#ifndef __ZMUSIC_H_
#define __ZMUSIC_H_

#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>

struct SoundDecoder;	// Anonymous to the client.

typedef unsigned char zmusic_bool;

// These constants must match the corresponding values of the Windows headers
// to avoid readjustment in the native Windows device's playback functions 
// and should not be changed.
typedef enum EMidiDeviceClass_
{
	MIDIDEV_MIDIPORT = 1,
	MIDIDEV_SYNTH,
	MIDIDEV_SQSYNTH,
	MIDIDEV_FMSYNTH,
	MIDIDEV_MAPPER,
	MIDIDEV_WAVETABLE,
	MIDIDEV_SWSYNTH
} EMidiDeviceClass;

typedef enum EMIDIType_
{
	MIDI_NOTMIDI,
	MIDI_MIDI,
	MIDI_HMI,
	MIDI_XMI,
	MIDI_MUS,
	MIDI_MIDS
} EMIDIType;

typedef enum EMidiDevice_
{
	MDEV_DEFAULT = -1,
	MDEV_STANDARD = 0,
	MDEV_OPL = 1,
	MDEV_SNDSYS = 2,
	MDEV_TIMIDITY = 3,
	MDEV_FLUIDSYNTH = 4,
	MDEV_GUS = 5,
	MDEV_WILDMIDI = 6,
	MDEV_ADL = 7,
	MDEV_OPN = 8,

	MDEV_COUNT
} EMidiDevice;

typedef enum ESoundFontTypes_
{
	SF_SF2 = 1,
	SF_GUS = 2,
	SF_WOPL = 4,
	SF_WOPN = 8
} ESoundFontTypes;

typedef struct SoundStreamInfo_
{
	int mBufferSize;	// If mBufferSize is 0, the song doesn't use streaming but plays through a different interface. 
	int mSampleRate;
	int mNumChannels;	// If mNumChannels is negative, 16 bit integer format is used instead of floating point.
} SoundStreamInfo;

typedef enum SampleType_
{
	SampleType_UInt8,
	SampleType_Int16,
	SampleType_Float32
} SampleType;

typedef enum ChannelConfig_
{
	ChannelConfig_Mono,
	ChannelConfig_Stereo
} ChannelConfig;

typedef struct SoundStreamInfoEx_
{
	int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
	int mSampleRate;
	SampleType mSampleType;
	ChannelConfig mChannelConfig;
} SoundStreamInfoEx;


typedef enum EIntConfigKey_
{
	zmusic_adl_chips_count,
	zmusic_adl_emulator_id,
	zmusic_adl_run_at_pcm_rate,
	zmusic_adl_fullpan,
	zmusic_adl_bank,
	zmusic_adl_use_custom_bank,
	zmusic_adl_volume_model,

	zmusic_fluid_reverb,
	zmusic_fluid_chorus,
	zmusic_fluid_voices,
	zmusic_fluid_interp,
	zmusic_fluid_samplerate,
	zmusic_fluid_threads,
	zmusic_fluid_chorus_voices,
	zmusic_fluid_chorus_type,

	zmusic_opl_numchips,
	zmusic_opl_core,
	zmusic_opl_fullpan,

	zmusic_opn_chips_count,
	zmusic_opn_emulator_id,
	zmusic_opn_run_at_pcm_rate,
	zmusic_opn_fullpan,
	zmusic_opn_use_custom_bank,

	zmusic_gus_dmxgus,
	zmusic_gus_midi_voices,
	zmusic_gus_memsize,

	zmusic_timidity_modulation_wheel,
	zmusic_timidity_portamento,
	zmusic_timidity_reverb,
	zmusic_timidity_reverb_level,
	zmusic_timidity_chorus,
	zmusic_timidity_surround_chorus,
	zmusic_timidity_channel_pressure,
	zmusic_timidity_lpf_def,
	zmusic_timidity_temper_control,
	zmusic_timidity_modulation_envelope,
	zmusic_timidity_overlap_voice_allow,
	zmusic_timidity_drum_effect,
	zmusic_timidity_pan_delay,
	zmusic_timidity_key_adjust,

