeek].GetActor();
				else
					act90 = aimed;
			}
			double dal = ((aimed->spr.scale.X * tileHeight(aimed->spr.picnum)) * 0.5) + 8;
			double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
			zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
			if (!actorflag(aimed, SFLAG2_SPECIALAUTOAIM))
				ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
		}
		else
			setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 40.5);

	}
	else
	{
		double x;
		int j = findplayer(actor, &x);
		ang = (ps[j].GetActor()->opos.XY() - pos.XY()).Angle();

		double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
		zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z) * vel) / dist;

		if (badguy(actor) && (actor->spr.hitag & face_player_smart))
			ang = actor->spr.Angles.Yaw + randomAngle(22.5 / 4) - DAngle22_5 / 8;
	}

	if (p < 0) aimed = nullptr;

	auto offset = (ang + DAngle1 * 61).ToVector() * (1024 / 448.);
	auto spawned = CreateActor(sect, pos.plusZ(-1) + offset, atwith, 0, DVector2(0.21875, 0.21875), ang, vel, zvel, actor, 4);

	if (!spawned) return;

	if (p >= 0)
	{
		int snd = spawned->IntVar(NAME_spawnsound);
		if (snd > 0) S_PlayActorSound(FSoundID::fromInt(snd), actor);
	}

	spawned->seek_actor = act90;

	spawned->spr.extra += (krand() & 7);
	if (!(actorflag(spawned, SFLAG2_REFLECTIVE)))
		spawned->temp_actor = aimed;
	else
	{
		spawned->spr.yint = gs.numfreezebounces;
		spawned->spr.scale *= 0.5;
		spawned->vel.Z -= 0.125;
	}

	if (p == -1)
	{
		if (actor->spr.picnum == RTILE_HULK)
		{
			spawned->spr.scale = DVector2(0.125, 0.125);
		}
		else if (atwith != RTILE_FREEZEBLAST)
		{
			spawned->spr.scale = DVector2(0.46875, 0.46875);
			spawned->spr.extra >>= 2;
		}
	}
	else if (ps[p].curr_weapon == TIT_WEAPON)
	{
		spawned->spr.extra >>= 2;
		spawned->spr.Angles.Yaw += DAngle22_5 / 8 - randomAngle(DAngle22_5 / 4);
		spawned->vel.Z += 1 - krandf(2);

		if (ps[p].hbomb_hold_delay)
		{
			DVector2 spawnofs(ang.Sin() * (1024. / 644.), ang.Cos() * -(1024. / 644.));
			spawned->spr.pos += spawnofs;
		}
		else
		{
			DVector2 spawnofs(ang.Sin() * 4, ang.Cos() * -4);
			spawned->spr.pos += spawnofs;
		}
		spawned->spr.scale *= 0.5;
	}

	spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
	if (atwith == RTILE_RPG || (atwith == RTILE_RPG2 && isRRRA()))
		spawned->clipdist = 1;
	else
		spawned->clipdist = 10;


}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
	auto sect = actor->sector();
	double vel = 0, zvel;
	int scount;

	if (actor->spr.extra >= 0) actor->spr.shade = -96;

	scount = 1;
	if (atwith == RTILE_OWHIP)
	{
		vel = 300/16.;
		pos.Z -= 15;
		scount = 1;
	}
	else if (atwith == RTILE_UWHIP)
	{
		vel = 300/16;
		pos.Z += 4;
		scount = 1;
	}

	if (p >= 0)
	{
		auto aimed = aim(actor, AUTO_AIM_ANGLE);

		if (aimed)
		{
			double dal = ((aimed->spr.scale.X * tileHeight(aimed->spr.picnum)) * 0.5) -12;
			double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
			zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
			ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
		}
		else
			setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.);
	}
	else
	{
		double x;
		int j = findplayer(actor, &x);
		if (actor->spr.picnum == RTILE_VIXEN)
			ang -= randomAngle(22.5 / 8);
		else
			ang += DAngle22_5/8 - randomAngle(22.5 / 4);

		double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
		zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z + 3) * vel) / dist;
	}

	double oldzvel = zvel;
	double scale = p >= 0? 0.109375 : 0.125;

	while (scount > 0)
	{
		auto spawned = CreateActor(sect, pos, atwith, -127, DVector2(scale,scale), ang, vel, zvel, actor, 4);
		if (!spawned) return;
		spawned->spr.extra += (krand() & 7);
		spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
		spawned->clipdist = 1;

		ang = actor->spr.Angles.Yaw + DAngle22_5/4 - randomAngle(DAngle22_5/2);
		zvel = oldzvel + 2 - krandf(4);

		scount--;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith)
{
	auto sect = actor->sector();
	if (actor->spr.extra >= 0) actor->spr.shade = -96;

	double x;
	auto plActor = ps[findplayer(actor, &x)].GetActor();
	x = (plActor->spr.pos.XY() - actor->spr.pos.XY()).Length();

	double zvel = -x * 0.5;

	if (zvel < -8)
		zvel = -4;
	double vel = x / 16.;
	double size = atwith == RTILE_CHEERBOMB ? 0.25 : 0.5;

	CreateActor(sect, pos.plusZ(-6) + ang.ToVector() * 4, atwith, -64, DVector2(size, size), ang, vel, zvel, actor, 1);
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void shoot_r(DDukeActor* actor, int atwith, PClass* cls)
{
	int p;
	DVector3 spos;
	DAngle sang;

	auto const sect = actor->sector();

	sang = actor->spr.Angles.Yaw;
	if (actor->isPlayer())
	{
		p = actor->PlayerIndex();
		spos = actor->getPosWithOffsetZ().plusZ(ps[p].pyoff + 4);

		if (isRRRA()) ps[p].crack_time = CRACK_TIME;
	}
	else
	{
		p = -1;
		spos = actor->spr.pos.plusZ(-(actor->spr.scale.Y * tileHeight(actor->spr.picnum) * 0.5) - 3);

		if (badguy(actor))
		{
			spos.X -= (sang + DAngle22_5 * 0.75).Sin() * 8;
			spos.Y += (sang + DAngle22_5 * 0.75).Cos() * 8;
		}
	}
	
	if (cls == nullptr)
	{
		auto info = spawnMap.CheckKey(atwith);
		if (info)
		{
			cls = static_cast<PClassActor*>(info->Class(atwith));
		}
	}
	if (cls && cls->IsDescendantOf(RUNTIME_CLASS(DDukeActor)) && CallShootThis(static_cast<DDukeActor*>(GetDefaultByType(cls)), actor, p, spos, sang)) return;

	switch (atwith)
	{
	case RTILE_SLINGBLADE:
		if (!isRRRA()) break;
		[[fallthrough]];
	case RTILE_KNEE:
	case RTILE_GROWSPARK:
		shootmelee(actor, p, spos, sang, atwith);
		return;

	case RTILE_SHOTSPARK1:
	case RTILE_SHOTGUN:
	case RTILE_CHAINGUN:
		shootweapon(actor, p, spos, sang, atwith);
		return;

	case RTILE_POWDERKEG:
	{
		auto j = spawn(actor, atwith);
		if (j)
		{
			j->vel.X = 2;
			j->spr.Angles.Yaw = actor->spr.Angles.Yaw;
			j->spr.pos.Z -= 5;
		}
		break;
	}
	case RTILE_OWHIP:
	case RTILE_UWHIP:
		shootwhip(actor, p, spos, sang, atwith);
		return;

	case RTILE_FIRELASER:
	case RTILE_SHITBALL:
	case RTILE_VIXENSHOT:
		shootstuff(actor, p, spos, sang, atwith);
		return;

	case RTILE_RPG2:
	case RTILE_BOATGRENADE:
		if (isRRRA()) goto rrra_rpg2;
		else break;

	case RTILE_RPG:
	case RTILE_SAWBLADE:
	rrra_rpg2:
		shootrpg(actor, p, spos, sang, atwith);
		break;

	case RTILE_CHEERBOMB:
		if (!isRRRA()) break;
	case RTILE_MORTER:
		shootmortar(actor, p, spos, sang, atwith);
		break;
	}
	return;
}

//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------

void selectweapon_r(int snum, int weap)
{
	int i, j, k;
	auto p = &ps[snum];
	if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.scale.X > 0.125  && p->access_incs == 0 && p->knee_incs == 0)
	{
		if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
		{
			if (weap == WeaponSel_Alt)
			{
				j = p->curr_weapon;
				switch (p->curr_weapon)
				{
					case THROWSAW_WEAPON:
						if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
						{
							j = BUZZSAW_WEAPON;
							p->subweapon = 1 << BUZZSAW_WEAPON;
						}
						break;
					case BUZZSAW_WEAPON:
						if (p->ammo_amount[THROWSAW_WEAPON] > 0)
						{
							j = THROWSAW_WEAPON;
							p->subweapon = 0;
						}
						break;
					case POWDERKEG_WEAPON:
						if (p->ammo_amount[BOWLING_WEAPON] > 0)
						{
							j = BOWLING_WEAPON;
							p->subweapon = 1 << BOWLING_WEAPON;
						}
						break;
					case BOWLING_WEAPON:
						if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
						{
							j = POWDERKEG_WEAPON;
							p->subweapon = 0;
						}
						break;
					case KNEE_WEAPON:
						if (isRRRA())
						{
							j = SLINGBLADE_WEAPON;
							p->subweapon = 2;
						}
						break;
					case SLINGBLADE_WEAPON:
						j = KNEE_WEAPON;
						p->subweapon = 0;
						break;
					case CROSSBOW_WEAPON:
						if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA())
						{
							j = CHICKEN_WEAPON;
							p->subweapon = 4;
						}
						break;
					case CHICKEN_WEAPON:
						if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
						{
							j = CROSSBOW_WEAPON;
							p->subweapon = 0;
						}
						break;
					default:
						break;
				}
			}
			else if (weap == WeaponSel_Next || weap == WeaponSel_Prev)
			{
				k = p->curr_weapon;
				if (isRRRA())
				{
					if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
					else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
					else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
				}
				j = (weap == WeaponSel_Prev ? -1 : 1);	// JBF: prev (-1) or next (1) weapon choice
				i = 0;

				while (k >= 0 && k < 10)
				{
					k += j;
					if (k == -1) k = 9;
					else if (k == 10) k = 0;

					if (p->gotweapon[k] && p->ammo_amount[k] > 0)
					{
						j = k;
						break;
					}

					i++;
					if (i == 10)
					{
						fi.addweapon(p, KNEE_WEAPON, true);
						break;
					}
				}
			}
			else j = weap - 1;

			k = -1;

