# Build Makefile for Microsoft NMake
!ifdef OVERRIDES
!include $(OVERRIDES)
!endif

SRC=src
!ifndef OBJ
OBJ=obj.msc
!endif
INC=include\ #
!ifndef CFLAGS
CFLAGS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DKSFORBUILD
!endif

o=obj
res=res
asm=masm

ENGINELIB=engine.lib
EDITORLIB=build.lib

DXROOT=c:\sdks\directx\dx7
FMODROOT=c:\sdks\fmodapi374win\api

# /D these to enable certain features of the port's compile process
# NOASM     When defined, uses C instead of assembly code
TARGETOPTS=#/DNOASM

!ifdef DEBUG
# debugging options
flags_cl=/G6 /Ot /Z7
flags_link=/DEBUG
!else
# release options
#flags_cl=/G6Fy /Ox
flags_cl=/G6 /O2
flags_link=/RELEASE
!endif

CC=cl
AS=ml
RC=rc
LINK=link /opt:nowin98 /opt:ref /nologo
CFLAGS=$(CFLAGS) /nologo /MD /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(DXROOT)\include /I$(FMODROOT)\inc
LIBS=fmodvc.lib #opengl32.lib
ASFLAGS=/nologo /coff
EXESUFFIX=.exe

ENGINEOBJS=$(OBJ)\a.$o \
	$(OBJ)\baselayer.$o \
	$(OBJ)\cache1d.$o \
	$(OBJ)\compat.$o \
	$(OBJ)\crc32.$o \
	$(OBJ)\defs.$o \
	$(OBJ)\engine.$o \
	$(OBJ)\glbuild.$o \
	$(OBJ)\kplib.$o \
	$(OBJ)\lzf_c.$o \
	$(OBJ)\lzf_d.$o \
	$(OBJ)\lzwnew.$o \
	$(OBJ)\md4.$o \
	$(OBJ)\mmulti.$o \
	$(OBJ)\osd.$o \
	$(OBJ)\pragmas.$o \
	$(OBJ)\scriptfile.$o \
	$(OBJ)\winlayer.$o

EDITOROBJS=$(OBJ)\build.$o \
	$(OBJ)\startwin.editor.$o \
	$(OBJ)\config.$o

RENDERTYPE=WIN
LIBS=$(LIBS) user32.lib gdi32.lib shell32.lib dxguid.lib wsock32.lib comctl32.lib
CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1

# RULES
.SUFFIXES: .masm

{$(SRC)}.masm{$(OBJ)}.$o:
	$(AS) /c $(ASFLAGS) /Fo$@ $<

{$(SRC)\tmp}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\util}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)\misc}.rc{$(OBJ)}.$(res):
	$(RC) /i$(INC)\ /fo$@ /r $<

{$(SRC)}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)}.cpp{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

# TARGETS
UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2map$(EXESUFFIX) wad2map$(EXESUFFIX)
 
all: ;
utils: $(UTILS) ;

enginelib: $(OBJ)\$(ENGINELIB) ;
$(OBJ)\$(ENGINELIB): $(ENGINEOBJS)
	lib /out:$@ /nologo $**

editorlib: $(OBJ)\$(EDITORLIB) ;
$(OBJ)\$(EDITORLIB): $(EDITOROBJS)
	lib /out:$@ /nologo $**

# the tools
kextract$(EXESUFFIX): $(OBJ)\kextract.$o $(OBJ)\compat.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib

kgroup$(EXESUFFIX): $(OBJ)\kgroup.$o $(OBJ)\compat.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib

transpal$(EXESUFFIX): $(OBJ)\transpal.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib

wad2map$(EXESUFFIX): $(OBJ)\wad2map.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib

wad2art$(EXESUFFIX): $(OBJ)\wad2art.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
	$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE $(flags_link) /MAP $** msvcrt.lib

# DEPENDENCIES
!include Makefile.deps

# PHONIES	
clean:
	-del $(ENGINEOBJS) $(EDITOROBJS)
veryclean: clean
	-del $(OBJ)\$(ENGINELIB) $(OBJ)\$(EDITORLIB) $(UTILS)