	zmusic_wildmidi_reverb,
	zmusic_wildmidi_enhanced_resampling,

	zmusic_snd_midiprecache,

	zmusic_mod_samplerate,
	zmusic_mod_volramp,
	zmusic_mod_interp,
	zmusic_mod_autochip,
	zmusic_mod_autochip_size_force,
	zmusic_mod_autochip_size_scan,
	zmusic_mod_autochip_scan_threshold,

	zmusic_snd_streambuffersize,

	zmusic_snd_mididevice,
	zmusic_snd_outputrate,

	NUM_ZMUSIC_INT_CONFIGS
} EIntConfigKey;

typedef enum EFloatConfigKey_
{
	zmusic_fluid_gain = 1000,
	zmusic_fluid_reverb_roomsize,
	zmusic_fluid_reverb_damping,
	zmusic_fluid_reverb_width,
	zmusic_fluid_reverb_level,
	zmusic_fluid_chorus_level,
	zmusic_fluid_chorus_speed,
	zmusic_fluid_chorus_depth,

	zmusic_timidity_drum_power,
	zmusic_timidity_tempo_adjust,
	zmusic_timidity_min_sustain_time,

	zmusic_gme_stereodepth,
	zmusic_mod_dumb_mastervolume,

	zmusic_snd_musicvolume,
	zmusic_relative_volume,
	zmusic_snd_mastervolume,

	NUM_FLOAT_CONFIGS
} EFloatConfigKey;

typedef enum EStringConfigKey_
{
	zmusic_adl_custom_bank = 2000,
	zmusic_fluid_lib,
	zmusic_fluid_patchset,
	zmusic_opn_custom_bank,
	zmusic_gus_config,
	zmusic_gus_patchdir,
	zmusic_timidity_config,
	zmusic_wildmidi_config,

	NUM_STRING_CONFIGS
} EStringConfigKey;


typedef struct ZMusicCustomReader_
{
	void* handle;
	char* (*gets)(struct ZMusicCustomReader_* handle, char* buff, int n);
	long (*read)(struct ZMusicCustomReader_* handle, void* buff, int32_t size);
	long (*seek)(struct ZMusicCustomReader_* handle, long offset, int whence);
	long (*tell)(struct ZMusicCustomReader_* handle);
	void (*close)(struct ZMusicCustomReader_* handle);
} ZMusicCustomReader;

typedef struct ZMusicMidiOutDevice_
{
	char *Name;
	int ID;
	int Technology;
} ZMusicMidiOutDevice;

typedef enum EZMusicMessageSeverity_
{
	ZMUSIC_MSG_VERBOSE = 1,
	ZMUSIC_MSG_DEBUG = 5,
	ZMUSIC_MSG_NOTIFY = 10,
	ZMUSIC_MSG_WARNING = 50,
	ZMUSIC_MSG_ERROR = 100,
	ZMUSIC_MSG_FATAL = 666,
} EZMusicMessageSeverity;

typedef struct ZMusicCallbacks_
{
	// Callbacks the client can install to capture messages from the backends
	// or to provide sound font data.

	void (*MessageFunc)(int severity, const char* msg);
	// The message callbacks are optional, without them the output goes to stdout.

	// Retrieves the path to a soundfont identified by an identifier. Only needed if the client virtualizes the sound font names
	const char *(*PathForSoundfont)(const char *name, int type);

	// The sound font callbacks are for allowing the client to customize sound font management and they are optional.
	// They only need to be defined if the client virtualizes the sound font management and doesn't pass real paths to the music code.
	// Without them only paths to real files can be used. If one of these gets set, all must be set.