			if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
			{
				DukeStatIterator it(STAT_ACTOR);
				while (auto act = it.Next())
				{
					if (act->spr.picnum == RTILE_DYNAMITE && act->GetOwner() == p->GetActor())
					{
						p->gotweapon[DYNAMITE_WEAPON] = true;
						j = THROWINGDYNAMITE_WEAPON;
						break;
					}
				}
			}
			else if (j == KNEE_WEAPON && isRRRA())
			{
				if (p->curr_weapon == KNEE_WEAPON)
				{
					p->subweapon = 2;
					j = SLINGBLADE_WEAPON;
				}
				else if (p->subweapon & 2)
				{
					p->subweapon = 0;
					j = KNEE_WEAPON;
				}
			}
			else if (j == CROSSBOW_WEAPON && isRRRA())
			{
				if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
				{
					if (p->ammo_amount[CHICKEN_WEAPON] == 0)
						return;
					p->subweapon = 4;
					j = CHICKEN_WEAPON;
				}
				else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
				{
					p->subweapon = 0;
					j = CROSSBOW_WEAPON;
				}
			}
			else if (j == THROWSAW_WEAPON)
			{
				if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
				{
					p->subweapon = (1 << BUZZSAW_WEAPON);
					j = BUZZSAW_WEAPON;
				}
				else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
				{
					p->subweapon = 0;
					j = THROWSAW_WEAPON;
				}
			}
			else if (j == POWDERKEG_WEAPON)
			{
				if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
				{
					p->subweapon = (1 << BOWLING_WEAPON);
					j = BOWLING_WEAPON;
				}
				else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
				{
					p->subweapon = 0;
					j = POWDERKEG_WEAPON;
				}
			}


			if (p->holster_weapon)
			{
				PlayerSetInput(snum, SB_HOLSTER);
				p->oweapon_pos = p->weapon_pos = -9;
			}
			else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
			{
			case KNEE_WEAPON:
				fi.addweapon(p, j, true);
				break;
			case SLINGBLADE_WEAPON:
				if (isRRRA())
				{
					S_PlayActorSound(496, ps[screenpeek].GetActor());
					fi.addweapon(p, j, true);
				}
				break;

			case PISTOL_WEAPON:
				if (p->ammo_amount[PISTOL_WEAPON] == 0)
					if (p->show_empty_weapon == 0)
					{
						p->last_full_weapon = p->curr_weapon;
						p->show_empty_weapon = 32;
					}
				fi.addweapon(p, PISTOL_WEAPON, true);
				break;

			case CHICKEN_WEAPON:
				if (!isRRRA()) break;
				[[fallthrough]];
			case SHOTGUN_WEAPON:
			case RIFLEGUN_WEAPON:
			case CROSSBOW_WEAPON:
			case TIT_WEAPON:
			case ALIENBLASTER_WEAPON:
			case THROWSAW_WEAPON:
			case BUZZSAW_WEAPON:
			case POWDERKEG_WEAPON:
			case BOWLING_WEAPON:
				if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
				{
					p->last_full_weapon = p->curr_weapon;
					p->show_empty_weapon = 32;
				}
				fi.addweapon(p, j, true);
				break;

			case MOTORCYCLE_WEAPON:
			case BOAT_WEAPON:
				if (isRRRA())
				{
					if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
					{
						p->show_empty_weapon = 32;
					}
					fi.addweapon(p, j, true);
				}
				break;

			case THROWINGDYNAMITE_WEAPON:
				if (k >= 0) // Found in list of [1]'s
				{
					p->curr_weapon = THROWINGDYNAMITE_WEAPON;
					p->last_weapon = -1;
					p->oweapon_pos = p->weapon_pos = 10;
				}
				break;
			case DYNAMITE_WEAPON:
				if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
					fi.addweapon(p, DYNAMITE_WEAPON, true);
				break;
			}
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

int doincrements_r(player_struct* p)
{
	int snum;
	auto pact = p->GetActor();

	if (isRRRA())
	{
		if (WindTime > 0)
			WindTime--;
		else if ((krand() & 127) == 8)
		{
			WindTime = 120 + ((krand() & 63) << 2);
			WindDir = randomAngle();
		}

		if (BellTime > 0)
		{
			BellTime--;
			if (BellTime == 0 && BellSprite)
				BellSprite->spr.picnum++;
		}
		if (chickenphase > 0)
			chickenphase--;
		if (p->SeaSick)
		{
			p->SeaSick--;
			if (p->SeaSick == 0)
				p->sea_sick_stat = 0;
		}
	}

	snum = p->GetActor()->PlayerIndex();

	p->player_par++;
	if (p->yehaa_timer)
		p->yehaa_timer--;


	if (p->detonate_count > 0)
	{
		p->detonate_count++;
		p->detonate_time--;
	}
	p->drink_timer--;
	if (p->drink_timer <= 0)
	{
		p->drink_timer = 1024;
		if (p->drink_amt)
		{
			p->drink_amt--;
		}
	}
	p->eat_timer--;
	if (p->eat_timer <= 0)
	{
		p->eat_timer = 1024;
		if (p->eat)
			p->eat--;
	}
	if (p->drink_amt >= 100)
	{
		if (!S_CheckActorSoundPlaying(pact, 420))
			S_PlayActorSound(420, pact);
		p->drink_amt -= 9;
		p->eat >>= 1;
	}
	p->eatang = (1647 + p->eat * 8) & 2047;

	if (p->eat >= 100)
		p->eat = 100;

	if (p->eat >= 31 && krand() < p->eat)
	{
		switch (krand() & 3)
		{
		case 0:
			S_PlayActorSound(404, pact);
			break;
		case 1:
			S_PlayActorSound(422, pact);
			break;
		case 2:
			S_PlayActorSound(423, pact);
			break;
		case 3:
			S_PlayActorSound(424, pact);
			break;
		}
		if (numplayers < 2)
		{
			p->noise_radius = 1024;
			madenoise(screenpeek);
			p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
		}
		p->eat -= 4;
		if (p->eat < 0)
			p->eat = 0;
	}

	if (p->invdisptime > 0)
		p->invdisptime--;

	if (p->tipincs > 0)
	{
		p->otipincs = p->tipincs;
		p->tipincs--;
	}

	if (p->last_pissed_time > 0)
	{
		p->last_pissed_time--;

		if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
			p->drink_amt--;

		{
			if (p->last_pissed_time == 5662)
				S_PlayActorSound(434, pact);
			else if (p->last_pissed_time == 5567)
				S_PlayActorSound(434, pact);
			else if (p->last_pissed_time == 5472)
				S_PlayActorSound(433, pact);
			else if (p->last_pissed_time == 5072)
				S_PlayActorSound(435, pact);
			else if (p->last_pissed_time == 5014)
				S_PlayActorSound(434, pact);
			else if (p->last_pissed_time == 4919)
				S_PlayActorSound(433, pact);
		}

		if (p->last_pissed_time == 5668)
		{
			p->holster_weapon = 0;
			p->oweapon_pos = p->weapon_pos = 10;
		}
	}

	if (p->crack_time > 0)
	{
		p->crack_time--;
		if (p->crack_time == 0)
		{
			p->knuckle_incs = 1;
			p->crack_time = CRACK_TIME;
		}
	}

	if (p->steroids_amount > 0 && p->steroids_amount < 400)
	{
		p->steroids_amount--;
		if (p->steroids_amount == 0)
		{
			checkavailinven(p);
			p->eat = p->drink_amt = 0;
			p->eatang = p->drunkang = 1647;
		}
		if (!(p->steroids_amount & 14))
			if (snum == screenpeek || ud.coop == 1)
				S_PlayActorSound(DUKE_TAKEPILLS, pact);
	}

	if (p->access_incs && p->GetActor()->spr.pal != 1)
	{
		p->oaccess_incs = p->access_incs;
		p->access_incs++;
		if (p->GetActor()->spr.extra <= 0)
			p->access_incs = 12;
		if (p->access_incs == 12)
		{
			if (p->access_spritenum != nullptr)
			{
				fi.checkhitswitch(snum, nullptr, p->access_spritenum);
				switch (p->access_spritenum->spr.pal)
				{
				case 0:p->keys[1] = 1; break;
				case 21:p->keys[2] = 1; break;
				case 23:p->keys[3] = 1; break;
				}
				p->access_spritenum = nullptr;
			}
			else
			{
				fi.checkhitswitch(snum, p->access_wall, nullptr);
				switch (p->access_wall->pal)
				{
				case 0:p->keys[1] = 1; break;
				case 21:p->keys[2] = 1; break;
				case 23:p->keys[3] = 1; break;
				}
			}
		}

		if (p->access_incs > 20)
		{
			p->oaccess_incs = p->access_incs = 0;
			p->oweapon_pos = p->weapon_pos = 10;
			p->okickback_pic = p->kickback_pic = 0;
		}
	}

	if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2)
	{
		if (p->scuba_amount > 0)
		{
			p->scuba_on = 1;
			p->inven_icon = 6;
			FTA(76, p);
		}
		else
		{
			if (p->airleft > 0)
				p->airleft--;
			else
			{
				p->extra_extra8 += 32;
				if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0)
					S_PlayActorSound(DUKE_LONGTERM_PAIN, pact);
			}
		}
	}
	else if (p->scuba_amount > 0 && p->scuba_on)
	{
		p->scuba_amount--;
		if (p->scuba_amount == 0)
		{
			p->scuba_on = 0;
			checkavailinven(p);
		}
	}

	if (p->knuckle_incs)
	{
		p->knuckle_incs++;
		if (p->knuckle_incs == 10)
		{
			if (!wupass)
			{
				int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391;
				wupass = 1;
				S_PlayActorSound(snd, pact);
			}
			else if (PlayClock > 1024)
				if (snum == screenpeek || ud.coop == 1)
				{
					if (rand() & 1)
						S_PlayActorSound(DUKE_CRACK, pact);
					else S_PlayActorSound(DUKE_CRACK2, pact);
				}
		}
		else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE))
			p->knuckle_incs = 0;

		return 1;
	}
	return 0;
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void checkweapons_r(player_struct* p)
{
	static const uint16_t weapon_sprites[MAX_WEAPONS] = { RTILE_KNEE, RTILE_FIRSTGUNSPRITE, RTILE_SHOTGUNSPRITE,
		RTILE_RIFLEGUNSPRITE, RTILE_DYNAMITE, RTILE_CROSSBOWSPRITE, RTILE_RIPSAWSPRITE, RTILE_ALIENBLASTERSPRITE,
			RTILE_POWDERKEG, RTILE_BOWLINGBALLSPRITE, RTILE_TITSPRITE, RTILE_DYNAMITE };

	if (isRRRA())
	{
		if (p->OnMotorcycle && numplayers > 1)
		{
			auto j = spawn(p->GetActor(), 7220);
			if (j)
			{
				j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
				j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
			}
			p->OnMotorcycle = 0;
			p->gotweapon[MOTORCYCLE_WEAPON] = false;
			p->GetActor()->spr.Angles.Pitch = nullAngle;
			p->moto_do_bump = 0;
			p->MotoSpeed = 0;
			p->TiltStatus = 0;
			p->moto_drink = 0;
			p->VBumpTarget = 0;
			p->VBumpNow = 0;
			p->TurbCount = 0;
		}
		else if (p->OnBoat && numplayers > 1)
		{
			auto j = spawn(p->GetActor(), 7233);
			if (j)
			{
				j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
				j->saved_ammo = p->ammo_amount[BOAT_WEAPON];
			}
			p->OnBoat = 0;
			p->gotweapon[BOAT_WEAPON] = false;
			p->GetActor()->spr.Angles.Pitch = nullAngle;
			p->moto_do_bump = 0;
			p->MotoSpeed = 0;
			p->TiltStatus = 0;
			p->moto_drink = 0;
			p->VBumpTarget = 0;
			p->VBumpNow = 0;
			p->TurbCount = 0;
		}
	}

