name: Continuous Integration

on: [push, pull_request]

jobs:
  build:
    name: ${{ matrix.config.name }} | ${{ matrix.config.build_type }}
    runs-on: ${{ matrix.config.os }}
    strategy:
      fail-fast: false
      matrix:
        config:
        - {
            name: "Visual Studio 2022",
            os: windows-2022,
            extra_options: "-A x64",
            build_type: "Release"
          }
        - {
            name: "Visual Studio 2019",
            os: windows-2019,
            extra_options: "-A x64",
            build_type: "Release"
          }
        - {
            name: "Visual Studio 2019",
            os: windows-2019,
            extra_options: "-A x64",
            build_type: "Debug"
          }
        - {
            name: "macOS",
            os: macos-12,
            deps_cmdline: "brew install libvpx",
            build_type: "Release"
          }
        - {
            name: "macOS",
            os: macos-12,
            extra_options: "-G Xcode -DDYN_OPENAL=OFF",
            deps_cmdline: "brew install libvpx fluidsynth mpg123 libsndfile",
            build_type: "Debug"
          }
        - {
            name: "Linux GCC 7",
            os: ubuntu-20.04,
            extra_options: "-DCMAKE_C_COMPILER=gcc-7 -DCMAKE_CXX_COMPILER=g++-7",
            deps_cmdline: "sudo apt update && sudo apt install g++-7 libsdl2-dev libvpx-dev libgtk2.0-dev",
            build_type: "RelWithDebInfo"
          }
        - {
            name: "Linux GCC 11",
            os: ubuntu-20.04,
            extra_options: "-DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11",
            deps_cmdline: "sudo apt update && sudo apt install g++-11 libsdl2-dev libvpx-dev libgtk-3-dev",
            build_type: "MinSizeRel"
          }
        - {
            name: "Linux Clang 6",
            os: ubuntu-20.04,
            extra_options: "-DCMAKE_C_COMPILER=clang-6.0 -DCMAKE_CXX_COMPILER=clang++-6.0 -DDYN_OPENAL=OFF",
            deps_cmdline: "sudo apt update && sudo apt install clang-6.0 libsdl2-dev libvpx-dev libopenal-dev libfluidsynth-dev libmpg123-dev libsndfile1-dev",
            build_type: "Debug"
          }
        - {
            name: "Linux Clang 12",
            os: ubuntu-20.04,
            extra_options: "-DCMAKE_C_COMPILER=clang-12 -DCMAKE_CXX_COMPILER=clang++-12",
            deps_cmdline: "sudo apt update && sudo apt install clang-12 libsdl2-dev libvpx-dev",
            build_type: "Release"
          }

    steps:
    - uses: actions/checkout@v1

    - name: Install Dependencies
      shell: bash
      run: |
        if [[ "${{ matrix.config.deps_cmdline }}" ]]; then
          eval ${{ matrix.config.deps_cmdline }}
        fi
        mkdir build
        if [[ "${{ runner.os }}" == 'macOS' ]]; then
          export ZMUSIC_PACKAGE=zmusic-1.1.9-macos.tar.xz
        elif [[ "${{ runner.os }}" == 'Linux' ]]; then
          export ZMUSIC_PACKAGE=zmusic-1.1.9-linux.tar.xz
        fi
        if [[ "${ZMUSIC_PACKAGE}" ]]; then
          cd build
          wget -q "https://github.com/coelckers/gzdoom/releases/download/ci_deps/${ZMUSIC_PACKAGE}"
          tar -xf "${ZMUSIC_PACKAGE}"
        fi

    - name: Configure
      shell: bash
      run: |
        cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_PREFIX_PATH=`pwd`/build/zmusic -DPK3_QUIET_ZIPDIR=ON ${{ matrix.config.extra_options }} .

    - name: Build
      shell: bash
      run: |
        export MAKEFLAGS=--keep-going
        cmake --build build --config ${{ matrix.config.build_type }} --parallel 3

    - name: Create Package
      if: runner.os == 'Windows'  # Remove to make packages of all targets
      shell: bash
      run: |
        cd build
        mkdir package
        if [[ "${{ runner.os }}" == 'Windows' ]]; then
          cp ${{ matrix.config.build_type }}/raze.exe ${{ matrix.config.build_type }}/*.pk3 package
        elif [[ "${{ runner.os }}" == 'macOS' ]]; then
          cp -r raze.app package
        elif [[ "${{ runner.os }}" == 'Linux' ]]; then
          cp raze *.pk3 package
        fi

    - name: Upload Package
      if: runner.os == 'Windows'  # Remove to store packages of all targets
      uses: actions/upload-artifact@v1
      with:
        path: build/package
        name: ${{ matrix.config.name }} ${{ matrix.config.build_type }}

    - name: List Build Directory
      if: always()
      shell: bash
      run: |
        git status
        ls -lR build