	// This opens a sound font. Must return a handle with which the sound font's content can be read.
	void *(*OpenSoundFont)(const char* name, int type);

	// Opens a file in the sound font. For GUS patch sets this will try to open each patch with this function.
	// For other formats only the sound font's actual name can be requested.
	// When passed NULL this must open the Timidity config file, if this is requested for an SF2 sound font it should be synthesized.
	ZMusicCustomReader* (*SF_OpenFile)(void* handle, const char* fn);

	//Adds a path to the list of directories in which files must be looked for.
	void (*SF_AddToSearchPath)(void* handle, const char* path);

	// Closes the sound font reader.
	void (*SF_Close)(void* handle);

	// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
	const char *(*NicePath)(const char* path);
} ZMusicCallbacks;

typedef enum ZMusicVariableType_
{
	ZMUSIC_VAR_INT,
	ZMUSIC_VAR_BOOL,
	ZMUSIC_VAR_FLOAT,
	ZMUSIC_VAR_STRING,
} ZMusicVariableType;

typedef struct ZMusicConfigurationSetting_
{
	const char* name;
	int identifier;
	ZMusicVariableType type;
	float defaultVal;
	const char* defaultString;
} ZMusicConfigurationSetting;


#ifndef ZMUSIC_INTERNAL
#if defined(_MSC_VER) && !defined(ZMUSIC_STATIC)
#define DLL_IMPORT _declspec(dllimport)
#else
#define DLL_IMPORT
#endif
// Note that the internal 'class' definitions are not C compatible!
typedef struct _ZMusic_MidiSource_Struct { int zm1; } *ZMusic_MidiSource;
typedef struct _ZMusic_MusicStream_Struct { int zm2; } *ZMusic_MusicStream;
struct SoundDecoder;
#endif

#ifndef ZMUSIC_NO_PROTOTYPES
#ifdef __cplusplus
extern "C"
{
#endif
	DLL_IMPORT const char* ZMusic_GetLastError();

	// Sets callbacks for functionality that the client needs to provide.
	DLL_IMPORT void ZMusic_SetCallbacks(const ZMusicCallbacks* callbacks);
	// Sets GenMidi data for OPL playback. If this isn't provided the OPL synth will not work.
	DLL_IMPORT void ZMusic_SetGenMidi(const uint8_t* data);
	// Set default bank for OPN. Without this OPN only works with custom banks.
	DLL_IMPORT void ZMusic_SetWgOpn(const void* data, unsigned len);
	// Set DMXGUS data for running the GUS synth in actual GUS mode.
	DLL_IMPORT void ZMusic_SetDmxGus(const void* data, unsigned len);

	// Returns an array with all available configuration options - terminated with an empty entry where all elements are 0.
	DLL_IMPORT const ZMusicConfigurationSetting* ZMusic_GetConfiguration();

	// These exports are needed by the MIDI dumpers which need to remain on the client side because the need access to the client's file system.
	DLL_IMPORT EMIDIType ZMusic_IdentifyMIDIType(uint32_t* id, int size);
	DLL_IMPORT ZMusic_MidiSource ZMusic_CreateMIDISource(const uint8_t* data, size_t length, EMIDIType miditype);
	DLL_IMPORT zmusic_bool ZMusic_MIDIDumpWave(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);

	DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
	DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongFile(const char *filename, EMidiDevice device, const char* Args);
	DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void *mem, size_t size, EMidiDevice device, const char* Args);
	DLL_IMPORT ZMusic_MusicStream ZMusic_OpenCDSong(int track, int cdid);