	if (p->curr_weapon > 0)
	{
		if (krand() & 1)
			spawn(p->GetActor(), weapon_sprites[p->curr_weapon]);
		else switch (p->curr_weapon)
		{
		case CHICKEN_WEAPON:
			if (!isRRRA()) break;
			[[fallthrough]];
		case DYNAMITE_WEAPON:
		case CROSSBOW_WEAPON:
			spawn(p->GetActor(), RTILE_EXPLOSION2);
			break;
		}
	}

	for (int i = 0; i < 5; i++)
	{
		if (p->keys[i] == 1)
		{
			auto j = spawn(p->GetActor(), RTILE_ACCESSCARD);
			if (j) switch (i)
			{
			case 1:
				j->spr.lotag = 100;
				break;
			case 2:
				j->spr.lotag = 101;
				break;
			case 3:
				j->spr.lotag = 102;
				break;
			case 4:
				j->spr.lotag = 103;
				break;
			}
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void onMotorcycle(int snum, ESyncBits &actions)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();

	int rng;

	if (p->MotoSpeed < 0)
		p->MotoSpeed = 0;

	if (p->vehForwardScale != 0)
	{
		if (p->on_ground)
		{
			if (p->MotoSpeed == 0 && p->vehBraking)
			{
				if (!S_CheckActorSoundPlaying(pact, 187))
					S_PlayActorSound(187, pact);
			}
			else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 214))
			{
				if (S_CheckActorSoundPlaying(pact, 187))
					S_StopSound(187, pact);
				S_PlayActorSound(214, pact);
			}
			else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 188))
			{
				S_PlayActorSound(188, pact);
			}
			else if (!S_CheckActorSoundPlaying(pact, 188) && !S_CheckActorSoundPlaying(pact, 214))
			{
				S_PlayActorSound(188, pact);
			}
		}
	}
	else
	{
		if (S_CheckActorSoundPlaying(pact, 214))
		{
			S_StopSound(214, pact);
			if (!S_CheckActorSoundPlaying(pact, 189))
				S_PlayActorSound(189, pact);
		}
		if (S_CheckActorSoundPlaying(pact, 188))
		{
			S_StopSound(188, pact);
			if (!S_CheckActorSoundPlaying(pact, 189))
				S_PlayActorSound(189, pact);
		}
		if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
			S_PlayActorSound(187, pact);
	}

	if (p->drink_amt > 88 && p->moto_drink == 0)
	{
		rng = krand() & 63;
		if (rng == 1)
			p->moto_drink = -10;
		else if (rng == 2)
			p->moto_drink = 10;
	}
	else if (p->drink_amt > 99 && p->moto_drink == 0)
	{
		rng = krand() & 31;
		if (rng == 1)
			p->moto_drink = -20;
		else if (rng == 2)
			p->moto_drink = 20;
	}

	if (p->on_ground == 1)
	{
		if (p->vehBraking && p->MotoSpeed > 0)
		{
			p->MotoSpeed -= p->moto_on_oil ? 2 : 4;
			if (p->MotoSpeed < 0)
				p->MotoSpeed = 0;
			p->VBumpTarget = -30;
			p->moto_do_bump = 1;
		}
		else if (p->vehForwardScale != 0 && !p->vehBraking)
		{
			if (p->MotoSpeed < 40)
			{
				p->VBumpTarget = 70;
				p->moto_bump_fast = 1;
			}

			p->MotoSpeed += 2 * p->vehForwardScale;
			p->vehForwardScale = 0;

			if (p->MotoSpeed > 120)
				p->MotoSpeed = 120;

			if (!p->NotOnWater && p->MotoSpeed > 80)
				p->MotoSpeed = 80;
		}
		else if (p->MotoSpeed > 0)
			p->MotoSpeed--;

		if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
		{
			p->VBumpTarget = 0;
			p->moto_do_bump = 0;
		}

		if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !p->vehBraking)
		{
			bool temp = p->vehTurnRight;
			p->vehTurnRight = p->vehTurnLeft;
			p->vehTurnLeft = temp;
			p->MotoSpeed = -15 * p->vehReverseScale;
			p->vehReverseScale = 0;
		}
	}
	if (p->MotoSpeed != 0 && p->on_ground == 1)
	{
		if (!p->VBumpNow && (krand() & 3) == 2)
			p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 7) - 4);

		if (p->vehTurnLeft || p->moto_drink < 0)
		{
			if (p->moto_drink < 0)
				p->moto_drink++;
		}
		else if (p->vehTurnRight || p->moto_drink > 0)
		{
			if (p->moto_drink > 0)
				p->moto_drink--;
		}
	}

	double horiz = FRACUNIT;
	if (p->TurbCount)
	{
		if (p->TurbCount <= 1)
		{
			horiz = 0;
			p->TurbCount = 0;
			p->VBumpTarget = 0;
			p->VBumpNow = 0;
		}
		else
		{
			horiz = ((krand() & 15) - 7);
			p->TurbCount--;
			p->moto_drink = (krand() & 3) - 2;
		}
	}
	else if (p->VBumpTarget > p->VBumpNow)
	{
		p->VBumpNow += p->moto_bump_fast ? 6 : 1;
		if (p->VBumpTarget < p->VBumpNow)
			p->VBumpNow = p->VBumpTarget;
		horiz = p->VBumpNow * (1. / 3.);
	}
	else if (p->VBumpTarget < p->VBumpNow)
	{
		p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
		if (p->VBumpTarget > p->VBumpNow)
			p->VBumpNow = p->VBumpTarget;
		horiz = p->VBumpNow * (1. / 3.);
	}
	else
	{
		p->VBumpTarget = 0;
		p->moto_bump_fast = 0;
	}
	if (horiz != FRACUNIT)
	{
		p->GetActor()->spr.Angles.Pitch += deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz));
	}

	const DAngle adjust = mapangle(-510);
	DAngle velAdjustment;

	int currSpeed = int(p->MotoSpeed);
	if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
	{
		velAdjustment = p->vehTurnLeft ? -adjust : adjust;
		auto angAdjustment = (velAdjustment > nullAngle ? 350 : -350) << BAMBITS;

		if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
		{
			currSpeed <<= p->moto_on_oil ? 3 : 2;

			if (p->moto_do_bump)
			{
				currSpeed >>= 5;
				angAdjustment >>= 2;
			}
			else
			{
				currSpeed >>= 7;
				angAdjustment >>= 6;
			}

			p->moto_on_mud = 0;
			p->moto_on_oil = 0;
		}
		else
		{
			if (p->moto_do_bump)
			{
				currSpeed >>= 5;
				angAdjustment >>= 4;
				if (!S_CheckActorSoundPlaying(pact, 220))
					S_PlayActorSound(220, pact);
			}
			else
			{
				currSpeed >>= 7;
				angAdjustment >>= 7;
			}
		}

		p->vel.XY() += (p->GetActor()->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
		p->GetActor()->spr.Angles.Yaw += deltaangle(p->GetActor()->spr.Angles.Yaw, p->GetActor()->spr.Angles.Yaw - DAngle::fromBam(angAdjustment));
	}
	else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
	{
		rng = krand() & 1;
		velAdjustment = rng == 0 ? -adjust : adjust;
		currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7);
		p->vel.XY() += (p->GetActor()->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
	}

	p->moto_on_mud = p->moto_on_oil = 0;
	p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void onBoat(int snum, ESyncBits &actions)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();

	bool heeltoe;
	int rng;

	if (p->NotOnWater)
	{
		if (p->MotoSpeed > 0)
		{
			if (!S_CheckActorSoundPlaying(pact, 88))
				S_PlayActorSound(88, pact);
		}
		else
		{
			if (!S_CheckActorSoundPlaying(pact, 87))
				S_PlayActorSound(87, pact);
		}
	}

	if (p->MotoSpeed < 0)
		p->MotoSpeed = 0;

	if (p->vehBraking && (p->vehForwardScale != 0))
	{
		heeltoe = true;
		p->vehBraking = false;
		p->vehForwardScale = 0;
	}
	else
		heeltoe = false;

	if (p->vehForwardScale != 0)
	{
		if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89))
		{
			if (S_CheckActorSoundPlaying(pact, 87))
				S_StopSound(87, pact);
			S_PlayActorSound(89, pact);
		}
		else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 88))
			S_PlayActorSound(88, pact);
		else if (!S_CheckActorSoundPlaying(pact, 88) && !S_CheckActorSoundPlaying(pact, 89))
			S_PlayActorSound(88, pact);
	}
	else
	{
		if (S_CheckActorSoundPlaying(pact, 89))
		{
			S_StopSound(89, pact);
			if (!S_CheckActorSoundPlaying(pact, 90))
				S_PlayActorSound(90, pact);
		}
		if (S_CheckActorSoundPlaying(pact, 88))
		{
			S_StopSound(88, pact);
			if (!S_CheckActorSoundPlaying(pact, 90))
				S_PlayActorSound(90, pact);
		}
		if (!S_CheckActorSoundPlaying(pact, 90) && !S_CheckActorSoundPlaying(pact, 87))
			S_PlayActorSound(87, pact);
	}

	if (p->vehTurnLeft && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
		S_PlayActorSound(91, pact);

	if (p->vehTurnRight && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
		S_PlayActorSound(91, pact);

	if (!p->NotOnWater)
	{
		if (p->drink_amt > 88 && p->moto_drink == 0)
		{
			rng = krand() & 63;
			if (rng == 1)
				p->moto_drink = -10;
			else if (rng == 2)
				p->moto_drink = 10;
		}
		else if (p->drink_amt > 99 && p->moto_drink == 0)
		{
			rng = krand() & 31;
			if (rng == 1)
				p->moto_drink = -20;
			else if (rng == 2)
				p->moto_drink = 20;
		}
	}

