
episode LEV1
{
	name = "Exhumed"
	noskillmenu
}

episode LEV0
{
	name = "$TXT_EX_MAP00"
	noskillmenu
}

cluster 1
{
	gameover
	{
		function = ExhumedCutscenes.BuildGameoverScene
	}
}

cluster 2
{
}

cluster 3
{
}

cluster 4
{
	gameover
	{
		function = ExhumedCutscenes.BuildCinemaLose
	}
}

map lev0 "$TXT_EX_MAP00"
{
	cdtrack = 11
	ex_training
	cluster = 2
}

map lev1 "$TXT_EX_MAP01"
{
	cdtrack = 11
	cluster = 1
	ex_ramses_cdtrack = 3
	ex_ramses_pup = "lev1.pup"
	ex_ramses_text = "$TXT_EX_CINEMA1"
}

map lev2 "$TXT_EX_MAP02"
{
	cdtrack = 12
	cluster = 1
}

map lev3 "$TXT_EX_MAP03"
{
	cdtrack = 13
	cluster = 1
}

map lev4 "$TXT_EX_MAP04"
{
	cdtrack = 14
	cluster = 1
}

map lev5 "$TXT_EX_MAP05"
{
	cdtrack = 15
	cluster = 1
	intro
	{
		function = ExhumedCutscenes.BuildCinemaBefore5
	}
}

map lev6 "$TXT_EX_MAP06"
{
	cdtrack = 16
	cluster = 1
}

map lev7 "$TXT_EX_MAP07"
{
	cdtrack = 17
	cluster = 1
}

map lev8 "$TXT_EX_MAP08"
{
	cdtrack = 18
	cluster = 1
}

map lev9 "$TXT_EX_MAP09"
{
	cdtrack = 11
	cluster = 1
}

map lev10 "$TXT_EX_MAP10"
{
	cdtrack = 12
	cluster = 1
	outro
	{
		function = ExhumedCutscenes.BuildCinemaAfter10
	}
}

map lev11 "$TXT_EX_MAP11"
{
	cdtrack = 13
	cluster = 1
	ex_ramses_cdtrack = 7
	ex_ramses_pup = "lev11.pup"
	ex_ramses_text = "$TXT_EX_CINEMA5"
	ex_ramses_horiz = -46
	intro
	{
		function = ExhumedCutscenes.BuildCinemaBefore11
	}
}

map lev12 "$TXT_EX_MAP12"
{
	cdtrack = 14
	cluster = 1
}

map lev13 "$TXT_EX_MAP13"
{
	cdtrack = 15
	cluster = 1
}

map lev14 "$TXT_EX_MAP14"
{
	cdtrack = 16
	cluster = 1
}

map lev15 "$TXT_EX_MAP15"
{
	cdtrack = 17
	cluster = 1
	outro
	{
		function = ExhumedCutscenes.BuildCinemaAfter15
	}
}

map lev16 "$TXT_EX_MAP16"
{
	cdtrack = 18
	cluster = 1
	ex_altsound
}

map lev17 "$TXT_EX_MAP17"
{
	cdtrack = 11
	cluster = 1
	ex_altsound
}

map lev18 "$TXT_EX_MAP18"
{
	cdtrack = 12
	cluster = 1
	ex_altsound
}

map lev19 "$TXT_EX_MAP19"
{
	cdtrack = 13
	cluster = 1
	ex_altsound
}

map lev20 "$TXT_EX_MAP20"
{
	cdtrack = 14
	cluster = 4
	next = "-"
	ex_altsound
	ex_countdown
	intro
	{
		function = ExhumedCutscenes.BuildCinemaBefore20
	}
	outro
	{
		function = ExhumedCutscenes.BuildCinemaAfter20
	}
}

map lev21 "$TXT_EX_MAP21"
{
	cdtrack = 15
	cluster = 3
	ex_multi
}

map lev22 "$TXT_EX_MAP22"
{
	cdtrack = 16
	cluster = 3
	ex_multi
}

map lev23 "$TXT_EX_MAP23"
{
	cdtrack = 17
	cluster = 3
	ex_multi
}

map lev24 "$TXT_EX_MAP24"
{
	cdtrack = 18
	cluster = 3
	ex_multi
}

map lev25 "$TXT_EX_MAP25"
{
	cdtrack = 11
	cluster = 3
	ex_multi
}

map lev26 "$TXT_EX_MAP26"
{
	cdtrack = 12
	cluster = 3
	ex_multi
}

map lev27 "$TXT_EX_MAP27"
{
	cdtrack = 13
	cluster = 3
	ex_multi
}

map lev28 "$TXT_EX_MAP28"
{
	cdtrack = 14
	cluster = 3
	ex_multi
}

map lev29 "$TXT_EX_MAP29"
{
	cdtrack = 15
	cluster = 3
	ex_multi
}

map lev30 "$TXT_EX_MAP30"
{
	cdtrack = 16
	cluster = 3
	ex_multi
}

map lev31 "$TXT_EX_MAP31"
{
	cdtrack = 17
	cluster = 3
	ex_multi
}

map lev32 "$TXT_EX_MAP32"
{
	cdtrack = 18
	cluster = 3
	ex_multi
}

cutscenes
{
	intro
	{
		function = ExhumedCutscenes.BuildIntro
	}

	loadscreen
	{
		function = DukeCutscenes.BuildLoading
	}
}

gameinfo
{
	summaryscreen = ExhumedCutscenes.BuildMap
	statusbarclass = ExhumedStatusBar
}