	DLL_IMPORT zmusic_bool ZMusic_FillStream(ZMusic_MusicStream stream, void* buff, int len);
	DLL_IMPORT zmusic_bool ZMusic_Start(ZMusic_MusicStream song, int subsong, zmusic_bool loop);
	DLL_IMPORT void ZMusic_Pause(ZMusic_MusicStream song);
	DLL_IMPORT void ZMusic_Resume(ZMusic_MusicStream song);
	DLL_IMPORT void ZMusic_Update(ZMusic_MusicStream song);
	DLL_IMPORT zmusic_bool ZMusic_IsPlaying(ZMusic_MusicStream song);
	DLL_IMPORT void ZMusic_Stop(ZMusic_MusicStream song);
	DLL_IMPORT void ZMusic_Close(ZMusic_MusicStream song);
	DLL_IMPORT zmusic_bool ZMusic_SetSubsong(ZMusic_MusicStream song, int subsong);
	DLL_IMPORT zmusic_bool ZMusic_IsLooping(ZMusic_MusicStream song);
	DLL_IMPORT int ZMusic_GetDeviceType(ZMusic_MusicStream song);
	DLL_IMPORT zmusic_bool ZMusic_IsMIDI(ZMusic_MusicStream song);
	DLL_IMPORT void ZMusic_VolumeChanged(ZMusic_MusicStream song);
	DLL_IMPORT zmusic_bool ZMusic_WriteSMF(ZMusic_MidiSource source, const char* fn, int looplimit);
	DLL_IMPORT void ZMusic_GetStreamInfo(ZMusic_MusicStream song, SoundStreamInfo *info);
	DLL_IMPORT void ZMusic_GetStreamInfoEx(ZMusic_MusicStream song, SoundStreamInfoEx *info);
	// Configuration interface. The return value specifies if a music restart is needed.
	// RealValue should be written back to the CVAR or whatever other method the client uses to store configuration state.
	DLL_IMPORT zmusic_bool ChangeMusicSettingInt(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
	DLL_IMPORT zmusic_bool ChangeMusicSettingFloat(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue);
	DLL_IMPORT zmusic_bool ChangeMusicSettingString(EStringConfigKey key, ZMusic_MusicStream song, const char* value);
	DLL_IMPORT const char *ZMusic_GetStats(ZMusic_MusicStream song);


	DLL_IMPORT struct SoundDecoder* CreateDecoder(const uint8_t* data, size_t size, zmusic_bool isstatic);
	DLL_IMPORT void SoundDecoder_GetInfo(struct SoundDecoder* decoder, int* samplerate, ChannelConfig* chans, SampleType* type);
	DLL_IMPORT size_t SoundDecoder_Read(struct SoundDecoder* decoder, void* buffer, size_t length);
	DLL_IMPORT void SoundDecoder_Close(struct SoundDecoder* decoder);
	DLL_IMPORT void FindLoopTags(const uint8_t* data, size_t size, uint32_t* start, zmusic_bool* startass, uint32_t* end, zmusic_bool* endass);
	// The rest of the decoder interface is only useful for streaming music. 

	DLL_IMPORT const ZMusicMidiOutDevice *ZMusic_GetMidiDevices(int *pAmount);
	DLL_IMPORT int ZMusic_GetADLBanks(const char* const** pNames);

	// Direct access to the CD drive.
	// Stops playing the CD
	DLL_IMPORT void CD_Stop();

	// Pauses CD playing
	DLL_IMPORT void CD_Pause();

	// Resumes CD playback after pausing
	DLL_IMPORT zmusic_bool CD_Resume();

	// Eject the CD tray
	DLL_IMPORT void CD_Eject();

	// Close the CD tray
	DLL_IMPORT zmusic_bool CD_UnEject();

	// Closes a CD device previously opened with CD_Init
	DLL_IMPORT void CD_Close();

	DLL_IMPORT zmusic_bool CD_Enable(const char* drive);


#ifdef __cplusplus
}

inline bool ChangeMusicSetting(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue = NULL)
{
	return ChangeMusicSettingInt(key, song, value, pRealValue);
}
inline bool ChangeMusicSetting(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue = NULL)
{
	return ChangeMusicSettingFloat(key, song, value, pRealValue);
}
inline bool ChangeMusicSetting(EStringConfigKey key, ZMusic_MusicStream song, const char* value)
{
	return ChangeMusicSettingString(key, song, value);
}