	if (p->on_ground == 1)
	{
		if (heeltoe)
		{
			if (p->MotoSpeed <= 25)
			{
				p->MotoSpeed++;
				if (!S_CheckActorSoundPlaying(pact, 182))
					S_PlayActorSound(182, pact);
			}
			else
			{
				p->MotoSpeed -= 2;
				if (p->MotoSpeed < 0)
					p->MotoSpeed = 0;
				p->VBumpTarget = 30;
				p->moto_do_bump = 1;
			}
		}
		else if (p->vehBraking && p->MotoSpeed > 0)
		{
			p->MotoSpeed -= 2;
			if (p->MotoSpeed < 0)
				p->MotoSpeed = 0;
			p->VBumpTarget = 30;
			p->moto_do_bump = 1;
		}
		else if (p->vehForwardScale != 0)
		{
			if (p->MotoSpeed < 40 && !p->NotOnWater)
			{
				p->VBumpTarget = -30;
				p->moto_bump_fast = 1;
			}
			p->MotoSpeed += 1 * p->vehForwardScale;
			p->vehForwardScale = 0;
			if (p->MotoSpeed > 120)
				p->MotoSpeed = 120;
		}
		else if (p->MotoSpeed > 0)
			p->MotoSpeed--;

		if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
		{
			p->VBumpTarget = 0;
			p->moto_do_bump = 0;
		}

		if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !p->vehBraking)
		{
			bool temp = p->vehTurnRight;
			p->vehTurnRight = p->vehTurnLeft;
			p->vehTurnLeft = temp;
			p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
			p->vehReverseScale = 0;
		}
	}
	if (p->MotoSpeed != 0 && p->on_ground == 1)
	{
		if (!p->VBumpNow && (krand() & 15) == 14)
			p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 3) - 2);

		if (p->vehTurnLeft && p->moto_drink < 0)
		{
			p->moto_drink++;
		}
		else if (p->vehTurnRight && p->moto_drink > 0)
		{
			p->moto_drink--;
		}
	}

	double horiz = FRACUNIT;
	if (p->TurbCount)
	{
		if (p->TurbCount <= 1)
		{
			horiz = 0;
			p->TurbCount = 0;
			p->VBumpTarget = 0;
			p->VBumpNow = 0;
		}
		else
		{
			horiz = ((krand() & 15) - 7);
			p->TurbCount--;
			p->moto_drink = (krand() & 3) - 2;
		}
	}
	else if (p->VBumpTarget > p->VBumpNow)
	{
		p->VBumpNow += p->moto_bump_fast ? 6 : 1;
		if (p->VBumpTarget < p->VBumpNow)
			p->VBumpNow = p->VBumpTarget;
		horiz = p->VBumpNow * (1. / 3.);
	}
	else if (p->VBumpTarget < p->VBumpNow)
	{
		p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
		if (p->VBumpTarget > p->VBumpNow)
			p->VBumpNow = p->VBumpTarget;
		horiz = p->VBumpNow * (1. / 3.);
	}
	else
	{
		p->VBumpTarget = 0;
		p->moto_bump_fast = 0;
	}
	if (horiz != FRACUNIT)
	{
		p->GetActor()->spr.Angles.Pitch += deltaangle(p->GetActor()->spr.Angles.Pitch, maphoriz(-horiz));
	}

	if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
	{
		const DAngle adjust = mapangle(-510);

		int currSpeed = int(p->MotoSpeed * 4.);
		DAngle velAdjustment = p->vehTurnLeft ? -adjust : adjust;
		auto angAdjustment = (velAdjustment > nullAngle ? 350 : -350) << BAMBITS;

		if (p->moto_do_bump)
		{
			currSpeed >>= 6;
			angAdjustment >>= 5;
		}
		else
		{
			currSpeed >>= 7;
			angAdjustment >>= 6;
		}

		p->vel.XY() += (p->GetActor()->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
		p->GetActor()->spr.Angles.Yaw += deltaangle(p->GetActor()->spr.Angles.Yaw, p->GetActor()->spr.Angles.Yaw - DAngle::fromBam(angAdjustment));
	}
	if (p->NotOnWater && p->MotoSpeed > 50)
		p->MotoSpeed -= (p->MotoSpeed / 2.);

	p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void movement(int snum, ESyncBits actions, sectortype* psect, double floorz, double ceilingz, int shrunk, double truefdist, int psectlotag)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();

	if (p->airleft != 15 * 26)
		p->airleft = 15 * 26; //Aprox twenty seconds.

	if (p->scuba_on == 1)
		p->scuba_on = 0;

	double i = gs.playerheight;
	if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0)
	{
		if (shrunk == 0)
		{
			i = 34;
			p->pycount += 32;
			p->pycount &= 2047;
			p->pyoff = BobVal(p->pycount) * 2;
		}
		else i = 12;

		if (shrunk == 0 && truefdist <= gs.playerheight)
		{
			if (p->on_ground == 1)
			{
				if (p->dummyplayersprite == nullptr)
					p->dummyplayersprite = spawn(pact, RTILE_PLAYERONWATER);

				p->footprintcount = 6;
				if (p->cursector->floorpicnum == RTILE_FLOORSLIME)
				{
					p->footprintpal = 8;
					p->footprintshade = 0;
				}
				else if (isRRRA() && (p->cursector->floorpicnum == RTILE_RRTILE7756 || p->cursector->floorpicnum == RTILE_RRTILE7888))
				{
					p->footprintpal = 0;
					p->footprintshade = 40;
				}
				else
				{
					p->footprintpal = 0;
					p->footprintshade = 0;
				}
			}
		}
	}
	else if (!p->OnMotorcycle)
	{
		footprints(snum);
	}

	if (p->GetActor()->getOffsetZ() < floorz - i) //falling
	{
		if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->GetActor()->getOffsetZ() >= (floorz - i - 16))
			p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight;
		else
		{
			p->on_ground = 0;

			if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->GetActor()->getOffsetZ())
			{
				if (p->MotoOnGround)
				{
					p->VBumpTarget = 80;
					p->moto_bump_fast = 1;
					p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.));
					p->MotoOnGround = 0;
					if (S_CheckActorSoundPlaying(pact, 188))
						S_StopSound(188, pact);
					S_PlayActorSound(189, pact);
				}
				else
				{
					p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.));
					if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190))
						S_PlayActorSound(190, pact);
				}
			}
			else
				p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6);

			if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8);
			if (p->vel.Z > 2400 / 256 && p->falling_counter < 255)
			{
				p->falling_counter++;
				if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
					S_PlayActorSound(DUKE_SCREAM, pact);
			}

			if (p->GetActor()->getOffsetZ() + p->vel.Z  >= floorz - i) // hit the ground
			{
				S_StopSound(DUKE_SCREAM, pact);
				if (!p->insector() || p->cursector->lotag != 1)
				{
					if (isRRRA()) p->MotoOnGround = 1;
					if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802))
						quickkill(p);

					else if (p->falling_counter > 9)
					{
						int j = p->falling_counter;
						pact->spr.extra -= j - (krand() & 3);
						if (pact->spr.extra <= 0)
						{
							S_PlayActorSound(SQUISHED, pact);
						}
						else
						{
							S_PlayActorSound(DUKE_LAND, pact);
							S_PlayActorSound(DUKE_LAND_HURT, pact);
						}

						SetPlayerPal(p, PalEntry(32, 16, 0, 0));
					}
					else if (p->vel.Z > 8)
					{
						if (p->OnMotorcycle)
						{
							if (S_CheckActorSoundPlaying(pact, 190))
								S_StopSound(190, pact);
							S_PlayActorSound(191, pact);
							p->TurbCount = 12;
						}
						else S_PlayActorSound(DUKE_LAND, pact);
					}
					else if (p->vel.Z > 4 && p->OnMotorcycle)
					{
						S_PlayActorSound(DUKE_LAND, pact);
						p->TurbCount = 12;
					}
				}
			}
		}
	}

	else
	{
		p->falling_counter = 0;
		S_StopSound(-1, pact, CHAN_VOICE);

		if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12)
			p->hard_landing = uint8_t(p->vel.Z / 4. );

		p->on_ground = 1;

		if (i == gs.playerheight)
		{
			//Smooth on the ground

			double k = (floorz - i - p->GetActor()->getOffsetZ()) * 0.5;
			p->GetActor()->spr.pos.Z += k;
			p->vel.Z -= 3;
			if (p->vel.Z < 0) p->vel.Z = 0;
		}
		else if (p->jumping_counter == 0)
		{
			p->GetActor()->spr.pos.Z += ((floorz - i * 0.5) - p->GetActor()->getOffsetZ()) * 0.5; //Smooth on the water
			if (p->on_warping_sector == 0 && p->GetActor()->getOffsetZ() > floorz - 16)
			{
				p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight;
				p->vel.Z *= 0.5;
			}
		}

		p->on_warping_sector = 0;

		if (((actions & SB_CROUCH) || crouch_toggle) && !p->OnMotorcycle)	// FIXME: The crouch_toggle check here is not network safe and needs revision when multiplayer is going.
		{
			playerCrouch(snum);
		}

		if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
			p->jumping_toggle = 0;

		else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0)
		{
			playerJump(snum, floorz, ceilingz);
		}
	}

	if (p->jumping_counter)
	{
		if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
			p->jumping_toggle = 0;

		if (p->jumping_counter < 768)
		{
			if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
			{
				p->jumping_counter = 0;
				p->vel.Z = -2;
			}
			else
			{
				p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12);
				p->jumping_counter += 180;
				p->on_ground = 0;
			}
		}
		else
		{
			p->jumping_counter = 0;
			p->vel.Z = 0;
		}
	}

	p->GetActor()->spr.pos.Z += p->vel.Z;

	if (p->GetActor()->getOffsetZ() < ceilingz + 4)
	{
		p->jumping_counter = 0;
		if (p->vel.Z < 0)
			p->vel.X = p->vel.Y = 0;
		p->vel.Z = 0.5;
		p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void underwater(int snum, ESyncBits actions, double floorz, double ceilingz)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();

	p->jumping_counter = 0;

	p->pycount += 32;
	p->pycount &= 2047;
	p->pyoff = BobVal(p->pycount);

	if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
		S_PlayActorSound(DUKE_UNDERWATER, pact);

	if ((actions & SB_JUMP) && !p->OnMotorcycle)
	{
		if (p->vel.Z > 0) p->vel.Z = 0;
		p->vel.Z -= (348 / 256.);
		if (p->vel.Z < -6) p->vel.Z = -6;
	}
	else if ((actions & SB_CROUCH) || p->OnMotorcycle)
	{
		if (p->vel.Z < 0) p->vel.Z = 0;
		p->vel.Z += (348 / 256.);
		if (p->vel.Z > 6) p->vel.Z = 6;
	}
	else
	{
		if (p->vel.Z < 0)
		{
			p->vel.Z += 1;
			if (p->vel.Z > 0)
				p->vel.Z = 0;
		}
		if (p->vel.Z > 0)
		{
			p->vel.Z -= 1;
			if (p->vel.Z < 0)
				p->vel.Z = 0;
		}
	}

	if (p->vel.Z > 8)
		p->vel.Z *= 0.5;

	p->GetActor()->spr.pos.Z += p->vel.Z;

	if (p->GetActor()->getOffsetZ() > floorz - 15)
		p->GetActor()->spr.pos.Z += ((floorz - 15) - p->GetActor()->getOffsetZ()) * 0.5;

	if (p->GetActor()->getOffsetZ() < ceilingz + 4)
	{
		p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight;
		p->vel.Z = 0;
	}

	if (p->scuba_on && (krand() & 255) < 8)
	{
		auto j = spawn(pact, RTILE_WATERBUBBLE);
		if (j)
		{
			j->spr.pos += (p->GetActor()->spr.Angles.Yaw.ToVector() + DVector2(12 - (global_random & 8), 12 - (global_random & 8))) * 16;
			j->spr.scale = DVector2(0.046875, 0.03125);
			j->spr.pos.Z = p->GetActor()->getOffsetZ() + 8;
			j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void onMotorcycleMove(int snum, walltype* wal)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();
	double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
	double damageAmount = p->MotoSpeed * p->MotoSpeed;

	const double scale = (180. / 2048.);
	p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));

	// That's some very weird angles here...
	if (angleDelta >= 77.51 && angleDelta <= 102.13)
	{
		damageAmount *= (1. / 256.);
		p->MotoSpeed = 0;
		if (S_CheckActorSoundPlaying(pact, 238) == 0)
			S_PlayActorSound(238, pact);
	}
	else if (angleDelta >= 54.66 && angleDelta <= 125)
	{
		damageAmount *= (1. / 2048.);
		p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.);
		if (S_CheckActorSoundPlaying(pact, 238) == 0)
			S_PlayActorSound(238, pact);
	}
	else if (angleDelta >= 19.51 && angleDelta <= 160.14)
	{
		damageAmount *= (1. / 16384.);
		p->MotoSpeed -= p->MotoSpeed / 2.;
		if (S_CheckActorSoundPlaying(pact, 239) == 0)
			S_PlayActorSound(239, pact);
	}
	else
	{
		damageAmount *= (1. / 32768.);
		p->MotoSpeed -= p->MotoSpeed / 8.;
		if (S_CheckActorSoundPlaying(pact, 240) == 0)
			S_PlayActorSound(240, pact);
	}
	pact->spr.extra -= int(damageAmount);
	if (pact->spr.extra <= 0)
	{
		S_PlayActorSound(SQUISHED, pact);
		SetPlayerPal(p, PalEntry(63, 63, 0, 0));
	}
	else if (damageAmount)
		S_PlayActorSound(DUKE_LAND_HURT, pact);

}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void onBoatMove(int snum, int psectlotag, walltype* wal)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();
	double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();

	const double scale = (90. / 2048.);
	p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));

	if (angleDelta >= 77.51 && angleDelta <= 102.13)
	{
		p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
		if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
			S_PlayActorSound(178, pact);
	}
	else if (angleDelta >= 54.66 && angleDelta <= 125)
	{
		p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
		if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
			S_PlayActorSound(179, pact);
	}
	else if (angleDelta >= 19.51 && angleDelta <= 160.14)
	{
		p->MotoSpeed -= p->MotoSpeed / 16.;
		if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)
			S_PlayActorSound(180, pact);
	}
	else
	{
		p->MotoSpeed -= p->MotoSpeed / 64.;
		if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0)
			S_PlayActorSound(181, pact);
	}

}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void onMotorcycleHit(int snum, DDukeActor* victim)
{
	auto p = &ps[snum];
	if (badguy(victim) || victim->isPlayer())
	{
		if (!victim->isPlayer())
		{
			if (numplayers == 1)
			{
				Collision coll;
				DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->GetActor()->spr.Angles.Yaw;
				movesprite_ex(victim, DVector3(ang.ToVector() * 4, victim->vel.Z), CLIPMASK0, coll);
			}
		}
		else
			victim->SetHitOwner(p->GetActor());
		victim->attackertype = RTILE_MOTOHIT;
		victim->hitextra = int(p->MotoSpeed * 0.5);
		p->MotoSpeed -= p->MotoSpeed / 4.;
		p->TurbCount = 6;
	}
	else if (p->MotoSpeed > 45)
	{
		CallOnMotoSmash(victim, p);
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void onBoatHit(int snum, DDukeActor* victim)
{
	auto p = &ps[snum];

	if (badguy(victim) || victim->isPlayer())
	{
		if (!victim->isPlayer())
		{
			if (numplayers == 1)
			{
				Collision coll;
				DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->GetActor()->spr.Angles.Yaw;
				movesprite_ex(victim, DVector3(ang.ToVector() * 2, victim->vel.Z), CLIPMASK0, coll);
			}
		}
		else
			victim->SetHitOwner(p->GetActor());
		victim->attackertype = RTILE_MOTOHIT;
		victim->hitextra = int(p->MotoSpeed * 0.25);
		p->MotoSpeed -= p->MotoSpeed / 4.;
		p->TurbCount = 6;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void fireweapon(int snum)
{
	auto p = &ps[snum];

	p->crack_time = CRACK_TIME;

	if (p->holster_weapon == 1)
	{
		if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
		{
			p->holster_weapon = 0;
			p->oweapon_pos = p->weapon_pos = 10;
			FTA(74, p);
		}
	}
	else
	{
		if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
		switch (p->curr_weapon)
		{
		case DYNAMITE_WEAPON:
			p->hbomb_hold_delay = 0;
			if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
				p->kickback_pic = 1;
			break;
		case THROWINGDYNAMITE_WEAPON:
			p->hbomb_hold_delay = 0;
			p->kickback_pic = 1;
			break;

		case PISTOL_WEAPON:
			if (p->ammo_amount[PISTOL_WEAPON] > 0)
			{
				p->ammo_amount[PISTOL_WEAPON]--;
				p->kickback_pic = 1;
			}
			break;

		case RIFLEGUN_WEAPON:
			if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0)
				p->kickback_pic = 1;
			break;

		case SHOTGUN_WEAPON:
			if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
				p->kickback_pic = 1;
			break;

		case BOWLING_WEAPON:
			if (p->ammo_amount[BOWLING_WEAPON] > 0)
				p->kickback_pic = 1;
			break;
		case POWDERKEG_WEAPON:
			if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
				p->kickback_pic = 1;
			break;

		case BUZZSAW_WEAPON:
		case THROWSAW_WEAPON:
			if (p->curr_weapon == BUZZSAW_WEAPON)
			{
				if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
				{
					p->kickback_pic = 1;
					S_PlayActorSound(431, p->GetActor());
				}
			}
			else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
			{
				p->kickback_pic = 1;
				S_PlayActorSound(SHRINKER_FIRE, p->GetActor());
			}
			break;

		case ALIENBLASTER_WEAPON:
			if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0)
				p->kickback_pic = 1;
			break;

		case TIT_WEAPON:
			if (p->ammo_amount[TIT_WEAPON] > 0)
			{
				p->kickback_pic = 1;
				p->hbomb_hold_delay = !p->hbomb_hold_delay;
			}
			break;

		case MOTORCYCLE_WEAPON:
			if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0)
			{
				p->kickback_pic = 1;
				p->hbomb_hold_delay = !p->hbomb_hold_delay;
			}
			break;

		case BOAT_WEAPON:
			if (p->ammo_amount[BOAT_WEAPON] > 0)
				p->kickback_pic = 1;
			break;

		case CROSSBOW_WEAPON:
			if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
				p->kickback_pic = 1;
			break;

		case CHICKEN_WEAPON:
			if (p->ammo_amount[CHICKEN_WEAPON] > 0)
				p->kickback_pic = 1;
			break;

		case KNEE_WEAPON:
		case SLINGBLADE_WEAPON:
			if (p->curr_weapon == SLINGBLADE_WEAPON)
			{
				if (p->ammo_amount[SLINGBLADE_WEAPON] > 0)
					if (p->quick_kick == 0)
						p->kickback_pic = 1;
			}
			else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0)
				if (p->quick_kick == 0)
					p->kickback_pic = 1;
			break;
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();
	int psectlotag = psectp ? psectp->lotag : 857;

	if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
	switch (p->curr_weapon)
	{
	case DYNAMITE_WEAPON:

		if (p->kickback_pic == 1)
			S_PlaySound(401);
		if (p->kickback_pic == 6 && (actions & SB_FIRE))
			p->rapid_fire_hold = 1;
		p->kickback_pic++;
		if (p->kickback_pic > 19)
		{
			p->okickback_pic = p->kickback_pic = 0;
			p->curr_weapon = THROWINGDYNAMITE_WEAPON;
			p->last_weapon = -1;
			p->oweapon_pos = p->weapon_pos = 10;
			p->detonate_time = 45;
			p->detonate_count = 1;
			S_PlaySound(402);
		}

		break;


	case THROWINGDYNAMITE_WEAPON:

		p->kickback_pic++;

		if (p->detonate_time < 0)
		{
			p->hbomb_on = 0;
		}

		if (p->kickback_pic == 39)
		{
			p->hbomb_on = 0;
			p->noise_radius = 512;
			madenoise(snum);
		}
		if (p->kickback_pic == 12)
		{
			double vel, zvel;

			p->ammo_amount[DYNAMITE_WEAPON]--;
			if (p->ammo_amount[CROSSBOW_WEAPON])
				p->ammo_amount[CROSSBOW_WEAPON]--;

			if (p->on_ground && (actions & SB_CROUCH))
			{
				vel = 15 / 16.;
				zvel = p->Angles.getPitchWithView().Sin() * 10.;
			}
			else
			{
				vel = 140 / 16.;
				setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
				zvel -= 4;
			}

			auto spawned = CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RTILE_DYNAMITE, -16, DVector2(0.140625, 0.140625),
				p->GetActor()->spr.Angles.Yaw, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1);

			if (spawned)
			{
				if (vel == 15 / 16.)
				{
					spawned->spr.yint = 3;
					spawned->spr.pos.Z += 8;
				}

				double hd = hits(p->GetActor());
				if (hd < 32)
				{
					spawned->spr.Angles.Yaw += DAngle180;
					spawned->vel *= 1./3.;
				}

				p->hbomb_on = 1;
			}
		}
		else if (p->kickback_pic < 12 && (actions & SB_FIRE))
			p->hbomb_hold_delay++;

		if (p->kickback_pic == 40)
		{
			p->okickback_pic = p->kickback_pic = 0;
			p->curr_weapon = DYNAMITE_WEAPON;
			p->last_weapon = -1;
			p->detonate_count = 0;
			p->detonate_time = 45;
			if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
			{
				fi.addweapon(p, DYNAMITE_WEAPON, true);
				p->oweapon_pos = p->weapon_pos = -9;
			}
			else checkavailweapon(p);
		}
		break;

	case PISTOL_WEAPON:
		if (p->kickback_pic == 1)
		{
			fi.shoot(pact, RTILE_SHOTSPARK1, nullptr);
			S_PlayActorSound(PISTOL_FIRE, pact);
			p->noise_radius = 512;
			madenoise(snum);

			lastvisinc = PlayClock + 32;
			p->visibility = 0;
			if (psectlotag != 857)
			{
				p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
			}
		}
		else if (p->kickback_pic == 2)
			if (p->ammo_amount[PISTOL_WEAPON] <= 0)
			{
				p->okickback_pic = p->kickback_pic = 0;
				checkavailweapon(p);
			}

		p->kickback_pic++;

		if (p->kickback_pic >= 22)
		{
			if (p->ammo_amount[PISTOL_WEAPON] <= 0)
			{
				p->okickback_pic = p->kickback_pic = 0;
				checkavailweapon(p);
				break;
			}
			else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0)
			{
				switch (p->kickback_pic)
				{
				case 24:
					S_PlayActorSound(EJECT_CLIP, pact);
					break;
				case 30:
					S_PlayActorSound(INSERT_CLIP, pact);
					break;
				}
			}
			else
				p->kickback_pic = 38;
		}

		if (p->kickback_pic == 38)
		{
			p->okickback_pic = p->kickback_pic = 0;
			checkavailweapon(p);
		}

		break;

	case SHOTGUN_WEAPON:

		p->kickback_pic++;

		if (p->kickback_pic == 6)
			if (p->shotgun_state[0] == 0)
				if (p->ammo_amount[SHOTGUN_WEAPON] > 1)
					if (actions & SB_FIRE)
						p->shotgun_state[1] = 1;

		if (p->kickback_pic == 4)
		{
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);
			fi.shoot(pact, RTILE_SHOTGUN, nullptr);

			p->ammo_amount[SHOTGUN_WEAPON]--;