#endif
#endif

// Function typedefs for run-time linking
typedef const char* (*pfn_ZMusic_GetLastError)();
typedef void (*pfn_ZMusic_SetCallbacks)(const ZMusicCallbacks* callbacks);
typedef void (*pfn_ZMusic_SetGenMidi)(const uint8_t* data);
typedef void (*pfn_ZMusic_SetWgOpn)(const void* data, unsigned len);
typedef void (*pfn_ZMusic_SetDmxGus)(const void* data, unsigned len);
typedef const ZMusicConfigurationSetting* (*pfn_ZMusic_GetConfiguration)();
typedef EMIDIType (*pfn_ZMusic_IdentifyMIDIType)(uint32_t* id, int size);
typedef ZMusic_MidiSource (*pfn_ZMusic_CreateMIDISource)(const uint8_t* data, size_t length, EMIDIType miditype);
typedef zmusic_bool (*pfn_ZMusic_MIDIDumpWave)(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSong)(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSongFile)(const char *filename, EMidiDevice device, const char* Args);
typedef ZMusic_MusicStream (*pfn_ZMusic_OpenSongMem)(const void *mem, size_t size, EMidiDevice device, const char* Args);
typedef ZMusic_MusicStream (*pfn_ZMusic_OpenCDSong)(int track, int cdid);
typedef zmusic_bool (*pfn_ZMusic_FillStream)(ZMusic_MusicStream stream, void* buff, int len);
typedef zmusic_bool (*pfn_ZMusic_Start)(ZMusic_MusicStream song, int subsong, zmusic_bool loop);
typedef void (*pfn_ZMusic_Pause)(ZMusic_MusicStream song);
typedef void (*pfn_ZMusic_Resume)(ZMusic_MusicStream song);
typedef void (*pfn_ZMusic_Update)(ZMusic_MusicStream song);
typedef zmusic_bool (*pfn_ZMusic_IsPlaying)(ZMusic_MusicStream song);
typedef void (*pfn_ZMusic_Stop)(ZMusic_MusicStream song);
typedef void (*pfn_ZMusic_Close)(ZMusic_MusicStream song);
typedef zmusic_bool (*pfn_ZMusic_SetSubsong)(ZMusic_MusicStream song, int subsong);
typedef zmusic_bool (*pfn_ZMusic_IsLooping)(ZMusic_MusicStream song);
typedef zmusic_bool (*pfn_ZMusic_IsMIDI)(ZMusic_MusicStream song);
typedef void (*pfn_ZMusic_VolumeChanged)(ZMusic_MusicStream song);
typedef zmusic_bool (*pfn_ZMusic_WriteSMF)(ZMusic_MidiSource source, const char* fn, int looplimit);
typedef void (*pfn_ZMusic_GetStreamInfo)(ZMusic_MusicStream song, SoundStreamInfo *info);
typedef void (*pfn_ZMusic_GetStreamInfoEx)(ZMusic_MusicStream song, SoundStreamInfoEx *info);
typedef zmusic_bool (*pfn_ChangeMusicSettingInt)(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
typedef zmusic_bool (*pfn_ChangeMusicSettingFloat)(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue);
typedef zmusic_bool (*pfn_ChangeMusicSettingString)(EStringConfigKey key, ZMusic_MusicStream song, const char* value);
typedef const char *(*pfn_ZMusic_GetStats)(ZMusic_MusicStream song);
typedef struct SoundDecoder* (*pfn_CreateDecoder)(const uint8_t* data, size_t size, zmusic_bool isstatic);
typedef void (*pfn_SoundDecoder_GetInfo)(struct SoundDecoder* decoder, int* samplerate, ChannelConfig* chans, SampleType* type);
typedef size_t (*pfn_SoundDecoder_Read)(struct SoundDecoder* decoder, void* buffer, size_t length);
typedef void (*pfn_SoundDecoder_Close)(struct SoundDecoder* decoder);
typedef void (*pfn_FindLoopTags)(const uint8_t* data, size_t size, uint32_t* start, zmusic_bool* startass, uint32_t* end, zmusic_bool* endass);
typedef const ZMusicMidiOutDevice *(*pfn_ZMusic_GetMidiDevices)(int *pAmount);



#endif