			S_PlayActorSound(SHOTGUN_FIRE, pact);

			p->noise_radius = 512;
			madenoise(snum);

			lastvisinc = PlayClock + 32;
			p->visibility = 0;
		}

		if (p->kickback_pic == 7)
		{
			if (p->shotgun_state[1])
			{
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);
				fi.shoot(pact, RTILE_SHOTGUN, nullptr);

				p->ammo_amount[SHOTGUN_WEAPON]--;

				S_PlayActorSound(SHOTGUN_FIRE, pact);

				if (psectlotag != 857)
				{
					p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector() * 2;
				}
			}
			else if (psectlotag != 857)
			{
				p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
			}
		}

		if (p->shotgun_state[0])
		{
			switch (p->kickback_pic)
			{
			case 16:
				checkavailweapon(p);
				break;
			case 17:
				S_PlayActorSound(SHOTGUN_COCK, pact);
				break;
			case 28:
				p->okickback_pic = p->kickback_pic = 0;
				p->shotgun_state[0] = 0;
				p->shotgun_state[1] = 0;
				return;
			}
		}
		else if (p->shotgun_state[1])
		{
			switch (p->kickback_pic)
			{
			case 26:
				checkavailweapon(p);
				break;
			case 27:
				S_PlayActorSound(SHOTGUN_COCK, pact);
				break;
			case 38:
				p->okickback_pic = p->kickback_pic = 0;
				p->shotgun_state[0] = 0;
				p->shotgun_state[1] = 0;
				return;
			}
		}
		else
		{
			switch (p->kickback_pic)
			{
			case 16:
				checkavailweapon(p);
				p->okickback_pic = p->kickback_pic = 0;
				p->shotgun_state[0] = 1;
				p->shotgun_state[1] = 0;
				return;
			}
		}
		break;

	case RIFLEGUN_WEAPON:

		p->kickback_pic++;
		p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(0.4476);
		p->recoil++;

		if (p->kickback_pic <= 12)
		{
			if ((p->kickback_pic % 3) == 0)
			{
				p->ammo_amount[RIFLEGUN_WEAPON]--;

				if ((p->kickback_pic % 3) == 0)
				{
					auto j = spawn(pact, RTILE_SHELL);
					if (j)
					{

						j->spr.Angles.Yaw += DAngle180;
						j->vel.X += 2.;
						j->spr.pos.Z += 3;
						ssp(j, CLIPMASK0);
					}
				}

				S_PlayActorSound(CHAINGUN_FIRE, pact);
				fi.shoot(pact, RTILE_CHAINGUN, nullptr);
				p->noise_radius = 512;
				madenoise(snum);
				lastvisinc = PlayClock + 32;
				p->visibility = 0;

				if (psectlotag != 857)
				{
					p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
				}
				checkavailweapon(p);

				if ((actions & SB_FIRE) == 0)
				{
					p->okickback_pic = p->kickback_pic = 0;
					break;
				}
			}
		}
		else if (p->kickback_pic > 10)
		{
			if (actions & SB_FIRE) p->kickback_pic = 1;
			else p->okickback_pic = p->kickback_pic = 0;
		}

		break;

	case BUZZSAW_WEAPON:

		if (p->kickback_pic > 3)
		{
			p->okickback_pic = p->kickback_pic = 0;
			fi.shoot(pact, RTILE_GROWSPARK, nullptr);
			p->noise_radius = 64;
			madenoise(snum);
			checkavailweapon(p);
		}
		else p->kickback_pic++;
		break;

	case THROWSAW_WEAPON:

		if (p->kickback_pic == 1)
		{
			p->ammo_amount[THROWSAW_WEAPON]--;
			fi.shoot(pact, RTILE_SAWBLADE, nullptr);
			checkavailweapon(p);
		}
		p->kickback_pic++;
		if (p->kickback_pic > 20)
			p->okickback_pic = p->kickback_pic = 0;
		break;

	case TIT_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 2 || p->kickback_pic == 4)
		{
			p->visibility = 0;
			lastvisinc = PlayClock + 32;
			S_PlayActorSound(CHAINGUN_FIRE, pact);
			fi.shoot(pact, RTILE_SHOTSPARK1, nullptr);
			p->noise_radius = 1024;
			madenoise(snum);
			p->ammo_amount[TIT_WEAPON]--;
			checkavailweapon(p);
		}
		if (p->kickback_pic == 2)
		{
			p->GetActor()->spr.Angles.Yaw += mapangle(16);
		}
		else if (p->kickback_pic == 4)
		{
			p->GetActor()->spr.Angles.Yaw -= mapangle(16);
		}
		if (p->kickback_pic > 4)
			p->kickback_pic = 1;
		if (!(actions & SB_FIRE))
			p->okickback_pic = p->kickback_pic = 0;
		break;

	case MOTORCYCLE_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 2 || p->kickback_pic == 4)
		{
			p->visibility = 0;
			lastvisinc = PlayClock + 32;
			S_PlayActorSound(CHAINGUN_FIRE, pact);
			fi.shoot(pact, RTILE_CHAINGUN, nullptr);
			p->noise_radius = 1024;
			madenoise(snum);
			p->ammo_amount[MOTORCYCLE_WEAPON]--;
			if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
				p->okickback_pic = p->kickback_pic = 0;
			else
				checkavailweapon(p);
		}
		if (p->kickback_pic == 2)
		{
			p->GetActor()->spr.Angles.Yaw += mapangle(4);
		}
		else if (p->kickback_pic == 4)
		{
			p->GetActor()->spr.Angles.Yaw -= mapangle(4);
		}
		if (p->kickback_pic > 4)
			p->kickback_pic = 1;
		if (!(actions & SB_FIRE))
			p->okickback_pic = p->kickback_pic = 0;
		break;
	case BOAT_WEAPON:
		if (p->kickback_pic == 3)
		{
			p->MotoSpeed -= 20;
			p->ammo_amount[BOAT_WEAPON]--;
			fi.shoot(pact, RTILE_BOATGRENADE, nullptr);
		}
		p->kickback_pic++;
		if (p->kickback_pic > 20)
		{
			p->okickback_pic = p->kickback_pic = 0;
			checkavailweapon(p);
		}
		if (p->ammo_amount[BOAT_WEAPON] <= 0)
			p->okickback_pic = p->kickback_pic = 0;
		else
			checkavailweapon(p);
		break;

	case ALIENBLASTER_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic >= 7 && p->kickback_pic <= 11)
			fi.shoot(pact, RTILE_FIRELASER, nullptr);

		if (p->kickback_pic == 5)
		{
			S_PlayActorSound(CAT_FIRE, pact);
			p->noise_radius = 128;
			madenoise(snum);
		}
		else if (p->kickback_pic == 9)
		{
			p->ammo_amount[ALIENBLASTER_WEAPON]--;
			p->visibility = 0;
			lastvisinc = PlayClock + 32;
			checkavailweapon(p);
		}
		else if (p->kickback_pic == 12)
		{
			p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
			p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(8.88);
			p->recoil += 20;
		}
		if (p->kickback_pic > 20)
			p->okickback_pic = p->kickback_pic = 0;
		break;

	case POWDERKEG_WEAPON:
		if (p->kickback_pic == 3)
		{
			double vel, zvel;
			p->ammo_amount[POWDERKEG_WEAPON]--;
			p->gotweapon[POWDERKEG_WEAPON] = false;
			if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
			{
				vel = 15 / 16.;
				setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
			}
			else
			{
				vel = 2.;
				setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
				zvel -= 4;
			}

			CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RTILE_POWDERKEG, -16, DVector2(0.140625, 0.140625), p->GetActor()->spr.Angles.Yaw, vel * 2, zvel, pact, 1);
		}
		p->kickback_pic++;
		if (p->kickback_pic > 20)
		{
			p->okickback_pic = p->kickback_pic = 0;
			checkavailweapon(p);
		}
		break;

	case BOWLING_WEAPON:
		if (p->kickback_pic == 30)
		{
			p->ammo_amount[BOWLING_WEAPON]--;
			S_PlayActorSound(354, pact);
			fi.shoot(pact, RTILE_BOWLINGBALL, nullptr);
			p->noise_radius = 64;
			madenoise(snum);
		}
		if (p->kickback_pic < 30)
		{
			p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
		}
		p->kickback_pic++;
		if (p->kickback_pic > 40)
		{
			p->okickback_pic = p->kickback_pic = 0;
			p->gotweapon[BOWLING_WEAPON] = false;
			checkavailweapon(p);
		}
		break;

	case KNEE_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 3)
			S_PlayActorSound(426, pact);
		if (p->kickback_pic == 12)
		{
			fi.shoot(pact, RTILE_KNEE, nullptr);
			p->noise_radius = 64;
			madenoise(snum);
		}
		else if (p->kickback_pic == 16)
			p->okickback_pic = p->kickback_pic = 0;

		if (p->wantweaponfire >= 0)
			checkavailweapon(p);
		break;


	case SLINGBLADE_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 3)
			S_PlayActorSound(252, pact);
		if (p->kickback_pic == 8)
		{
			fi.shoot(pact, RTILE_SLINGBLADE, nullptr);
			p->noise_radius = 64;
			madenoise(snum);
		}
		else if (p->kickback_pic == 16)
			p->okickback_pic = p->kickback_pic = 0;

		if (p->wantweaponfire >= 0)
			checkavailweapon(p);
		break;

	case CROSSBOW_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 4)
		{
			p->ammo_amount[CROSSBOW_WEAPON]--;
			if (p->ammo_amount[DYNAMITE_WEAPON])
				p->ammo_amount[DYNAMITE_WEAPON]--;
			lastvisinc = PlayClock + 32;
			p->visibility = 0;
			fi.shoot(pact, RTILE_RPG, nullptr);
			p->noise_radius = 2048;
			madenoise(snum);
			checkavailweapon(p);
		}
		else if (p->kickback_pic == 16)
			S_PlayActorSound(450, pact);
		else if (p->kickback_pic == 34)
			p->okickback_pic = p->kickback_pic = 0;
		break;

	case CHICKEN_WEAPON:
		p->kickback_pic++;
		if (p->kickback_pic == 4)
		{
			p->ammo_amount[CHICKEN_WEAPON]--;
			lastvisinc = PlayClock + 32;
			p->visibility = 0;
			fi.shoot(pact, RTILE_RPG2, nullptr);
			p->noise_radius = 2048;
			madenoise(snum);
			checkavailweapon(p);
		}
		else if (p->kickback_pic == 16)
			S_PlayActorSound(450, pact);
		else if (p->kickback_pic == 34)
			p->okickback_pic = p->kickback_pic = 0;
		break;

	}

}

//---------------------------------------------------------------------------
//
// this function exists because gotos suck. :P
//
//---------------------------------------------------------------------------

static void processweapon(int snum, ESyncBits actions, sectortype* psectp)
{
	auto p = &ps[snum];
	auto pact = p->GetActor();
	int shrunk = (pact->spr.scale.Y < 0.125);

	if (p->detonate_count > 0)
	{
		if (ud.god)
		{
			p->detonate_time = 45;
			p->detonate_count = 0;
		}
		else if (p->detonate_time <= 0 && p->kickback_pic < 5)
		{
			S_PlaySound(14);
			quickkill(p);
		}
	}


	if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON))
		p->random_club_frame += 64;

	if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON)
		p->random_club_frame += 64; // Glowing

	if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON)
		p->random_club_frame += 64;

	if (p->rapid_fire_hold == 1)
	{
		if (actions & SB_FIRE) return;
		p->rapid_fire_hold = 0;
	}

	if (shrunk || p->tipincs || p->access_incs)
		actions &= ~SB_FIRE;
	else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
		p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
	{
		fireweapon(snum);
	}
	else if (p->kickback_pic)
	{
		operateweapon(snum, actions, psectp);
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void processinput_r(int snum)
{
	int k, doubvel;
	Collision chz, clz;
	bool shrunk;
	int psectlotag;
	double floorz = 0, ceilingz = 0;

	auto p = &ps[snum];
	auto pact = p->GetActor();

	ESyncBits& actions = p->sync.actions;

	auto sb_fvel = PlayerInputForwardVel(snum);
	auto sb_svel = PlayerInputSideVel(snum);

	auto psectp = p->cursector;
	if (p->OnMotorcycle && pact->spr.extra > 0)
	{
		onMotorcycle(snum, actions);
	}
	else if (p->OnBoat && pact->spr.extra > 0)
	{
		onBoat(snum, actions);
	}
	if (psectp == nullptr)
	{
		if (pact->spr.extra > 0 && ud.clipping == 0)
		{
			quickkill(p);
			S_PlayActorSound(SQUISHED, pact);
		}
		psectp = &sector[0];
	}
	psectlotag = psectp->lotag;

	if (psectlotag == 867)
	{
		DukeSectIterator it(psectp);
		while (auto act2 = it.Next())
		{
			if (act2->spr.picnum == RTILE_RRTILE380)
				if (act2->spr.pos.Z - 8 < p->GetActor()->getOffsetZ())
					psectlotag = 2;
		}
	}
	else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN))
			lastlevel = 1;

	if (psectlotag == 848 && psectp->floorpicnum == RTILE_WATERTILE2)
		psectlotag = 1;

	if (psectlotag == 857)
		pact->clipdist = 0.25;
	else
		pact->clipdist = 16;

	p->spritebridge = 0;

	shrunk = (pact->spr.scale.Y < 0.125);
	double tempfz;
	if (pact->clipdist == 16)
	{
		getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
		tempfz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
	}
	else
	{
		getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 0.25, CLIPMASK0);
		tempfz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
	}

	p->truefz = tempfz;
	p->truecz = getceilzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());

	double truefdist = abs(p->GetActor()->getOffsetZ() - tempfz);
	if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
		psectlotag = 0;

	pact->floorz = floorz;
	pact->ceilingz = ceilingz;

	doslopetilting(p);

	if (chz.type == kHitSprite)
	{
		if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
		{
			chz.setNone();
			ceilingz = p->truecz;
		}
		else if (chz.actor()->spr.picnum == RTILE_LADDER)
		{
			if (!p->stairs)
			{
				p->stairs = 10;
				if ((actions & SB_JUMP) && !p->OnMotorcycle)
				{
					chz.setNone();
					ceilingz = p->truecz;
				}
			}
			else
				p->stairs--;
		}
	}

	if (clz.type == kHitSprite)
	{
		auto doVehicleHit = [&]()
		{
			if (badguy(clz.actor()))
			{
				clz.actor()->attackertype = RTILE_MOTOHIT;
				clz.actor()->hitextra = int(2 + (p->MotoSpeed * 0.5));
				p->MotoSpeed -= p->MotoSpeed * (1. / 16.);
			}
		};

		if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK))
		{
			psectlotag = 0;
			p->footprintcount = 0;
			p->spritebridge = 1;
		}
		if (p->OnMotorcycle)
			doVehicleHit();
		if (p->OnBoat)
		{
			doVehicleHit();
		}
		else if (badguy(clz.actor()) && clz.actor()->spr.scale.X > 0.375 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
		{
			auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle();
			p->vel.XY() -= ang.ToVector();
		}
		if (clz.actor()->spr.picnum == RTILE_LADDER)
		{
			if (!p->stairs)
			{
				p->stairs = 10;
				if ((actions & SB_CROUCH) && !p->OnMotorcycle)
				{
					ceilingz = clz.actor()->spr.pos.Z;
					chz.setNone();
					floorz = clz.actor()->spr.pos.Z + 4;
				}
			}
			else
				p->stairs--;
		}
		else CallStandingOn(clz.actor(), p);
	}


	if (pact->spr.extra > 0) fi.incur_damage(p);
	else
	{
		pact->spr.extra = 0;
		p->shield_amount = 0;
	}

	p->last_extra = pact->spr.extra;

	if (p->loogcnt > 0)
	{
		p->oloogcnt = p->loogcnt;
		p->loogcnt--;
	}
	else
	{
		p->oloogcnt = p->loogcnt = 0;
	}

	if (p->fist_incs)
	{
		if (endoflevel(snum)) return;
	}

	if (p->timebeforeexit > 1 && p->last_extra > 0)
	{
		if (timedexit(snum))
			return;
	}

	if (pact->spr.extra <= 0 && !ud.god)
	{
		playerisdead(snum, psectlotag, floorz, ceilingz);
		return;
	}

	if (p->GetActor()->spr.scale.X < 0.125 && p->jetpack_on == 0)
	{
		p->ofistsign = p->fistsign;
		p->fistsign += int(p->GetActor()->vel.X * 16);
	}

	if (p->transporter_hold > 0)
	{
		p->transporter_hold--;
		if (p->transporter_hold == 0 && p->on_warping_sector)
			p->transporter_hold = 2;
	}
	if (p->transporter_hold < 0)
		p->transporter_hold++;

	if (p->newOwner != nullptr)
	{
		p->vel.X = p->vel.Y = 0;
		pact->vel.X = 0;

		fi.doincrements(p);

		if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp);
		return;
	}

	doubvel = TICSPERFRAME;

	checklook(snum, actions);
	p->apply_seasick();

	auto oldpos = p->GetActor()->opos;

	if (p->on_crane != nullptr)
		goto HORIZONLY;

	p->playerweaponsway(pact->vel.X);

	pact->vel.X = clamp((p->GetActor()->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
	if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);

	p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floorpicnum == RTILE_MIRROR) || !p->insector()));

	// Shrinking code

	if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
	{
		int tmp;
		tmp = getanimationindex(anim_floorz, p->cursector);
		if (tmp >= 0)
		{
			if (!S_CheckActorSoundPlaying(pact, 432))
				S_PlayActorSound(432, pact);
		}
		else
			S_StopSound(432);
	}
	if (isRRRA() && p->sea_sick_stat)
	{
		p->pycount += 32;
		p->pycount &= 2047;
		p->pyoff = BobVal(p->pycount) * (p->SeaSick? 32 : 1);
	}

	if (psectlotag == ST_2_UNDERWATER)
	{
		underwater(snum, actions, floorz, ceilingz);
	}
	else
	{
		movement(snum, actions, psectp, floorz, ceilingz, shrunk, truefdist, psectlotag);
	}

	p->psectlotag = psectlotag;

	//Do the quick lefts and rights
	p->Angles.doViewYaw(actions);

	if (movementBlocked(p))
	{
		doubvel = 0;
		p->vel.X = 0;
		p->vel.Y = 0;
	}
	else if (SyncInput())
	{
		//p->ang += syncangvel * constant
		//ENGINE calculates angvel for you
		// may still be needed later for demo recording

		p->GetActor()->spr.Angles.Yaw += p->adjustavel(PlayerInputAngVel(snum));
	}

	p->Angles.doYawKeys(&actions);

	if (p->spritebridge == 0 && pact->insector())
	{
		int j = pact->sector()->floorpicnum;
		k = 0;

		if (p->on_ground && truefdist <= gs.playerheight + 16)
		{
			int whichsound = (tileflags(j) & TFLAG_ELECTRIC) ? 0 : j == RTILE_FLOORSLIME ? 1 : j == RTILE_FLOORPLASMA ? 2 :
				(isRRRA() && (j == RTILE_RRTILE7768 || j == RTILE_RRTILE7820) ? 3 : -1);
			if (j >= 0) k = makepainsounds(snum, whichsound);
		}

		if (k)
		{
			FTA(75, p);
			p->boot_amount -= 2;
			if (p->boot_amount <= 0)
				checkavailinven(p);
		}
	}

	if (p->vel.X || p->vel.Y || sb_fvel || sb_svel)
	{
		p->crack_time = CRACK_TIME;

		k = int(BobVal(p->bobcounter) * 4);

		if (isRRRA() && p->spritebridge == 0 && p->on_ground)
		{
			if (psectlotag == 1)
				p->NotOnWater = 0;
			else if (p->OnBoat)
			{
				if (psectlotag == 1234)
					p->NotOnWater = 0;
				else
					p->NotOnWater = 1;
			}
			else
				p->NotOnWater = 1;
		}

		if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3))
		{
			if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
			{
				int j;
				switch (psectlotag)
				{
				case 0:

					if (clz.type == kHitSprite)
						j = clz.actor()->spr.picnum;
					else j = psectp->floorpicnum;
					break;
				case 1:
					if ((krand() & 1) == 0)
						if  (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
							S_PlayActorSound(DUKE_ONWATER, pact);
					p->walking_snd_toggle = 1;
					break;
				}
			}
		}
		else if (p->walking_snd_toggle > 0)
			p->walking_snd_toggle--;

		if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
			doubvel <<= 1;

		p->vel.X += sb_fvel * doubvel * (5. / 16.);
		p->vel.Y += sb_svel * doubvel * (5. / 16.);

		if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
		{
			p->vel.XY() *= gs.playerfriction - 0.125;
		}
		else
		{
			if (psectlotag == 2)
			{
				p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1400);
			}
			else
			{
				p->vel.XY() *= gs.playerfriction;
			}
		}

		if (isRRRA() && psectp->floorpicnum == RTILE_RRTILE7888)
		{
			if (p->OnMotorcycle)
				if (p->on_ground)
					p->moto_on_oil = 1;
		}
		else if (isRRRA() && psectp->floorpicnum == RTILE_RRTILE7889)
		{
			if (p->OnMotorcycle)
			{
				if (p->on_ground)
					p->moto_on_mud = 1;
			}
			else if (p->boot_amount > 0)
				p->boot_amount--;
			else
			{
				p->vel.XY() *= gs.playerfriction;
			}
		}
		else

			if (psectp->floorpicnum == RTILE_MUDDY || psectp->floorpicnum == RTILE_MUDDYPATH)
			{
				if (p->OnMotorcycle)
				{
					if (p->on_ground)
					{
						p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
					}
				}
				else
					if (p->boot_amount > 0)
						p->boot_amount--;
					else
					{
						p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
					}
			}

		if (abs(p->vel.X) < 1 / 128. && abs(p->vel.Y) < 1 / 128.)
			p->vel.X = p->vel.Y = 0;

		if (shrunk)
		{
			p->vel.XY() *= gs.playerfriction * 0.75;
		}
	}

HORIZONLY:
	double iif = 40;

	if (psectlotag == 1 || p->spritebridge == 1) iif = 4;
	else iif = 20;

	if (p->insector() && p->cursector->lotag == 2) k = 0;
	else k = 1;

	Collision clip{};
	if (ud.clipping)
	{
		p->GetActor()->spr.pos.XY() += p->vel.XY() ;
		updatesector(p->GetActor()->getPosWithOffsetZ(), &p->cursector);
		ChangeActorSect(pact, p->cursector);
	}
	else
		clipmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, p->vel, 10.25, 4., iif, CLIPMASK0, clip);

	if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
		p->GetActor()->spr.pos.Z += 32;

	if (clip.type != kHitNone)
		checkplayerhurt_r(p, clip);
	else if (isRRRA() && p->hurt_delay2 > 0)
		p->hurt_delay2--;


	if (clip.type == kHitWall)
	{
		auto wal = clip.hitWall;
		if (p->OnMotorcycle)
		{
			onMotorcycleMove(snum, wal);
		}
		else if (p->OnBoat)
		{
			onBoatMove(snum, psectlotag, wal);
		}
		else
		{
			if (wal->lotag >= 40 && wal->lotag <= 44)
			{
				if (wal->lotag < 44)
				{
					dofurniture(clip.hitWall, p->cursector, snum);
					pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
				}
				else
					pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
			}
		}
	}

	if (clip.type == kHitSprite)
	{
		if (p->OnMotorcycle)
		{
			onMotorcycleHit(snum, clip.actor());
		}
		else if (p->OnBoat)
		{
			onBoatHit(snum, clip.actor());
		}
		else if (badguy(clip.actor()))
		{
			if (clip.actor()->spr.statnum != 1)
			{
				clip.actor()->timetosleep = 0;
				if (clip.actor()->spr.picnum == RTILE_BILLYRAY)
					S_PlayActorSound(404, clip.actor());
				else
					check_fta_sounds_r(clip.actor());
				ChangeActorStat(clip.actor(), 1);
			}
		}
		CallOnTouch(clip.actor(), p);
	}

	if (p->jetpack_on == 0)
	{
		if (pact->vel.X > 1)
		{
			if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat))
			{
				p->pycount += 52;
				p->pycount &= 2047;
				const double factor = 1024. / 1596; // What is 1596?
				p->pyoff = abs(pact->vel.X * BobVal(p->pycount)) * factor;
			}
		}
		else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
			p->pyoff = 0;
	}

	// RBG***
	SetActor(pact, p->GetActor()->spr.pos);

	if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill))
	{
		if (isRRRA()) p->lotag800kill = 1;
		quickkill(p);
		return;
	}

	if (psectlotag < 3)
	{
		psectp = pact->sector();
		if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN)
		{
			auto act = barrier_cast<DDukeActor*>(psectp->hitagactor);
			if (act && act->vel.X != 0 && act->temp_data[0] == 0)
			{
				quickkill(p);
				return;
			}
		}
	}

	if (truefdist < gs.playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1)
		if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
			if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
				S_PlayActorSound(DUKE_ONWATER, pact);

	if (p->cursector != pact->sector())
		ChangeActorSect(pact, p->cursector);

	int retry = 0;
	while (ud.clipping == 0)
	{
		int blocked;
		if (pact->clipdist == 16)
			blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 8, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
		else
			blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 1, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);

		if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked)
		{
			if (!(pact->sector()->lotag & 0x8000) && (isanunderoperator(pact->sector()->lotag) ||
				isanearoperator(pact->sector()->lotag)))
				fi.activatebysector(pact->sector(), pact);
			if (blocked)
			{
				if (!retry++)
				{
					p->GetActor()->spr.pos = oldpos;
					p->GetActor()->backuppos();
					continue;
				}
				quickkill(p);
				return;
			}
		}
		else if (abs(floorz - ceilingz) < 32 && isanunderoperator(psectp->lotag))
			fi.activatebysector(psectp, pact);
		break;
	}

	if (ud.clipping == 0 && (!p->cursector || (p->cursector && p->cursector->ceilingz > (p->cursector->floorz - 12))))
	{
		quickkill(p);
		return;
	}

	if (actions & SB_CENTERVIEW || p->hard_landing)
	{
		playerCenterView(snum);
	}
	else if (actions & SB_LOOK_UP)
	{
		playerLookUp(snum, actions);
	}
	else if (actions & SB_LOOK_DOWN)
	{
		playerLookDown(snum, actions);
	}
	else if ((actions & SB_AIM_UP) && !p->OnMotorcycle)
	{
		playerAimUp(snum, actions);
	}
	else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle)
	{
		playerAimDown(snum, actions);
	}
	if (p->recoil && p->kickback_pic == 0)
	{
		int d = p->recoil >> 1;
		if (!d)
			d = 1;
		p->recoil -= d;
		p->GetActor()->spr.Angles.Pitch += maphoriz(d);
	}

	if (SyncInput())
	{
		p->GetActor()->spr.Angles.Pitch += GetPlayerHorizon(snum);
	}

	p->Angles.doPitchKeys(&actions, GetPlayerHorizon(snum).Sgn());

	p->checkhardlanding();

	//Shooting code/changes

	if (p->show_empty_weapon > 0)
	{
		p->show_empty_weapon--;

		if (p->show_empty_weapon == 0 && (WeaponSwitch(p - ps) & 2))
		{
			fi.addweapon(p, p->last_full_weapon, true);
			return;
		}
	}
	dokneeattack(snum);


	if (fi.doincrements(p)) return;

	if (p->weapon_pos != 0)
	{
		if (p->weapon_pos == -9)
		{
			if (p->last_weapon >= 0)
			{
				p->oweapon_pos = p->weapon_pos = 10;
				// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
				p->last_weapon = -1;
			}
			else if (p->holster_weapon == 0)
				p->oweapon_pos = p->weapon_pos = 10;
		}
		else p->weapon_pos--;
	}

	processweapon(snum, actions, psectp);
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void OnMotorcycle(player_struct *p)
{
	if (!p->OnMotorcycle && p->cursector->lotag != ST_2_UNDERWATER)
	{
		p->over_shoulder_on = 0;
		p->OnMotorcycle = 1;
		p->last_full_weapon = p->curr_weapon;
		p->curr_weapon = MOTORCYCLE_WEAPON;
		p->gotweapon[MOTORCYCLE_WEAPON] = true;
		p->vel.X = 0;
		p->vel.Y = 0;
		p->GetActor()->spr.Angles.Pitch = nullAngle;
	}
	if (!S_CheckActorSoundPlaying(p->GetActor(),186))
		S_PlayActorSound(186, p->GetActor());
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void OffMotorcycle(player_struct *p)
{
	auto pact = p->GetActor();
	if (p->OnMotorcycle)
	{
		if (S_CheckActorSoundPlaying(pact,188))
			S_StopSound(188,pact);
		if (S_CheckActorSoundPlaying(pact,187))
			S_StopSound(187,pact);
		if (S_CheckActorSoundPlaying(pact,186))
			S_StopSound(186,pact);
		if (S_CheckActorSoundPlaying(pact,214))
			S_StopSound(214,pact);
		if (!S_CheckActorSoundPlaying(pact,42))
			S_PlayActorSound(42, pact);
		p->OnMotorcycle = 0;
		p->gotweapon[MOTORCYCLE_WEAPON] = false;
		p->curr_weapon = p->last_full_weapon;
		checkavailweapon(p);
		p->GetActor()->spr.Angles.Pitch = nullAngle;
		p->moto_do_bump = 0;
		p->MotoSpeed = 0;
		p->TiltStatus = 0;
		p->moto_drink = 0;
		p->VBumpTarget = 0;
		p->VBumpNow = 0;
		p->TurbCount = 0;
		p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.;
		p->moto_underwater = 0;
		auto spawned = spawn(p->GetActor(), RTILE_EMPTYBIKE);
		if (spawned)
		{
			spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
			spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
		}
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void OnBoat(player_struct *p)
{
	if (!p->OnBoat)
	{
		p->over_shoulder_on = 0;
		p->OnBoat = 1;
		p->last_full_weapon = p->curr_weapon;
		p->curr_weapon = BOAT_WEAPON;
		p->gotweapon[BOAT_WEAPON] = true;
		p->vel.X = 0;
		p->vel.Y = 0;
		p->GetActor()->spr.Angles.Pitch = nullAngle;
	}
}

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------

void OffBoat(player_struct *p)
{
	if (p->OnBoat)
	{
		p->OnBoat = 0;
		p->gotweapon[BOAT_WEAPON] = false;
		p->curr_weapon = p->last_full_weapon;
		checkavailweapon(p);
		p->GetActor()->spr.Angles.Pitch = nullAngle;
		p->moto_do_bump = 0;
		p->MotoSpeed = 0;
		p->TiltStatus = 0;
		p->moto_drink = 0;
		p->VBumpTarget = 0;
		p->VBumpNow = 0;
		p->TurbCount = 0;
		p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.;
		p->moto_underwater = 0;
		auto spawned = spawn(p->GetActor(), RTILE_EMPTYBOAT);
		if (spawned)
		{
			spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
			spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
		}
	}
}


END_DUKE_NS
